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I don't really agree with the other points except the bug fix and the addition of flag-bearers and musicians. That will really be fun!
I know the goal is to have a separation between line units and ranger unites with Regular vs Irregular units. However, you can still make the final form of the Irregular foot unit be overall stronger than the final Regular line unit. A level below Light Infantry would put Rangers equal to Coldstream Guards. Another level would make them exceed, and that is historically accurate!
Point is, if you need more levels to make Ranger equivalents the best ranged foot unit, do it.
Dragoons, and pistoleers serving as a kind of basis for rapid reaction. Armor remained still in use such as breastplates, but would be used primarily by cavarly. I highly recommend taking a look at the Empire Total War: Pirates mod for inspiration regarding units. They also have good selection regarding musket sounds, that I think would improve immersion a lot.
You could add in various "colonial" nations and tribes. Rangers having tomahawks and swords, etc. However, adding in control over formations such as firing, or mixed pike and musket formations that would be epic, and would love to see this: first rank, musket, then pike and so on.
More clothing, hats, breastplates, for cavalry, swords, cutlasses, and more pistols and higher tier weaponry, perhaps even a pair or brace of pistols; animation of dropping a pistol, then taking another, dropping and picking up another; would allow multiple shots, as they are holstered in the chest..
You could go wild and include americas and caribbean for pirates, etc. similar kind of stuff that would be wild: ships; wooden colonial forts. I really would like to see however, more sieges and ambush mechanics for the player, especially considering the americas. If you include the colonial stuff. I have a pretty good idea of how to introduce this if you want to hear me out.
If you need something specific regarding military history, send me a message and we can chat via pm, or otherwise, I teach and publish on the areas so I have pretty good understanding of this. If its useful, if not hope some these ideas provide a interesting basis for the mod.