Kenshi
Ancient Empire Samurai (v2.1)
How to make AES races playable!
IYou can make your own patch in FCS in about 30 secs to make them playable.

1. Find the mod in your Steam mod directory, not Kenshi mod folder. It should be something like ----- C:\SteamLibrary\steamapps\workshop\content\233860\3224267935
The AES folder is (3224267935)

2. Copy that folder. Put it in the 'mod' folder in the Kenshi main folder (the one with the .exe in it). Rename the AES folder from the string of numbers to "Ancient Empire Samurai"

3. Open FCS. Ancient Empire Samurai should now be listed in the FCS mod listing.

4. Select that AES entry (make sure it's checked off) then select "Create new mod". Name it whatever, like "AES Playable". Make sure original AES is selected AND your new mod. Make sure your mod says "ACTIVE".

5. Go to Races. There's two races in this mod; Androids and Super Soldiers. You can translate all of the simplified Chinese via Google Translate in several seconds. Rename their races in English, if that's your main spoken language, ex: Mine are listed as "AES - Android" and "AES - Super Soldier". Under either respective race, look on the left hand side where it says "Playable". Select "True" for both (make sure you set "Can be carried" to True for both as well).

6. That's it. I ONLY use AES races for my games now lol. I switched half of Rebirth to end game level AES monsters. They're great.

7. You can also change how your AES characters look, both male and female, by going back into FCS, load both mods + whatever hair/face/beard mods (still keeping YOUR personal mod set to ACTIVE). Add all male and female hairs and heads you want. Some won't work, but it's not game crashing, and certainly not game ending. And have fun!

@DragonVolition - Please remake this mod for Kenshi 2 whenever it comes out, either this decade or the next, it's amazing.
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Showing 1-9 of 9 comments
Vatheron Jun 15 @ 10:25pm 
Reminder: Super Soldier Race makes the Titan Corp permanently hostile to you if seen.

You have been warned.
I've long since given up on dialogue and disguise working, so I placed the super soldiers and androids all throughout the game, especially in Rebirth. If I go to the Titan Factory, it's for the sole purpose of a hostile takeover lol. A squad of 10-15 leveled up super soldiers and/or androids in mechanical vanguard armor is usually more than enough to topple the factory if you keep baiting them outside of the main gate and behind cover from the Titan Rangers. And then everyone down becomes another new team member sieging the factory.

Has anyone ever been able to make it to the ancient citadel on top of mountain to the northwest of the Titan Factory? Idk if it's a mod conflict, but the staircase that goes down from the citadel terminates into a mountain that overlaps it. I used the "Teleport bed" mod to place a portable bed at the base of the stairs. There's literally nothing worth seeing in there. Never understood why it was there.
I totally forgot to mention this!!! You will need the mod "Recruit ANYONE" As well, and you'll need to make a patch for that, which is also super easy and takes maybe 5 mins.

To do so---

1. Make another new mod. First you're going to select AES and Recruit ANYONE in FCS (because you've now put a copy of the Recruit Anyone mod in your .exe location mod folder along with the copy of Ancient Empire Smaurai. Make sure the folder name matches the .MOD file name EXACTLY. I always just Copy + Paste the .MOD name on to the folder.

2. Select AES and Recruit Anyone, and select "Create new mod". Name it something like "AES RA patch". Make sure your new patch is set to ACTIVE.

3. Under ALL of the characters from the mod, add the "Recruit Anyone" dialogue package to each character (unless you don't want to recruit specific named characters). The dialogue package selection is in the top right

4. Then your mod load order should look like---

*Ancient Empire Samurai

*AES English Translation (if English is your spoken language).

*Recruit ANYONE

*AES RA Patch

And you should be good to go. Hope this helps.
Last edited by Lord_Beefcastle; Jul 10 @ 10:52am
Yakiau Aug 3 @ 8:38pm 
Originally posted by Lord_Beefcastle:
I totally forgot to mention this!!! You will need the mod "Recruit ANYONE" As well, and you'll need to make a patch for that, which is also super easy and takes maybe 5 mins.

To do so---

1. Make another new mod. First you're going to select AES and Recruit ANYONE in FCS (because you've now put a copy of the Recruit Anyone mod in your .exe location mod folder along with the copy of Ancient Empire Smaurai. Make sure the folder name matches the .MOD file name EXACTLY. I always just Copy + Paste the .MOD name on to the folder.

2. Select AES and Recruit Anyone, and select "Create new mod". Name it something like "AES RA patch". Make sure your new patch is set to ACTIVE.

3. Under ALL of the characters from the mod, add the "Recruit Anyone" dialogue package to each character (unless you don't want to recruit specific named characters). The dialogue package selection is in the top right

4. Then your mod load order should look like---

*Ancient Empire Samurai

*AES English Translation (if English is your spoken language).

*Recruit ANYONE

*AES RA Patch

And you should be good to go. Hope this helps.

I tried the manipulation but it doesn't work for the titans, is this normal?
@Yakiau - The titans, and General Chunis and Hrak are two different in races in FCS. The titans are listed as "Super soldiers" and Chunis/Hrak are "Androids". You have to change the settings for the super soldier race if you want to pick them up, put them in prisoner cages, and recruit them.
Also, I'm not sure if it matters, but your recruitment patch should include both Ancient Empire Samurai AND Recruit Anyone.
I'm not sure if you did this or not yet, but you also need to add the Dialogue Package titled "_RECRUIT ALL" to every single character (or all of the ones you want to be recruitable) in FCS. So, the same character in FCS where you changed 'can be carried' from "false" to "true", if you go to the top right corner to the drop down menu > select the drop down list > select Dialogue Package > select "_RECRUIT ALL", and that should solve whatever problems you might be having.

You can also select the Titan Rangers and Guards in the character listing in FCS, click the top right box that should be like "..." Three dots > Select "References", and you'll get a listing of all of the squads those characters are on. Each squad needs the "_RECRUIT ALL" function added to it. There's not that many, most of the squad listings are individual characters, like Hrak, or one of the Quartermasters.
Yakiau Aug 4 @ 10:31am 
I followed all the instructions but nothing changes, I can recruit the androids but not the soldiers even though both are configured the same way
Ok...the only thing I can think of that I personally did differently is to make sure both races are set to ---
Playable - True.

Race - Robot/Skeleton (one, I think the Android, is initially set to human in FCS but is clearly a robot/skeleton in the game).

Carriable - True.

Make sure EVERY squad has the "_RECRUIT ALL" dialogue package added.

There's a chance you might be trying to recruit someone that's part of one of the Quartermaster's secondary squads, i.e. you may have added the "Recruit Anyone" dialogue package to Quartermaster Noctua (or w/e their names are), but his retinue of several titans may not have the dialogue package, even though they're in the same squad, only the leader (Quartermaster) has the dialogue package.

If all of that is good and still isn't working, I'd make sure your patch is the only active mod when in FCS, so there should be three (or four if you want to add the English patch), let's just use three as an example....

1. Ancient Empire Samurai.mod
(English patch would go here)
and 2. RECRUIT_ANYONE.mod. make sure both have their own respective folders in your Kenshi mod folder (the one in the same folder as your Kenshi.exe directory, (not in the Steam fodler).
3. Whatever the name of your mod is "AES_RA_PATCH" for example.
So all three are selected, with YOUR mod as the active mod. Make all of your changes in that specific file, no need to touch the original mod files. Then make sure your patch goes after both 1. And 2.---

Mod load order
1. Ancient Empire Samurai
2. Recruit Anyone
3. AES_RA_PATCH

If all of this is correct, there shouldn't be a reason for it to not work unless you're having a mod conflict with some other mod, in which case, you can usually just put your patch further down in the load order if you have a lot of mods, like the 300+ I'm currently running. I usually put all of my RA patches near the end of my mod load order so there's no issues.

If this still doesn't work, let me know, tell me how you're making your patch, and I'll see if I can recreate the issue. As long as it isn't immediately crashing to desktop whenever you talk to a titan, there's still hope lol.
Last edited by Lord_Beefcastle; Aug 5 @ 11:31am
Also--- If you really just want to have those indestructible super humans in your army, and Recruit Anyone isn't working, and you don't mind cheesing the game too hard (which, who cares anyway, it's your game), you could also download the mod "Base Recruits", and use the dialogue (not dialogue package) titled "Base Joiner" in the mod to add to all titan guards and rangers, so you can just walk up to them and recruit them if you're allies with them. A dialogue prompt should pop up when you speak to them, and they'll say something like "Help! I don't know what I'm doing! Can you help me?!" And you can either select 1. Yes, join me (or whatever) or 2. No. I can't help you.

I've never tried this option myself for AES, but I've used it for characters in other mods that I couldn't get RA to work for. I have no idea why RA wouldn't work for some, like if you use RA for unique characters in the Grineer Race mod, It'll almost always crash to desktop. If you just add the Base Recruits dialogue to override their normal dialogue, you just walk up to them and recruit them. Not as exciting, but it works all the same.
Last edited by Lord_Beefcastle; Aug 5 @ 11:36am
And if all of that doesn't work, but you're still hellbent on getting those titans, you can use this Reddit guide on editing characters into your faction by proximity; i.e. take one character, put them on their own squad, and stand them as close as possible to a squad of titans. Then use the guide to find your single character squad's lat/lon coordinates, and the squad closest to that location will be the titans, and then you can change their faction from AES to your Player Faction ID, which is "204-gamedatabase.base". This is kind of a pain in the ass, so I'd try the first two options and use this as a last resort.

https://www.reddit.com/r/Kenshi/s/TskWnODU8n




If ALL OF THAT doesn't work, you may need to backtrack and check your work again. I'd just post my recruitment mod, but I've had some minor issues with other mod conflicts, and since I've never tested my mod using just the base game, and above listed mods, I don't want to accidentally ruin someone else's save file if I made a mistake somewhere in my patch.
Last edited by Lord_Beefcastle; Aug 5 @ 11:47am
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