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EDIT: None of your characters can wear the "symbiote crimpers" that the Titan Guard/Rangers wear, however, you can get the blueprints from them in one of their locked safes to craft an "Imitation crimper aid", to craft at a robotics bench, that looks just like theirs and has extremely similar stats at Masterwork levels. They boost your stats quite a bit and provide 100% full body (I'm pretty sure, at least) coverage/protection.
Once you've claimed your first set of red armor, have someone good at robotics start churning out those imitation crimper aids. Now you can outfit anyone with a shirt slot in a 100% disguise + turn them into a one man army. It's a good idea to look at whatever weapon the Titan Guard or Ranger you're about to attack is wearing; Titan Guards genuinely carry sabers, and some times polearms, or heavy swords. Titan Rangers carry gauss rifles. It's pretty easy to spot the difference. Again, I can't emphasize how quickly the Rangers/gauss rifles will murder your entire squad. They do like 300-400+ damage, reload once per second, and can shoot about twice the distance of the Eagle's Cross. Fighting one of them with a whole squad outside of melee range is a problem, fighting two at range is a death sentence (until you steal your own gauss rifles, which only stun locks the Guards/Rangers long enough for your melee fighters to close the gap). Make sure you're directly next to (like, within kissing distance) of Rangers before attacking them and you should be able to quickly overwhelm them, especially if you have a few Titan Guard sabers on your squad. I'd suggest doing the same with the Guard too. If your entire squad knocks one of them out while surrounding them, I've found the rest tend to not react until you steal their ♥♥♥♥. So, you basically want to insert your squad into one of their teams (like the 5+ guards at the main gate), and have everyone systematically attack them one at a time, then steal their ♥♥♥♥ afterwards, but this needs to be done extremely quickly - *stab* *bleh!* PAUSE - repeat - loot.
I think one of the named characters (Ruvoxs? Something like that) is the only one wielding an awesome unique sword. I gave it to Hrak and he basically one shots everything now.
If you want to test out the absolutely devastating efficiency of the gauss rifles, send like 2-4 people to Mongrel with them, go to the nearest Death Yard, and watch entire hordes of fog men try desperately to get within melee range. You can liquidate the entire Death Yard in about 30 seconds. I did this on Genesis, where there's like 100x more fog men, and the gate guards were so bored, they went to the bar.
If you want to keep the "vanilla Kenshi experience" because it's your first playthrough, or you're some kind of gatekeeping elitist that demands everything be balanced, I would suggest waiting until the end of your playthrough (like the very end, because this is already end game content) to do the AES quests. And have fun!
None of my characters can equip the Mechnical vanguard "optic" helmet is there something I am missing?
No worries, I'm glad someone found it useful = ) . Ok, so General Chunis is supposed to have that blueprint on him when you loot him. It's for crafting your own blue sets of armor at your own heavy armor smithy. There's also another blueprint for crafting several different crimper symbiotes as well, but I'm not sure if Chunis has it, or it's at the A.E. main base. I had an issue where either he didn't have it, or he just wouldn't even spawn. Are you familiar at all with using FCS (Forgotten Construction Set) for making your own mods lol? This is my easiest work around. You can either 1. Keep save scumming until Chunis has the blueprint on him, or 2. (Like I did) Make an extremely simple mod to add that item (and whatever other blueprint items might not show up) to bar vendors, or your character's inventory. I just picked "Bar" in FCS because 1. they're everywhere, and 2. I don't know enough about FCS to deal with such minor details as editing character's inventories. It's super easy. Try googling "How to add items in FCS Kenshi" and Shidan's guide should pop up, Atlas also has some good guides for making "Recruit ANYONE" mods, and the concept is tangentially related in FCS, except instead of recruiting anyone within the mod, you're making every bar *potentially* carry the blueprints you need within the mod. I think I named mine "Blueprint Bar.mod". It takes like maybe 3 mins when you understand it, and is totally worth it, as you're going to need that armor to NOT get murdered by the Titan Rangers. It makes things much easier to have 20 dudes in blue (mechanical vanguard) armor bonking five Titan Guard/rangers, than trying to gank one of them with 2-4 characters in armor.
Feel free to ask if you need anymore help, buddy.
1. I've never been able to get the disguises to help me at all, nor have they allowed me to buy from their shops. Every time I speak to anyone, their only response is "Who are you?", even as Hrak in Chunis' armor. So I always have to attack them for gear.
2. I made a quick patch with Recruit Anyone in FCS that allows me to kidnap and recruit Titan Guard/Ranger troops, if you want to use the real crimper aids. I also recruited Chunis, Bhaira, Hek, and Dorma along with Hrak in the ancient lab. The Titan Guard don't seem to aggro very easily towards them. It only takes a few mins to make the patch in FCS. Just add every character and race from AES into a Recruit Anyone patch, and change their race settings from "Can be carried" = "No" to "Yes", and "Is a Skeleton" to "Yes". I'd post the patch on Steam, but I haven't fully tested it, and I think certain interactions cause the game to crash, but now I usually corner the first few Rangers I see when they're alone, chasing someone away from their base, with about five characters (3 with strong melee, two ranged to stun lock them), then you can start knocking them unconscious, putting them in prisoner cages, and creating your own Android army that can wear the real crimpers, just make sure you strip their armor off (and put their armor in a crossbow locker so it loses it's "stolen" tag) first before you recruit them or it will lose its disguise settings, some how. Once you have about five fully armored androids, you're basically unstoppable.
3. If you want to customize your androids so they don't all look exactly the same, export all of your characters in the character creation/plastic surgeon screen and try out the characters already able to be imported in the character customization screen. They won't look exactly the same, since they're a different race model, but you can get different hairstyles and alter their faces to look more unique.
Absolutely no need to go through all that hassle trying to beat Chunis and his hounds to get those. Weapons I dunno yet, but the armors are all there, only thing I had to FCS was the Optics helmet - you can build it, but as-is, it's race-restricted to AE Android race, even if the description says skeles should be able to wear it. But as with most headgear, it looks like **** on skeles anyway^^ (at least my soldierbots - they got their log-heads sticking out the front).
And one silly idea on how to raise rep with Ancient Empire: Copy+paste one of the other diplomats (Shek/HN/UC Pacifier), make it an AE skele, sit it in the bar in Black Desert City. Maybe cheesy but would make the most in-game sense. All other big factions have em, why not AE skeles too?
There is a blueprint vendor list however for one of the Titan shopkeepers, and it isn't too hard to make the missing blueprints in FCS and throw them in that list. That way you have at least a chance to get all the good stuff without the hassle of fighting these crazy Ancient Empire freaks^^.
Thiefing from these dudes is still a non-trivial undertaking, even for a master thief with 95+ stealth/thievery. These titanic jerks have pretty high perception and there's a ****-ton of them running around that "Factory" town.
One other thing, dunno if the mod got an update since, but the Titan Factory map marker popped up correctly in Sinkuun after reading the map from Chunis.
There's only one other map in the mod (dunno where to find it), which leads to Chunis and his 3 buddies in the Vanguard Outpost.
As for the map to the Titan Base, I rarely find it, but when I have I think it's usually in Black Scratch.
The Mechanical Revival blueprints (which you probably won't find), I think you might be able to research it after AI Emotion Matrix. I can't recall. If you outfit like 5-10 characters in this armor, pick off a few stragglers or attack all of the gate guards at once, you should have enough red Titan armor to start an apocalypse.
Also, yeah you have to edit the Guard/Rangers in FCS to knock them out, and even then you need an extremely high level and gear buffs. They, themselves have a Stealth level of, I think 1000(?), and there Assassination level is 1500, so they are basically invincible to stealth tactics. I'd post my patch, but I have some bugs I can't figure out, like sometimes the AI bugs tf out when I place one of them in a prison cage, and if I have multiples in cells, they will all (including the ones on the base) begin to berate you for stealing their ♥♥♥♥ lol. And I keep getting a few crashes here here and there, but I highly suggest making a patch to spawn those BPs at every/any Bar vendor, and changing the Androids ability to be knocked out, picked up, and recruitable. 1 is a force to be reckoned with. 30 with gauss rifles is a hostile takeover of the entire continent lol.
I walked into the Vanguard Outpost and talked to Chunis, and without further ado, he gave me the "Revival of the Mechanical Vanguard". That is an actual item (looks like ancient science book), which the research topic named "Revival of Mechanical Vanguard Program" requires as an "ingredient" in your research bench.
Once researched, that immediately gave me access to forge the blue armors in my Heavy Armor Smithy. No hassle, no fuss. Just that first one to be able to forge all the armor.
On top of that, once Revival of Mechanical Vanguard Program was done, it opened up three more research topics:
- "AI Emotion Simulation Program" (that's the one that let's you make the chip)
- "Crimper Portable Program" (crimper symbiote & fake crimpers / chain bench)
- "Ancient Items Storage Program" (the blue cloaks/backpacks / clothing bench).
No blueprints or anything else required.
Then I went back to Chunis, but before talking to him I looted all containers in his place, and found the map to Titan Factory in a box, not on his person (more on that further on). After that and reading how bugged the part with Hrak is, I didn't bother to mess with Chunis or Hrak at all. Just went to the Titan Factory right away. Got a cryptic hint in that conversation with the gate guard, about needing an item or person to confirm ID. Ultimately they wouldn't let me in without said "proof of identity" though. But since I decided NOT to bother Hrak & Chunis, I thought I'd try the thief route.
So I took my fastest & sneakiest thief, slapped everything stealth & athletics boosting I could find on her, waited till nightfall, saved, then sent her racing in. Checked the shop layout, went directly to the 1st floor, into the corner where the safes are, behind the static guard. And all three shops are exactly the same layout, so it works equally well in all of em.
If you run into the armor shop first, and loot some cloaks/packs, you can even carry it all out on your own. Otherwise, sit the rest of the squad just outside the wall behind the shops and transfer, it's close enough to "throw it over the wall"^^. BUT: You gotta get outta there before the sun comes up, otherwise them red-a** jerks are gonna gut you right quick.
Now all that was before I started fiddling with the thing in FCS. I did that to the translation mod btw, not the japanese OG mod; that one has it all in perfectly understandable english^^.
Making & adding blueprints of all the weapons & armor to shop loot was the easy part of it, that's just copy+paste, edit two lines and throw them in a vendor list. The OG mod only has 2 blueprints, imitation Crimper Aid & Imitation Crimper Symbiote, but not weapons and not the red armors.
To really get forging them blades, I had to re-teach myself how to properly implement new weapongrades into the forge, to make both Atomic & Thermal blades forgeable in the comfort of my own home. That took the better part of last sunday. Now I'm on the hunt for a mod that adds a better forge model, to match the weapons/armor that come out^^.
And during that endeavour, I looked through all the stuff the mod had or didn't have, that's how I found the map to the Titan Factory was shop loot, not an item Chunis (or his hounds) is supposed to carry on his person. And like I said, it placed the marker correctly in Sinkuun. The other map in the mod can pop in every adventure shop, but that only leads to Chunis' outpost. Dunno how you got that phony marker in Levi coast.
EDIT: Those who can RTFM have a clear advantage^^.
Obviously I can't...The mod description states it: "The newly added armor manufacturing blueprint needs to be obtained through correct dialogue with the guards, The triggering of dialogue requires a tech level." Doesn't state which tech level, but I still suspect it has to do with robotics. So iffen you go far enough in the tech tree before meeting Chunis, you can get the blue armor without a fight.