Garry's Mod

Garry's Mod

Animated Props
 This topic has been pinned, so it's probably important
no loafing  [developer] Apr 6, 2024 @ 10:16am
BUG REPORTS GO HERE
You know the drill, try to provide step-by-step instructions on how to reliably recreate the bug, so I can figure out what's causing it and fix it. If you can make a dupe or save that always reproduces the bug, then include that too.

If you're getting some strange catastrophic failure that no one else seems to be getting, then try to make sure it's not conflicting with another addon. Try disabling all other addons and reloading the game, then see if the bug still occurs - if that fixes it, then you can re-enable addons a few at a time until you can narrow down which one was causing the problem.

Also, if it's a function override from this addon causing lua errors with a different addon (a function starting with "old_"), then it might be a false positive, so check and make sure the error doesn't still happen with this addon disabled.
Last edited by no loafing; Apr 8, 2024 @ 8:34pm
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Showing 1-15 of 32 comments
Bero Apr 6, 2024 @ 5:12pm 
ERR: [Animated Props] lua/entities/prop_animated.lua:533: attempt to index local 'seqinfo' (a nil value)
1. unknown - lua/entities/prop_animated.lua:533

Also I've found that on on multiplayer if someone has something made animated others can edit it (this is with default prop protection)
Last edited by Bero; Apr 6, 2024 @ 5:14pm
Attention Horse Apr 6, 2024 @ 7:47pm 
When loading smh animations with models that used the previous animated props tool, it will now spew these errors out and not work properly.

[Stop Motion Helper] lua/smh/modifiers/physbones.lua:48: attempt to index local 'data' (a nil value)
1. Load - lua/smh/modifiers/physbones.lua:48
2. SetFrame - lua/smh/server/playback_manager.lua:62
3. func - lua/smh/server/controller.lua:50
4. unknown - lua/includes/extensions/net.lua:38

Enabling the "Don't animate phys bones" will make it work normal again.

SIDENOTE: This could be the smh problem, not this addon.

BUT... I did notice something else...

Using the advanced bone tool to scale a single bone on a model will now scale the child bones with it too.

For example, an arm of a character. When scaling a shoulder for example, instead of just scaling a shoulder of the character and keep the rest of the arm same scale, it will now instead scale the whole arm down to the fingers themselves. Idk if this is intentional or not but would really love the solution to this.
Last edited by Attention Horse; Apr 6, 2024 @ 7:48pm
Crouipy Apr 11, 2024 @ 10:41am 
Unknown command "animprop_selectname"
Unknown command "animprop_selectname"
Unknown command "animprop_selectname"
Unknown command "animprop_selectname"

Keeps spamming in the server console
Enochalive Apr 11, 2024 @ 11:24am 
the half life source scientist model makes this awful hl1 stepping sound nonstop on any animation.
Dragon152123 Apr 16, 2024 @ 6:16pm 
This broke my toolgun. The errors were so long that the errors panel couldn't display all of it. I have since uninstalled it, but there were no errors from this mod, though the toolgun only worked with this mod. The errors came from the sandbox gamemode directly. Something about the trace call failing. I'll re enable this mod to give the exact errors when I feel like Gmod hasn't been abused enough by having nearly 500 addons. (No joke.)
1. Collision isn't resized properly on some props.
2. Drop shadow doesn't change size when any prop is resized.

Video:
https://www.youtube.com/watch?v=WnewNfjplqs
my friends dont have the option in their context menu to convert ragdolls, only me as server host, is this a bug or is that intentional?
a bug i have is sometimes it wont let me pick up the prop with the phys-gun and i don't know how to fix it.
bell ctz May 18, 2024 @ 10:03am 
i dont have animations
TIMON_Z1535 May 19, 2024 @ 6:20am 
In the net.Receive("AnimProp_OpenEditMenu_SendToCl", function(_, ply) on CL you uses ply arg but its exists only on SV side. so you call CanProperty with ply = nil on client. you should replace ply with LocalPlayer()

Also can you please add some security check in all net.Receive on SV if player controls specified puppet or has permission to this. You can eventually create a custom access check hook. I mean, I don't want cheaters to be able change animation of all my puppets without even having access to the tool. Because its not checking in any way right now in net.Receive on SV.
Last edited by TIMON_Z1535; May 19, 2024 @ 6:29am
Arlo Ecloc May 20, 2024 @ 12:47pm 
Loading any save with Animated Props in multiplayer (singleplayer works fine) produces literally thousands of errors for no good reason.


[Animated Props] lua/entities/prop_animated.lua:3545: Tried to use a NULL entity!
1. DrawModel - [C]:-1
2. unknown - lua/entities/prop_animated.lua:3545
3. SetupBones - [C]:-1
4. unknown - lua/entities/ent_advbonemerge.lua:790

[Animated Props] lua/entities/prop_animated.lua:3545: Tried to use a NULL entity!
1. DrawModel - [C]:-1
2. unknown - lua/entities/prop_animated.lua:3545

[Animated Props] lua/entities/prop_animated.lua:3545: Tried to use a NULL entity!
1. DrawModel - [C]:-1
2. unknown - lua/entities/prop_animated.lua:3545
3. DrawModel - [C]:-1
4. unknown - lua/entities/prop_animated.lua:2897

[Animated Props] lua/entities/prop_animated.lua:3545: Tried to use a NULL entity!
1. DrawModel - [C]:-1
2. unknown - lua/entities/prop_animated.lua:3545
3. DrawModel - [C]:-1
4. Draw - lua/entities/prop_animated.lua:2897
5. unknown - gamemodes/base/entities/entities/base_anim.lua:49
Last edited by Arlo Ecloc; May 20, 2024 @ 12:48pm
galletitaxd May 26, 2024 @ 3:18pm 
sometimes they just noclip to the floor, i dunno if it only happens to me or happens to any other user
Grizz-ly May 27, 2024 @ 2:58am 
When you animate animated props by using Stop Motion Helper, it starts lagging. Please FIX that!
circumference May 29, 2024 @ 10:22pm 
weird shadows! they burn into the ground
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