Rain World
[need fixed]The BudGermination[WIP]
Bug reports
Report bugs( Please provide suggestions to suggest report ) here, and I'll collect them regularly and tell the makers about them
Before uploading the log generated because of the error, make sure that you have turned off all non-essential mods to help identify the error
Автор останньої редакції: Candy Colored Husky; 16 квіт. 2024 о 6:43
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Показані коментарі 115 із 74
InvalidOperationException: Sequence contains no matching element
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
BudGermination.Plugin.LoadRes () (at G:/RW mod project/BudGermination/BudGermination/Plugin.cs:158)
BudGermination.Plugin.RainWorld_OnModsInit (On.RainWorld+orig_OnModsInit orig, RainWorld self) (at G:/RW mod project/BudGermination/BudGermination/Plugin.cs:66)
UnityEngine.Debug:LogException(Exception)
BudGermination.Plugin:RainWorld_OnModsInit(orig_OnModsInit, RainWorld) (at G:/RW mod project/BudGermination/BudGermination/Plugin.cs:107)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-606581760(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1621072384(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
Fisobs.Items.FisobRegistry:RainWorld_OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-186500608(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-912534528(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
Fisobs.Sandbox.SandboxRegistry:RainWorld_OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?522037248(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1329774080(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
<>c__DisplayClass1_0:<WrapInit>b__0(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?104797696(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-621236224(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
SmarterCritters.Plugin:RainWorld_OnModsInit(orig_OnModsInit, RainWorld) (at C:/Users/Mario/source/repos/RainWorld/Coder23848/SmarterCritters/src/plugin/Plugin.cs:32)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?813335552(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?1500978688(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
MapWarp.MapWarp:OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?1521873408(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-2085450752(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
SweetDreams.SweetDreams:OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-650878976(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1376912896(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
CustomRegions.Mod.CustomRegionsMod:RainWorld_OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?57658880(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?822962176(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
LizardCustomizer.LizardCustomizer:Init(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-2037433344(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?1531500032(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
CatSub.<>c__DisplayClass8_0:<WrapInit>b__0(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-1328895488(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-2054929408(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
MapleCollection.<>c__DisplayClass7_0:<WrapInit>b__0(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-620357632(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1435225600(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
LancerRemix.<>c__DisplayClass18_0:<WrapInit>b__0(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-653824(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-726687744(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
MoreSandboxCreatures.<>c:<OnEnable>b__1_0(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?707884032(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-146345984(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
Deadlands.Plugin:RainWorld_OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?1416421888(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?1706350080(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
UnshackledCoop.UnshackledCoop:RainWorldOnOnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-1726124544(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1013491200(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
EdibleIterators.EdibleIterators:RainWorldOnOnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?698650624(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1022239232(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
Explorite.ExpeditionDevButton.Plugin:Hook_OnModsInit(orig_OnModsInit, RainWorld)
<>c__DisplayClass38_1:<WrapModsInit>b__1(orig_OnModsInit, RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Hook<RainWorld::OnModsInit>?-159746560(RainWorld)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<RainWorld::OnModsInit>?-1030987264(RainWorld)
<>c__DisplayClass38_2:<WrapModsInit>b__2(RainWorld)
LogManager.Plugin:RainWorld_OnModsInit(orig_OnModsInit, RainWorld)
in my opinion, the button hold for storing/removing items from the tail needs a serious hold delay - i keep accidentally pulling the pearl from my tail when using my abilities or eating, and given how short the cycles are it's very frustrating to try to manage items like that with such limited time :'D

also, if possible, i'd really like a toggle as to whether or not a third item will automatically be placed on the tail (like hunter's back spears) when both hands are full and your tail is empty; combined with the above issue, i kept picking up random debris while trying to eat/put the pearl back.

and SPEAKING of hunter back spears!! scavengers can just. steal the pearl from your tail. combined with the pearl not being counted as a key item (which it probably should be) and the confusing inventory management, it's so easy to lose it. this wouldn't be an issue if bud could swallow items, but as-is i'd really like to prevent item/especially pearl theft, as well as counting the pearl as a key item.

sorry for the tirade x_x these things aside this campaign is super promising and i'm eager to see where it goes!!
also an exception log (game froze):

NullReferenceException: Object reference not set to an instance of an object
MoreSlugcats.BlinkingFlower.DrawSprites (RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, System.Single timeStacker, UnityEngine.Vector2 camPos) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RoomCamera+SpriteLeaser.DMD<RoomCamera+SpriteLeaser::Update>(RoomCamera/SpriteLeaser,single,RoomCamera,UnityEngine.Vector2)
(wrapper dynamic-method) RoomCamera.DMD<RoomCamera::DrawUpdate>(RoomCamera,single,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoomCamera::DrawUpdate>?-842532864(RoomCamera,single,single)
RegionKit.Modules.ConcealedGarden.CGShelterRain.RoomCamera_DrawUpdate (On.RoomCamera+orig_DrawUpdate orig, RoomCamera self, System.Single timeStacker, System.Single timeSpeed) (at <7c4626075ac84df59216d984e0e99070>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoomCamera::DrawUpdate>?-163959808(RoomCamera,single,single)
RainWorldGame.GrafUpdate (System.Single timeStacker) (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?-2106503680(RainWorldGame,single)
Pom.Pom.RainWorldGameRawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at C:/Users/ericer/Documents/Rain World Documents/Code Modding/Pom/Pom/Pom.InputHooks.cs:41)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?1906798080(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?176955392(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <7c4626075ac84df59216d984e0e99070>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?2047147520(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?905960448(RainWorld)
ImprovedInput.Plugin.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at <b1532b580d2f4aa5a77966738074cad8>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?52215808(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1628531200(RainWorld)
Revivify.Plugin.ErrorCatch (On.RainWorld+orig_Update orig, RainWorld self) (at <84d6e4b45b0846db885a4a7bbcdd965b>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-377668096(RainWorld)

<RI> Failed to get input data:
The handle is invalid.


InvalidProgramException: Invalid IL code in Room/Tile:get_Terrain (): IL_001c: stfld 0x04000a09
oh!! before i forget, i was unable to drain health from eel lizards - i don't think i came across another (non-insect/spider) creature i couldn't drain, other than them. since shelter failures are very frequent, you happen to run into eel lizards a lot, haha
xue_er  [розробник] 7 квіт. 2024 о 3:02 
Цитата допису Sigh-Fi:
oh!! before i forget, i was unable to drain health from eel lizards - i don't think i came across another (non-insect/spider) creature i couldn't drain, other than them. since shelter failures are very frequent, you happen to run into eel lizards a lot, haha
This is a special design, some strange ideas of the author
Цитата допису 雪椀哒:
Цитата допису Sigh-Fi:
oh!! before i forget, i was unable to drain health from eel lizards - i don't think i came across another (non-insect/spider) creature i couldn't drain, other than them. since shelter failures are very frequent, you happen to run into eel lizards a lot, haha
This is a special design, some strange ideas of the author

ohh??? interesting! so it's intentional? is it still intentional that you can drain salamanders/axolotls?
I wager the eel lizards are 'too slippery' for you to do it, but then it kinda fuddles up my idea that the exoshell is why you can't do the same to centipedes.

Alright, but dialogue. FP isn't cocky and dismissive as he usually is, and unlike in riv campaign, he isn't agonizing that much over his choices either. Might be something to change, might be fine how it is, its after all, still just a mod so accurate isn't needed or even maybe desired.
Цитата допису Illusia:
I wager the eel lizards are 'too slippery' for you to do it

you can drain salamanders/axolotls though....... i'd imagine they'd have similar if not identical textures?
it would be really cool if we were able to pull ourselves towards things too, if they were heavy enough or even immobile. specifically pulling myself up to a long branch that was thrown too high would be awesome, or to be able to pull myself onto poles.
Автор останньої редакції: Sanity; 7 квіт. 2024 о 21:00
I can't bind the key to throw branch on controller :slugcatdead:
stuck on a black screen after the starting cutscene shrieks
could you add more outer expanse rooms? that region is still too small even with the new cave room
i found a bug where when playing in sandbox, using the branch will freze the game (ur still able to pause/ restart tho)
........so this is kind of a useless idea, but..... i just had a baby noodlefly shelter with me, and now it's following me around, and it's so cute......... and i'm glad that i can't accidentally pick it up, since that automatically kills them, but

since bud carries things with their tail........ it'd be so cute if they could exclusively carry baby noodleflies on their tail if they're "tamed" (following the player, hatched in a shelter with them) without harming them. like a mama noodlefly :'3c

again, totally useless idea and kind of only something i probably want, but gosh!!! i'm so sad there's no way to "tame" noodleflies in any of the base game content or really any mod yet..... i love those guys
make the putting things on tail thing have a different/new keybinds for it, its kinda annoying eating food with it
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