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Did you add/remove some mods?
That is like removing an essential part of the collection....
Did you try it with unmodified modlist?
Loading a save by pressing escape and loading it while already in-game has a tendancy to mess things up. That is vanilla behavior, but it's a lot worse with numerous mods.
And of course, if you save a game that has been loaded outside of the main menu, errors pile up quickly.
It's a pain, but I always quit the game first if I have to load a save so I can load it directly from the main menu.
Just asking as that seems like a potential source for your issues.
I dont know when you tested a long campaign from start to finish with your list the last time, but there were a lot of issues popping up along the way.
And you might have a look at sleepanim.mod compatibility with the other non combat animations. I will write my full impression/review of my 100h+ playthorugh once Im done with and without kaizo, I will detail bugs I encountered, balance issues etc...
I didn't detect any issue back then but quite a lot have changed after that.
The different animation compatibilities have been checked and fixed by Anrhaa, the creator of the original UWE/Kaizo collection, but I'll check if sleepanim.mod is still needed or if there is an alternative.
I won't remove Kaizo since well, it's in the name of the collection after all ^^
But I'll check it too, maybe I can find some additional fixes/updates.
Thanks for your report, both actual and incoming ;)
the mod "robotics addon" is conflicting with global artifact prices and makes them much cheaper.
cannibal head as an inventory item is often duplicated from 2 different mods I assume.So you can often loot 2 heads^^
escaping from cannibals imprisonment marks you as an escaped prisoner, causing some other factions to get hostile towards you while seen with that status.
dont know under which circumstances, but many times I can simply "pick up" sleeping enemies ( with full hp, NOT unconcious), the meat lord for example. Usually if they are hostile you have to "kidnap" them with a percentage chance. I assume it might have to do smth with the play as cannibal mod? I can also loot them like dead bodies.
not a big issue, but since many cannibals have their head as an item and when cannibal hunters take them prisoners in uwe, they die before being peeled since they loot the heads in the process.
crab eggs missing picture in inventory
the irondrill upgrade from 5 to 6 seems weird. on 5 it requires one worker, but the next upgrade requires 2 workers again. And they still use the pickaxe animation while holding the yellow button thing.
some weird faction issues from allies defending base healing downed holy nation soldiers and bandit factions but also attacking them when they wake up ( western hive patrol, deadcat )
western hive dont sell any of the expensive scam lanterns anymore... I think it might have smth to do with "better lanterns".