Kenshi
UWE/Kaizo/Lore-Friendly Merged
brainlag Aug 16, 2024 @ 12:48am
instant crash upon new game start
instant crash everytime with the "guy and his dog/boneyard wolf" start
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Showing 1-8 of 8 comments
MagicHp  [developer] Aug 16, 2024 @ 9:44am 
Just tried it, and no issues here...

Did you add/remove some mods?
brainlag Aug 16, 2024 @ 9:54am 
hmm weird. yes a couple but shouldnt be the issue, like idol pose, beak thing beam and scarf. After removing kaizo and kaizo uwepatch it stopped crashing though
MagicHp  [developer] Aug 16, 2024 @ 10:15am 
Originally posted by brainlag:
After removing kaizo and kaizo uwepatch it stopped crashing though

That is like removing an essential part of the collection....
Did you try it with unmodified modlist?
brainlag Aug 16, 2024 @ 10:09pm 
no but I had gave up on a longer 100+ day save with the full list before, due to increased crashing, bad save zone data piling up and lots of override issues regarding factions and towns. Thats why I tested a lot of things and running through the entire map with deleting some mods before commiting a new playthrough. I pinned most problems down to Kaizo and sleepanim.mod, a lot of things started working again correctly like intended. (base visits/overrides, animations etc...) I love both Kaizo and UWE equally, but even with the patch problems seems unavoidable after a while. And the patch seems to remove a lot of the interesting faction interactions what made Kaizo special to begin with, and since UWE is still being updated, I chose to stick with UWE. I`d love to play with both, but for that it seems there needs to be a more indepth patch to avoid problems in the long run. Btw Im having a blast with your collection regardless,dont want to sound ungrateful here, so thank you very much for the effort putting it together^^
MagicHp  [developer] Aug 17, 2024 @ 12:56am 
Just to check, do you often load a save outside of the main menu?

Loading a save by pressing escape and loading it while already in-game has a tendancy to mess things up. That is vanilla behavior, but it's a lot worse with numerous mods.
And of course, if you save a game that has been loaded outside of the main menu, errors pile up quickly.

It's a pain, but I always quit the game first if I have to load a save so I can load it directly from the main menu.
Just asking as that seems like a potential source for your issues.
brainlag Aug 17, 2024 @ 2:05am 
I know about that and didnt do it. I even disabled autosave and just got used to hardsave quite frequently. No save scumming in my playthroughs :) No I really think its Kaizo UWE combination issue causing saves to become unstable after a while and things get funky wit npcs and factions...
I dont know when you tested a long campaign from start to finish with your list the last time, but there were a lot of issues popping up along the way.

And you might have a look at sleepanim.mod compatibility with the other non combat animations. I will write my full impression/review of my 100h+ playthorugh once Im done with and without kaizo, I will detail bugs I encountered, balance issues etc...
MagicHp  [developer] Aug 17, 2024 @ 5:56am 
My last long playthrough does date back to the first version of this collection several months ago.
I didn't detect any issue back then but quite a lot have changed after that.

The different animation compatibilities have been checked and fixed by Anrhaa, the creator of the original UWE/Kaizo collection, but I'll check if sleepanim.mod is still needed or if there is an alternative.

I won't remove Kaizo since well, it's in the name of the collection after all ^^
But I'll check it too, maybe I can find some additional fixes/updates.

Thanks for your report, both actual and incoming ;)
brainlag Aug 20, 2024 @ 5:37pm 
I tried it with Kaizo again, and seems to work fine for now...maybe it was sleepanim causing the Issues? I dont know anymore... I report modissues I find when I come by them from now on:

the mod "robotics addon" is conflicting with global artifact prices and makes them much cheaper.

cannibal head as an inventory item is often duplicated from 2 different mods I assume.So you can often loot 2 heads^^

escaping from cannibals imprisonment marks you as an escaped prisoner, causing some other factions to get hostile towards you while seen with that status.

dont know under which circumstances, but many times I can simply "pick up" sleeping enemies ( with full hp, NOT unconcious), the meat lord for example. Usually if they are hostile you have to "kidnap" them with a percentage chance. I assume it might have to do smth with the play as cannibal mod? I can also loot them like dead bodies.

not a big issue, but since many cannibals have their head as an item and when cannibal hunters take them prisoners in uwe, they die before being peeled since they loot the heads in the process.

crab eggs missing picture in inventory

the irondrill upgrade from 5 to 6 seems weird. on 5 it requires one worker, but the next upgrade requires 2 workers again. And they still use the pickaxe animation while holding the yellow button thing.

some weird faction issues from allies defending base healing downed holy nation soldiers and bandit factions but also attacking them when they wake up ( western hive patrol, deadcat )

western hive dont sell any of the expensive scam lanterns anymore... I think it might have smth to do with "better lanterns".
Last edited by brainlag; Aug 20, 2024 @ 5:53pm
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