Garry's Mod

Garry's Mod

[DRGBASE]Dead Ahead: Zombie Warfare GMOD Pack V3
 This topic has been pinned, so it's probably important
AAnonymous  [developer] Mar 19, 2024 @ 2:53pm
ConVars
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dazw_quote 1
Nice quotes. This convar will toggle their speaking.
0 - Disable Quotes
1 - Classic Style[Default]
2 - Extended[Me wrote, lol.]
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dazw_collision 1
This convar will toggle the NPCs' collision.
0 - Disable, more closer to the origin game, but it's obviously stackable.
1 - Enable, but disable the revived NPCs' to prevent them being stuck.[Default]
2 - Enable For All... not very recommanded.
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dazw_pause 1
The one of the best points of that game.
Now you can disable it by set to [0] if you want.

[!]Will Slightly / Greatly enhance some NPCs who have a Short / Long pause time!
[Note]Disable it will make them just become more like the common sprite nextbot addons.
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dazw_berserk 0
Today is a day for the Berserkers.
If enable, they'll always deal critical damages. (Only work if they has the critical attack animation.)
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dazw_corpse 30
The corpses will wait [30] second(s) before its disappearance.
* Set to [0] to keep corpses.
* When it's set from [1] to [11]:
May cause glitches or some events will not be triggered.
Who knows that's the effect you simply want? Pay a try as you might...
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dazw_revival 10
The human corpses will wait [10] second(s) before its revival.
(Unless they're exploded to dust.)

Set this convar to 0 will disallow the humen reviving as zombies,
their corpses will simply disappear instead.
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dazw_patrol 0
No work for now. Sorry.
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dazw_corpse_protect 0
If enable, the corpses will not turn into dust whether being blasted or brunt.
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dazw_lv_unit 0 (Including Misc. NPCs)
dazw_lv_zombie 0
dazw_lv_marauder 0

Level affects: Damage and Health.
In default, their LV are start from 0.

[For Units]
[!]Some units' special abilities will be unlocked when this value is over than 12.
[!]Tier Item Upgrades for Units aren't and will never be considered. I'm not sure the stats is accurate or not.

Do not set below -1 unless you want to see some errors.
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dazw_corpse_protect 0
If enable, the corpses will not turn into dust whether being blasted or brunt.
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NEWEST. V3
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dazw_keepconscious 0
If enable(set to 1), all zombified humen will keep fighting their enemies for other survivors.
[NOTE]This ConVar is 100% unofficial and only for fun or roleplay, keep in mind!
obviously remind of somethings... nah, nothing, definitely.
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dazw_possessioncrit 0
Do nothing for now, but I'll make it work soon.
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dazw_friendlyfire 0
--Requested by Maizarkos
If set to 1, players will fail to hurt the allies anymore.
If set to 2, it'll apply between possessed NPCs and NPCs.
If set to 3, the upper 2 functions will work.
(Remember, you can change anyone's factions!)
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Last edited by AAnonymous; Mar 29, 2024 @ 3:30pm
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no1nct Mar 22, 2024 @ 8:15pm 
this is hot
xX_Skipper_Xx Mar 22, 2024 @ 9:06pm 
Thank :melon:
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