Stellaris

Stellaris

Realistic Ship Customization and MORE!
 This topic has been pinned, so it's probably important
BlacKBurn  [developer] Mar 13, 2024 @ 3:13am
Suggestions
Outright tier upgrades wont be added but there can be higher tier weapons as variants based on rare resources.

Example;
Vanilla armor hardener's description talks about armor having a crystal lattice.

With last update i made carbon reinforcement that increases hull strength fill the role of T3 of crystal hull plating. It even is bound to their tech tree now.

So am planning things like Carbon internal layer, a take on internal armor layer that reinforces hull... Essentially a carbonplatinum reinforcement "hull module" for aux slot that gives % stats instead of baseline's static values.
Last edited by BlacKBurn; Mar 13, 2024 @ 3:16am
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Risker the 34th Apr 27, 2024 @ 7:18pm 
Battleships and Titans can take a little too long to build/cost a little too much with this. I've repeatedly run into situations where i'm pumping out tons of alloys and by the end game i still can't build a single titan. think making the build times ~20% faster would go a long way to helping the pacing even if they also get slightly weaker to compensate.
BlacKBurn  [developer] Apr 28, 2024 @ 6:28am 
Originally posted by Risker the 34th:
Battleships and Titans can take a little too long to build/cost a little too much with this. I've repeatedly run into situations where i'm pumping out tons of alloys and by the end game i still can't build a single titan. think making the build times ~20% faster would go a long way to helping the pacing even if they also get slightly weaker to compensate.

Thanks i am taking notes but the next patch can take some time, i would like to implement such suggestions in mass and bugfixes before implementing new features in "to do list"
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