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The first and second seem to happen cause I've downed so essentially what happened is my papped mk 2 was initially doing no no damage and the other issue i had was that i kept my third mule kick weapon after downing
as for the 3rd glitch which is the one i couldn't record seem to be related to me sliding with banana colada at a certain point i was unable to sprint,aim, shoot, or swap weapons and although i was able to fix it by hitting the box i had the trade one of my guns
and the final bug was just a visual bug with the mystery box not opening
https://imgur.com/COsPuAr
//*****************************************************************************
// BUGS
//*****************************************************************************
- The Minigun Powerup Seemingly Has No Announcer Sound When Picked Up
- Mule Kick Is Missing It's Cold War Model and Power On Fx
- In Certain Parts Of The Map, Near the Garage Sidewalk, AI Pathing Is sometimes Bugged Out And Easily Exploited On Early Rounds
- If You Start Sliding Before Entering Water, You Can Slide Jump Through It
- At Least On Solo, Your Last Stand Weapon Is An Un-Packed Bloodhound, As Opposed To A Packde 1911
- Juggernog Has Serveral Broken Textures In The Window Section Of The Perk Model
- Mods & The Developer Console Seem To Stop The Map From Launching Correctly
- Pack A Punch Does Not Get An Icon When USing Vulture's Aid
- Vulture's Aid Is Missing An Icon When In It's Green Mist, Resulting In A White Square In It's Place
- Vigor Rush Is Missing It's Explosive FX When Shooting AI, Even With Non-Mastered Weapons
- If You Game Over In Water, The Game Crashes Due To Prone Being Restricted [This is Fixed By Allowing Prone Within Water]
- Perk Icons, Unlike The Rest Of The Hud, Can Still Be Seen In The Pause Menu
//*****************************************************************************
// CRITIQUES
//*****************************************************************************
- Having The DMR And 725 Be 1000 Points Gets Rid Of The Points Of Them Being Starting Weapons As They Will Only Be Accessed At Round 2
- The Water Makes You Far Too Sluggish, You Become A Sitting Duck Unless You Have Quick Revive Or Juggernog
- Due To Being Unable To Prone In Water, Perk Change Is Inaccessible For Double Tap And Mule Kick [This Is More Of A Nitpick Really]
- The Muzzle FX For Firework Take Up Far Too Much Of The Screen, Making It Harder To Avoid Zombies In Tight Areas
- The 1911's Increased Damage Feels Weird In The Early Rounds, It's Harder To Maximise Points Considering The Round 1 Strategy In Most Maps Is 6 Shots Then A Knife, Whereas Here If The Same Strategy Is Carried Out It Will Result In Around 4 Shots And No Knife If Not Informed
- The 1911 Also Has An Extra Starting Mag Than In Most Cods, Making It 8/40 Instead Of 8/32 [This Is Also More Of A Nitpick]
- Having 6 Perk Slots Feels Really Weird, After Using 4 Most Would Consider There To Be No Limit, Making The Next 2 Bought To Be Chosen Without Much Consideration
- The Perk Models In The Wunderfizz Are Far Different Than In The Drinking Anim, When Cycling Through The Styles Are All Different From Each Other [Eg. Base Perk Bottles Have Different Water Texture's Than Logical's Perk Bottles, And Madgaz's Perk Bottles Have Different Perk Sticker Style's Than Base Perk Bottle's]
- Madgaz Moonshine's Slide FX Is Far Too Destracting, It Almost Takes Up The Entire Screen
- Some Of The Current Perk Shaders, Madgaz Moonshine Is Yellow As Apposed To It's Typical Orange And Banana Colada Features A Weird Green Tint
- Banana Colada's Movement Is Really Restricted As It's Code Prevents Turning During Sliding, This Code By Green Donut Should Help Add Smoother Slides When Incorporated Into The Perk Code:
function watch_boost_slide_energy()
{
self endon("disconnect");
for(;;)
{
if( self HasPerk(PERK_BANANA_COLADA) )
{
self SetDoubleJumpEnergy(500);
}
else
{
self SetDoubleJumpEnergy(0);
self ResetDoubleJumpRechargeTime();
}
WAIT_SERVER_FRAME;
}
}
//*****************************************************************************
// RECOMMENDATIONS
//*****************************************************************************
- The Default Black Ops 3 Hud Doesn't Really Seem To Fit The Aesthetic Of The Map, Kingslayer Kyle's Black Ops 2 Hud [Considering It Is A Tranzit Remake] or Robit's Cold War Hud [Considering The Cold War Inspiration], Would Really Fit The Map Better
- As The Weapons Seem To Easily Run Out Of Ammo, The Cold War Ammo Box System Would Greatly Improve The Experience
- Due To The Cold War Influence, Using The Cold War Wunderfizz & Cold War Pack A Punch Models Would Fit The Map Better
- Considering The Use Of Perk Bottles, Removing The Perk Cans From The Perk Models Would Make More Sense [Eg. In Doubletap, Juggernog, And Speed Cola]