Call of Duty: Black Ops III

Call of Duty: Black Ops III

BUS DEPOT SURVIVAL
 This topic has been pinned, so it's probably important
VerK0  [developer] Feb 23, 2024 @ 8:39pm
2
Bug Reporting & Feedback
BEFORE REPORTING ENSURE THAT YOU:
- Provide screenshot or video.
- Give a detailed explanation.

KNOWN ISSUES:
- No stances allowed when downing in water areas.
- Vulture aid visual HUD element missing (will be fixed when Dobby's BO2 HUD is implemented).
- Retaining mule kick weapon after downing.
- Mysterybox animations sometimes doesn't play.

PLANNED UPCOMING CHANGES:
- Black Ops 2 HUD developed by Dobby.
- Firesale for Mysterybox, Wallbuys and Pack-a-Punch.
- New original perk "Stockpile".
- Mule Kick Cold War Perk Machine Model.
- Various additional weapons, as more weapons are added, wallbuy weapons will be removed from the mysterybox pool.
- New AAT / Mastery Type "Aether Collapse".
- Music Side Easter Egg.
- Various Side Easter Eggs.
- Staminup slightly negating the slowdown effect when in water.
- Special quick revive down weapon to replace the placeholder Bloodhound.
- Reducing the Fireworks muzzle FX.
- Reducing the Turned impact FX.
- Either replacing the Pack-a-Punch debris with some sort of basic 'quest' or changing it to 10,000 points with contributions of 2,500 at a time.
- Adding Buildable Zombie Shield.
Last edited by VerK0; Mar 9, 2024 @ 12:04am
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Showing 1-15 of 122 comments
SHWYLiE Feb 23, 2024 @ 9:44pm 
While standing in the green Vulture-Aid smoke, the Vulture-Aid perk icon changes to a white square, not sure if you're aware. Sorry I didn't grab a screenshot of the bug
Dexter307 Feb 23, 2024 @ 10:23pm 
I hard crashed when I went down https://imgur.com/a/lOhrJRs
Last edited by Dexter307; Feb 23, 2024 @ 10:24pm
i also got the vulture aid bug where the icon breaks while standing in the smoke https://imgur.com/OdLEudi
Gud Feb 23, 2024 @ 11:06pm 
You can slide-cancel through the water, i dunno if its intended
first off i want to say this map so far has been incredible but i ran into 4 more bugs/glitches and for some reason one of the clips i took didn't save
The first and second seem to happen cause I've downed so essentially what happened is my papped mk 2 was initially doing no no damage and the other issue i had was that i kept my third mule kick weapon after downing
as for the 3rd glitch which is the one i couldn't record seem to be related to me sliding with banana colada at a certain point i was unable to sprint,aim, shoot, or swap weapons and although i was able to fix it by hitting the box i had the trade one of my guns
and the final bug was just a visual bug with the mystery box not opening


https://imgur.com/COsPuAr
Dexter307 Feb 23, 2024 @ 11:34pm 
Encountered a bug with the mastered MK2 where it got stuck unable to fire, and I was unable to swap weapon or melee. I had to wall buy another wall weapon to replace it to fix it. It got stuck at 13 rounds in the mag so maybe its something relating to its burst fire?
MagicGarnish Feb 24, 2024 @ 12:40am 
no fire sale?
Dexter307 Feb 24, 2024 @ 1:21am 
I've been able to replicate the MK2 bug a few times, not sure exactly how to do, but pressing a punch of things trying to interrupt the burst like swapping weapon, throwing grenade, pressing reload, ect, eventually does it on command. Its happened a couple times without trying to activate it as well.
deathgunn1 Feb 24, 2024 @ 3:58am 
I found a visual bug here is the link to the glitch. https://youtu.be/c6SDjH4VAQ8?si=Q_Dj8x3WCzEBbDZa
W1LM3R Feb 24, 2024 @ 4:03am 
I mean when cold war perk machines I expect them bottles, but thats just nitpicking. I like the ready up after 5 rounds melee thing. cool.
W1LM3R Feb 24, 2024 @ 4:04am 
Oh and I would leave the cash sound away.
Gears Feb 24, 2024 @ 7:06am 
made it to round 34 and when i died in the water by PaP I got an error that said "all stances disallowed" and it instantly kicked me back to the zombies main menu
BoschRock Feb 24, 2024 @ 7:14am 
made it to round 8 and got killed but game crashes when downed and i got error "All stances disallowed for players". this happened on round 8 at pack a punch in the water with my ak7u and i jumped into the concrete rigging in the middle of the water and hit it and then went down and the game crashed
SgtPlayboy Feb 24, 2024 @ 7:54am 
zombie speed (running and swinging/hitting) are not scaled properly and some pathing seems to be messed up when they are trying to pick which side to run around the cars. water areas are borderline unplayable,wayyyyy worse than origins mud (especially with full sprinters at round 1). map is looking pretty tho.
Last edited by SgtPlayboy; Feb 24, 2024 @ 7:55am
Woodger Feb 24, 2024 @ 8:12am 
Loved The Map So Far, The Gameplay and Visuals Are Astonishing Considering The 2015 Engine, So Gotta Say A Massive Well Job. But I have Noticed Quite A Few Bugs And Nitpicks So Far.

//*****************************************************************************
// BUGS
//*****************************************************************************

- The Minigun Powerup Seemingly Has No Announcer Sound When Picked Up
- Mule Kick Is Missing It's Cold War Model and Power On Fx
- In Certain Parts Of The Map, Near the Garage Sidewalk, AI Pathing Is sometimes Bugged Out And Easily Exploited On Early Rounds
- If You Start Sliding Before Entering Water, You Can Slide Jump Through It
- At Least On Solo, Your Last Stand Weapon Is An Un-Packed Bloodhound, As Opposed To A Packde 1911
- Juggernog Has Serveral Broken Textures In The Window Section Of The Perk Model
- Mods & The Developer Console Seem To Stop The Map From Launching Correctly
- Pack A Punch Does Not Get An Icon When USing Vulture's Aid
- Vulture's Aid Is Missing An Icon When In It's Green Mist, Resulting In A White Square In It's Place
- Vigor Rush Is Missing It's Explosive FX When Shooting AI, Even With Non-Mastered Weapons
- If You Game Over In Water, The Game Crashes Due To Prone Being Restricted [This is Fixed By Allowing Prone Within Water]
- Perk Icons, Unlike The Rest Of The Hud, Can Still Be Seen In The Pause Menu

//*****************************************************************************
// CRITIQUES
//*****************************************************************************

- Having The DMR And 725 Be 1000 Points Gets Rid Of The Points Of Them Being Starting Weapons As They Will Only Be Accessed At Round 2
- The Water Makes You Far Too Sluggish, You Become A Sitting Duck Unless You Have Quick Revive Or Juggernog
- Due To Being Unable To Prone In Water, Perk Change Is Inaccessible For Double Tap And Mule Kick [This Is More Of A Nitpick Really]
- The Muzzle FX For Firework Take Up Far Too Much Of The Screen, Making It Harder To Avoid Zombies In Tight Areas
- The 1911's Increased Damage Feels Weird In The Early Rounds, It's Harder To Maximise Points Considering The Round 1 Strategy In Most Maps Is 6 Shots Then A Knife, Whereas Here If The Same Strategy Is Carried Out It Will Result In Around 4 Shots And No Knife If Not Informed
- The 1911 Also Has An Extra Starting Mag Than In Most Cods, Making It 8/40 Instead Of 8/32 [This Is Also More Of A Nitpick]
- Having 6 Perk Slots Feels Really Weird, After Using 4 Most Would Consider There To Be No Limit, Making The Next 2 Bought To Be Chosen Without Much Consideration
- The Perk Models In The Wunderfizz Are Far Different Than In The Drinking Anim, When Cycling Through The Styles Are All Different From Each Other [Eg. Base Perk Bottles Have Different Water Texture's Than Logical's Perk Bottles, And Madgaz's Perk Bottles Have Different Perk Sticker Style's Than Base Perk Bottle's]
- Madgaz Moonshine's Slide FX Is Far Too Destracting, It Almost Takes Up The Entire Screen
- Some Of The Current Perk Shaders, Madgaz Moonshine Is Yellow As Apposed To It's Typical Orange And Banana Colada Features A Weird Green Tint
- Banana Colada's Movement Is Really Restricted As It's Code Prevents Turning During Sliding, This Code By Green Donut Should Help Add Smoother Slides When Incorporated Into The Perk Code:

function watch_boost_slide_energy()
{
self endon("disconnect");

for(;;)
{
if( self HasPerk(PERK_BANANA_COLADA) )
{
self SetDoubleJumpEnergy(500);
}
else
{
self SetDoubleJumpEnergy(0);
self ResetDoubleJumpRechargeTime();
}
WAIT_SERVER_FRAME;
}
}

//*****************************************************************************
// RECOMMENDATIONS
//*****************************************************************************

- The Default Black Ops 3 Hud Doesn't Really Seem To Fit The Aesthetic Of The Map, Kingslayer Kyle's Black Ops 2 Hud [Considering It Is A Tranzit Remake] or Robit's Cold War Hud [Considering The Cold War Inspiration], Would Really Fit The Map Better
- As The Weapons Seem To Easily Run Out Of Ammo, The Cold War Ammo Box System Would Greatly Improve The Experience
- Due To The Cold War Influence, Using The Cold War Wunderfizz & Cold War Pack A Punch Models Would Fit The Map Better
- Considering The Use Of Perk Bottles, Removing The Perk Cans From The Perk Models Would Make More Sense [Eg. In Doubletap, Juggernog, And Speed Cola]
Last edited by Woodger; Feb 24, 2024 @ 11:12am
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