Garry's Mod

Garry's Mod

gm_far
 This topic has been pinned, so it's probably important
RλFENN  [developer] Feb 21 @ 1:59pm
Bugs Bugs Bugs
Report bugs here. Issues with the map and the like. I can't say for certain I can fix it, but I'll try my best.
Last edited by RλFENN; Feb 21 @ 2:01pm
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Showing 1-13 of 13 comments
onion Feb 23 @ 3:37pm 
there's a black kleiner standing and ran away,
(door was open qwq)
onion Feb 23 @ 3:37pm 
is the barrel throwing at me normal
Crowbar Feb 24 @ 8:48am 
The texture for the trees in the background is ever so slightly misaligned which causes a static black line to show above the treeline. I would post an image but I don't think steam allows that in comment sections.
did you just say "black Kleiner?"
i think i want to play on a map that is NOT haunted
i did not read the descripteon thuroghly so i might be stupid
UPDATE: not stupid, no mention of a black Kleiner in the discripton
@Crowbar Take a screenshot, upload it in Steam, then link it here.
Georg Feb 26 @ 8:52am 
why keeping monitor getting black out in one minute!?
i'm need optimization please
Last edited by Georg; Feb 26 @ 8:53am
onion Feb 26 @ 10:46pm 
Originally posted by Dead Weight:
did you just say "black Kleiner?"
i think i want to play on a map that is NOT haunted
i did not read the descripteon thuroghly so i might be stupid
my x64 version is haunted after playing this shi for the first time
onion Feb 26 @ 10:46pm 
kleiner wont appear again for some reason tho, doors are open
DAKO Feb 27 @ 10:44am 
blud played the construct beta
DAKO Feb 27 @ 10:44am 
and now gets haunted my black men
lights shining through walls? like the glow effect
some ai nodes are non functional because they are slightly too much in the ground
https://prnt.sc/aIMmAi0afLFc
(sure the NPC Navmesh Navigation exists but it causes extreme lag depending on what maps you continue to use it on)

and a missing nav area at this door, the entire navmesh also got alot of invalid 2 way connections
https://prnt.sc/fctf4sNxH2lH
Last edited by NextKuromeThe76Soldier; Apr 2 @ 6:01pm
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