Wildfrost

Wildfrost

Pokefrost
 This topic has been pinned, so it's probably important
websiteofsites  [developer] Aug 12, 2024 @ 8:21pm
Bug Reports
Please report any bugs that you find to this discussion board. Please provide the circumstances and the error message. The error message should be located in /AppData/LocalLow/Deadpan Games/Wildfrost

Thanks in advance. (When the bug has been fixed your message will deleted).
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Showing 1-15 of 51 comments
Anemone Aug 13, 2024 @ 10:24pm 
I got an error when I try to play the game with a different mod instead of this one. I got to the true ending with pokefrost and wanted to try a different mod. I turned off all the mods associated with the pokefrost and tried to start a new game but it showed me my previous run and when I clicked give up, I got the error (see blow).

NullReferenceException: Object reference not set to an instance of an object
ISaveableExt+<>c__0`2[S,D].<SaveArray>b__0_0 (S a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToArray () (at <1c318258bf0843289b0e2cbe692fee39>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <1c318258bf0843289b0e2cbe692fee39>:0)
ISaveableExt.SaveArray[S,D] (System.Collections.Generic.IEnumerable`1[T] list) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
Inventory.Save () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
RunHistory..ctor (GameMode gameMode, Campaign+Result result, CampaignStats stats, PlayerData playerData) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
RunHistorySystem.CampaignEnd (Campaign+Result result, CampaignStats stats, PlayerData playerData) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
Events.InvokeCampaignEnd (Campaign+Result result, CampaignStats stats, PlayerData playerData) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
ContinueScreen.GiveUp () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <684fd32169ff40798327c75e99cfb4f0>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <684fd32169ff40798327c75e99cfb4f0>:0)
UnityEngine.UI.Button.Press () (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <7b733abcf1dc49d09fff1689a568a180>:0)
UnityEngine.EventSystems.EventSystem:Update()
mhcdc9  [developer] Aug 14, 2024 @ 8:20pm 
Hi Anemone,

We never mess with campaign saves at all, so it sounds like a Steam sync error to me. To fix it, navigate to

C:\Users\[USER]\AppData\LocalLow\Deadpan Games\Wildfrost\Profiles\Default

where [USER] is your default user. Then, move (and eventually delete) the files Campaign.sav and Campaign.sav.bac. Then, run the game (do not let Steam sync up the files) and start a new run.
Anemone Aug 15, 2024 @ 4:42pm 
That worked! Thank you so much!
Beetus Aug 18, 2024 @ 6:13am 
Shroominator doesn't work with the pokemon that makes overburn and poison the same.
The_Kazimachine Aug 21, 2024 @ 6:12am 
Lickitung evolve isn't working
websiteofsites  [developer] Aug 21, 2024 @ 11:53am 
Originally posted by The_Kazimachine:
Lickitung evolve isn't working

Just posted an update fixing this bug, thanks for reporting.
mhcdc9  [developer] Aug 29, 2024 @ 4:35pm 
Originally posted by Beetus:
Shroominator doesn't work with the pokemon that makes overburn and poison the same.

It has been fixed in the test version. Overshroom code is a bit volatile, and it needs proper testing. So the fix is going to be released at the same time as the next major update. As of now, the current Pokefrost release has Croagunk and Shroominator not interacting properly with overshroom.
Shaken Coffee Sep 3, 2024 @ 5:28pm 
getting

NullReferenceException
UnityEngine.Object.get_name () (at <684fd32169ff40798327c75e99cfb4f0>:0)
CharacterRewards+Pool+<>c__DisplayClass8_0.<Remove>b__0 (DataFile a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CharacterRewards+Pool.Remove (System.String itemName) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards+Pool.Remove (System.Collections.Generic.IEnumerable`1[T] itemNames) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards.RemoveLockedCards () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignPopulator+<Populate>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

as an error every time i try a new run
mhcdc9  [developer] Sep 3, 2024 @ 5:37pm 
Originally posted by Shaken Coffee:
getting

NullReferenceException
UnityEngine.Object.get_name () (at <684fd32169ff40798327c75e99cfb4f0>:0)
CharacterRewards+Pool+<>c__DisplayClass8_0.<Remove>b__0 (DataFile a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CharacterRewards+Pool.Remove (System.String itemName) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards+Pool.Remove (System.Collections.Generic.IEnumerable`1[T] itemNames) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards.RemoveLockedCards () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignPopulator+<Populate>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

as an error every time i try a new run

This error usually happens when a mod that adds cards, charms, or other content is unloaded. When you unload one of these mods, be sure to exit the application and then return. Tell me if the problem persists.
Shaken Coffee Sep 3, 2024 @ 5:41pm 
i tried that and got the same message.
i turned the other required mods off and just pokefrost on; im able to play just fine now
Mr. C4 Sep 3, 2024 @ 11:57pm 
False Swipe seems to persist even if the unit is inked
GentleRage Sep 8, 2024 @ 8:13am 
Just had sneasel and a copy of it on the field. Only the copy got the draw dmg bonus.
websiteofsites  [developer] Sep 8, 2024 @ 11:56am 
Thanks for letting me know about Sneasel. I think I've fixed it, but we will probably not release the fix until the next major update comes out as we still need to bug test the fix.
Feeshian Sep 9, 2024 @ 5:03am 
I tried to run Pokefrost on campaign but right after I started it, it crashed my game and gave me this error message

NullReferenceException
UnityEngine.Object.get_name () (at <684fd32169ff40798327c75e99cfb4f0>:0)
CharacterRewards+Pool+<>c__DisplayClass8_0.<Remove>b__0 (DataFile a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CharacterRewards+Pool.Remove (System.String itemName) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards+Pool.Remove (System.Collections.Generic.IEnumerable`1[T] itemNames) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards.RemoveCardsFromStartingDeck () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignPopulator+<Populate>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)
Mac Sep 11, 2024 @ 6:21pm 
Literally just tried to play with mods for the first time by installing the required base mods, this mod and the Hollow Knight one, and got an error. I've tried each mod with the dependencies on its own to try and figure out if it was a mod-conflict, but I can't get either of the mods working. Crashes after selecting a hero, so I'm unsure of what to do next.

NullReferenceException
UnityEngine.Object.get_name () (at <684fd32169ff40798327c75e99cfb4f0>:0)
TargetConstraintHasTrait.Check (CardData targetData) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CardUpgradeData.CanAssign (CardData cardData) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignNodeTypeCharmShop+<>c__DisplayClass6_0.<SetUp>b__1 (DataFile a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].FindAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CharacterRewards+Pool.Pull (System.Int32 itemCount, System.Boolean allowDuplicates, System.Predicate`1[T] match) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards.Pull[T] (System.Object pulledBy, System.String poolName, System.Int32 itemCount, System.Boolean allowDuplicates, System.Predicate`1[T] match) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignNodeTypeCharmShop+<SetUp>d__6.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CoroutineManager+State+<CallWrapper>d__17.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)
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