Left 4 Dead 2

Left 4 Dead 2

迷途-Lost Way
のあ Feb 1, 2024 @ 12:19am
Bug report
Chapter 1
・Elevator switch doesn't glow.
https://steamcommunity.com/sharedfiles/filedetails/?id=3151571444

Chapter 2
・Missing texture (Alarm car)
https://steamcommunity.com/sharedfiles/filedetails/?id=3151571415

Chapter 3
・After pushing this button, this message[Get ready to fight] didn't turn off
https://steamcommunity.com/sharedfiles/filedetails/?id=3151571432
https://steamcommunity.com/sharedfiles/filedetails/?id=3151571459

・If the floodgate event is gauntlet, it will be better to show up the message "Run to the saferoom"

All chapters
After loading next chapters, items(weapons,ammo and kits) in the saferoom go somewhere(transition problem?)

I didn't find other problems. Thanks for creating this campaign!:steamhappy:
Last edited by のあ; Feb 1, 2024 @ 12:20am
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Showing 1-4 of 4 comments
Sinister Kanoe! Feb 3, 2024 @ 6:20am 
I Think Chapter 4 is make overflow something ! pls Fix it !
狼Lobezno Feb 16, 2024 @ 5:53am 
en modo versus solo funciona el 1er capitulos, lo demas capitulos no inician, esto solo pasa en versus
Brian Apr 10, 2024 @ 4:49pm 
This campaign still has a few problems with the graphics. I still noticed the problem with the invisible alarm car in Chapter 2 after I disabled every map and campaign. I still saw floating weapons in the Safe Room in the last map. The last map is the worst. Sometimes a Tank spawns inside the corn field. It's impossible to see that Tank. The last map should not have more than one Tank. The Tank inside the freight train spawns too early. You can kill that Tank before you open the door to the freight train. There's a problem with the lighting if you stay inside the barn during the finale. I couldn't see the zombies entering the barn. It was too dark outside. Regardless of those problems in the last map, this is still one of the best campaigns I've played. It's not easy to finish.
Last edited by Brian; Jul 24, 2024 @ 12:45pm
Keith Dec 30, 2024 @ 11:07am 
there is a problem where you might fall into the void in the final map saferoom
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Showing 1-4 of 4 comments
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