Garry's Mod

Garry's Mod

The Novabeast
 This topic has been pinned, so it's probably important
Questing Crusader  [developer] Mar 31, 2024 @ 10:21am
Bugs
make sure to keep bugs in discussion posts from now on, so as not to clog up regular comments.
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Showing 1-6 of 6 comments
midnightZer0 Mar 31, 2024 @ 7:05pm 
Viewing the eyes from the left and right sides are a bit odd

Odd as in you can see a lot of clipping, as well as being able to see through the head.
Also just general issues with the faceposer, some elements not working as intended. Like hiding the mane causes it to become, as best as I can describe, "flat rectangles". Hiding the eye glint also doesn't actually hide it.

Hiding the goggles also seems to do nothing, a lot of eye textures seem to clip together too, making it look awkward and kinda off.
Questing Crusader  [developer] Apr 1, 2024 @ 5:13am 
Goggles are toggled instead with the bodygroup. The eye clipping may be due to the lens' translucency because source engine may have layering issues with translucency. The mane "breaking" when the hide shapekeys is used is because the shapekeys in blender broke. I will see if I can replicate the view angles to cause clipping errors.
Questing Crusader  [developer] Apr 1, 2024 @ 5:40pm 
I cannot replicate the eye clipping. If it is an issue that occurs even with a clean load, please provide instructions as to how the issue can be replicated. I also have no issues with the face poser on my end. (aside from the mane being sheared when its "remove" bodygroup is active.) What do you mean when "a lot" of eye textures start to clip?
LhymeFruit Apr 1, 2024 @ 7:39pm 
bit weird in VR, the hair is all in your face and seperated from head
Questing Crusader  [developer] Apr 2, 2024 @ 6:49am 
I am not sure how the VR mod works but it may be because the mane or fluff is not marked as a head and is instead marked as a body, if the VR mod culls the head so you can see. Either that, or due to the fluff being solid with no cullable faces, you will see the fluff in your face if you don't have a clipping option.
midnightZer0 Apr 3, 2024 @ 2:13pm 
Originally posted by Questing Crusader:
I cannot replicate the eye clipping. If it is an issue that occurs even with a clean load, please provide instructions as to how the issue can be replicated. I also have no issues with the face poser on my end. (aside from the mane being sheared when its "remove" bodygroup is active.) What do you mean when "a lot" of eye textures start to clip?
Like some textures seem to blend into each other, like when using the Narrow eyes toggle, you can still see at the bottom that there's another eye texture that didn't narrow along with it?

The general clipping just happens when I look at the model from the side,like I can see a void within their head.
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