Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Odd as in you can see a lot of clipping, as well as being able to see through the head.
Also just general issues with the faceposer, some elements not working as intended. Like hiding the mane causes it to become, as best as I can describe, "flat rectangles". Hiding the eye glint also doesn't actually hide it.
Hiding the goggles also seems to do nothing, a lot of eye textures seem to clip together too, making it look awkward and kinda off.
The general clipping just happens when I look at the model from the side,like I can see a void within their head.