Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Dynamic Troop Equipment System
 This topic has been pinned, so it's probably important
竖琴海豹  [developer] Feb 1, 2024 @ 5:48am
Bug Report | Bug集中报告帖
I create this thread as a centralized place for you to report any bugs you encounter while using this mod. Your feedback is invaluable in helping improve and ensure the best possible experience for all players. When reporting a bug, please include as much detail as possible:

  1. Description of the Bug: Briefly describe the issue you're experiencing.
  2. Context and Conditions: Explain where and under what conditions the bug occurs. Please include information on the frequency of the bug (always, often, sometimes, or rarely).
  3. Expected vs. Actual Behavior: Describe what you expected to happen and how it differed from what actually occurred.
  4. Crash Reports: If the bug results in a crash, please attach the complete crash report.
  5. Steps to Reproduce: If the bug can be reliably reproduced, please enable 'Debug Mode' in the mod's settings menu before the bug occurs. After the bug happens, if you subscribed to this mod through the Steam Workshop, send us the log.txt file located in steamapps\workshop\content\261550\3119116807\bin\Win64_Shipping_Client. For those who manually installed the mod, you can find this file in Mount & Blade II Bannerlord\Modules\Bannerlord.DynamicTroop\bin\Win64_Shipping_Client.
  6. Other Mods: List any other mods you are using, as this can help identify potential conflicts.
Your cooperation and patience are greatly appreciated. Thank you for your support and for helping make the mod better for everyone.

请在此帖中报告遇到的bug

  1. bug描述:简要描述您遇到的问题。
  2. 上下文和条件:bug会在什么情况下发生,发生的频率是什么(总是发生、经常发生还是偶尔发生)
  3. 预期行为与实际行为:描述您预期会发生什么以及它与实际发生的情况有何不同。
  4. 崩溃报告:如果bug导致崩溃,请附上完整的崩溃报告。
  5. 复现:如果bug可以可靠地复现,请在错误发生前在mod的设置菜单中启用“调试模式”。在错误发生后,如果您是通过创意工坊订阅的这个mod,请发送位于steamapps\workshop\content\261550\3119116807\bin\Win64_Shipping_Clientlog.txt文件。对于那些手动安装mod的用户,您可以在Mount & Blade II Bannerlord\Modules\Bannerlord.DynamicTroop\bin\Win64_Shipping_Client找到此文件。
  6. 其他Mod:列出您正在使用的任何其他mods。
非常感谢您的合作和耐心。感谢您的支持。
Last edited by 竖琴海豹; Feb 11, 2024 @ 2:32am
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Showing 1-14 of 14 comments
Garydos Mar 3, 2024 @ 11:02pm 
While there was no crash, exception, or bug report, I have sometimes after defeating nobles earned an unbelievably excessive amount of loot -- enough to amass 600k gold in the game. I am going to try a run without this mod and see if I am getting the error from another mod.
竖琴海豹  [developer] Mar 8, 2024 @ 5:54am 
Originally posted by Garydos:
While there was no crash, exception, or bug report, I have sometimes after defeating nobles earned an unbelievably excessive amount of loot -- enough to amass 600k gold in the game. I am going to try a run without this mod and see if I am getting the error from another mod.

This phenomenon is indeed intentional and reflects the remnants of the enemy's armory. Should you find the quantity of loot excessively generous or insufficiently challenging, you have the option to adjust the drop rate directly within the mod's settings
StoneThunder Mar 18, 2024 @ 12:17am 
Some ranged units discard their original ranged weapons or amunition in favor of equipment they deem better wich makes them unable to attack from range. They are still in the ranged formation wich makes them stand uselessly next to other ranged troops. Maybe getting better ranged gear would make them swich to that but I would have liked them to stick with their "inferior" equipment until there is a better ranged substitute. Now I have the option of half of my ranged formation only watching the battle or using that formation as a melee formation. Not ideal.
Eyeless Deceiver Mar 20, 2024 @ 6:18am 
Currently I am making an attempt at the Europe 1100 mod with your wonderful mod. However, I am noticing an exceeding amount of non peasant/bandit units using rocks.. The expected behaviour here of course is that they would not choose this item. Is this an issue relating to the troop setup of Europe 1100? Or how do I prevent this from happening?
竖琴海豹  [developer] Mar 20, 2024 @ 7:14am 
Originally posted by StoneThunder:
Some ranged units discard their original ranged weapons or amunition in favor of equipment they deem better wich makes them unable to attack from range. They are still in the ranged formation wich makes them stand uselessly next to other ranged troops. Maybe getting better ranged gear would make them swich to that but I would have liked them to stick with their "inferior" equipment until there is a better ranged substitute. Now I have the option of half of my ranged formation only watching the battle or using that formation as a melee formation. Not ideal.

If your soldiers were originally equipped with bows and your armory has an adequate supply of bows, they should prioritize equipping bows in their ranged weapon slot over melee weapons. If you find that some of your ranged soldiers are not equipped with ranged weapons, it's likely because there are not enough ranged weapons available in your armory
竖琴海豹  [developer] Mar 20, 2024 @ 7:18am 
Originally posted by ik wil ni dood:
Currently I am making an attempt at the Europe 1100 mod with your wonderful mod. However, I am noticing an exceeding amount of non peasant/bandit units using rocks.. The expected behaviour here of course is that they would not choose this item. Is this an issue relating to the troop setup of Europe 1100? Or how do I prevent this from happening?

When soldiers have empty weapon slots and there are surplus throwable weapons in the armory, these surplus weapons get distributed to the soldiers. It's possible that in the Europe 1100 mod, there are many soldiers with empty slots and the AI families might have lower levels, leading them to acquire a lot of stones. This could be why you're noticing an unusual number of non-peasant/bandit units using rocks.
Eyeless Deceiver Mar 20, 2024 @ 12:42pm 
Originally posted by 竖琴海豹:
When soldiers have empty weapon slots and there are surplus throwable weapons in the armory, these surplus weapons get distributed to the soldiers. It's possible that in the Europe 1100 mod, there are many soldiers with empty slots and the AI families might have lower levels, leading them to acquire a lot of stones. This could be why you're noticing an unusual number of non-peasant/bandit units using rocks.

Alright, thank you for the swift and clear response. I will see if there is a way around this, and otherwise won't combine the mods.
<[(=) A (=)]> Mar 24, 2024 @ 5:40am 
mod挺不错的,就是有点离谱的是,我下了个武器mod,然后mod武器只有商店有卖,然后对面ai的部队一堆拿mod武器的,五颜六色的武器。。。我不知道是不是给ai生成的武器有问题还是我用的这个武器mod的武器有问题:steamfacepalm:
竖琴海豹  [developer] Mar 24, 2024 @ 8:51pm 
Originally posted by <(=) A (=)>:
mod挺不错的,就是有点离谱的是,我下了个武器mod,然后mod武器只有商店有卖,然后对面ai的部队一堆拿mod武器的,五颜六色的武器。。。我不知道是不是给ai生成的武器有问题还是我用的这个武器mod的武器有问题:steamfacepalm:

你可以在mod介绍的黑名单文件中屏蔽这些物品
zdouczx2011 Apr 1, 2024 @ 8:16pm 
非常好mod 爱来自契丹。不知道能不能给ai个限制,中后期ai全员具状。要么就给ai的军械库削弱,或者直接无脑把ai军械库禁用,与此同时削减击杀掉落概率。我看贴吧也有好多人这么提的~
ostrogothica Jun 19, 2024 @ 3:50pm 
Alot of characters are appearing naked. And tier 3 troops equip gear above their skill level. This mod is the best ever.
V1.2.11,带有RBM和OSA mod。动态装备分配出问题了,我有12名骑兵,有20多把骑枪,数量绝对是够的,然而有2个重骑兵拿草叉,有1个拿着双手杖,OSA里有双手杖。我把草叉和双手杖从装备库里扔掉就没这问题了。还有,我看到AI的骑兵也有少量拿着草叉的。
Last edited by ETO-统帅Commander-叶文洁; Aug 25, 2024 @ 6:15am
需要精细化,这个mod骑兵骑射手选马的逻辑是什么?是速度吗?我看到我的骑兵和骑射手在马匹足够的情况下有的选择了骑骆驼,我装了OSA RBM 以及动态部队装备 mod,侯森骆驼52的速度
Last edited by ETO-统帅Commander-叶文洁; Aug 25, 2024 @ 8:52am
Violet Sep 19, 2024 @ 8:39am 
在部队发展到后期时,武器库中远程武器逐渐变得单一,比如弓最后只有贵族长弓,贵族弓也会被自动卖出变成投掷武器。而近战武器不同,草叉单刀之类的低阶武器不会被自动卖出,会一直在列表里,导致后期打开军械库加载时间甚至要数分钟。
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