Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Dynamic Troop Equipment System
Suggestions for future updates
One suggestion I just thought of is maybe a configuration menu that we can use to set what weapons, armor, misc. we want our units to use and not to use...

For example, lets say I have Imperial Recruits, and I want my recruits to be better than the other peasant recruits of other lords... I want to select different options from a drop down box, that says they can use tier 6 weapons and armor with shields xD stuff like that

Also im not sure if its possible, but it would be nice if we could have a saved configured load out, where we can set certain units to use this specific set of armor and weapons


Drop down box could look like this:

Weapons Settings:
(Default)
Tier 0 Equipment
Tier 1 Equipment
Tier 2 Equipment
Tier 3 Equipment
Tier 4 Equipment
Tier 5 Equipment
Tier 6 Equipment

Armor Settings:
(Default)
Tier 0 Equipment
Tier 1 Equipment
Tier 2 Equipment
Tier 3 Equipment
Tier 4 Equipment
Tier 5 Equipment
Tier 6 Equipment

Shield Settings:
(Default)
Tier 0 Equipment
Tier 1 Equipment
Tier 2 Equipment
Tier 3 Equipment
Tier 4 Equipment
Tier 5 Equipment
Tier 6 Equipment
Last edited by Rooney Doodle; Jan 6, 2024 @ 8:59am
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竖琴海豹  [developer] Jan 7, 2024 @ 2:50am 
The current logic for weapon distribution works as follows:
There are four rounds of distribution. In the first round, weapons that fully match the type are distributed, and for cavalry, if it’s a polearm, it must be a lance; infantry cannot have lances. The second round matches one subtype (e.g., 'one-handed sword'). The third round requires a match in the broader type (e.g., all are one-handed weapons), with the same rules for lances and cavalry as in the first round. The fourth round only needs the broader type to match. Throwing and melee weapons will never be allocated to the other's slot. Higher-tier soldiers are prioritized in distribution, with suitable weapons sorted first by tier then by price, chosen from highest to lowest. For infantry, weapon attributes like bonus against shield, ability to dismount, knock down, or brace as a spear each count as +1 tier. If there are still empty slots after four rounds, surplus arrows, shields, throwing weapons, and two-handed/polearms are allocated based on what the soldier already has.

I think allowing players to configure their own distribution settings is feasible, though it might be more complex than described, as it involves prioritizing weapons and choosing alternatives when preferred ones are not available. I might add this feature in the future.
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