Garry's Mod

Garry's Mod

[ARC9] PolyArms Project
Bug with multi projectile weapons!
There is this annoying bug with any weapon within the arc9 base that shoots multiple pellets at once (e.g shotguns) that I find a little inconsistant.

Whenever you shoot npc with them holding their arms out in front of their torso, the collective damage of all the pellets together is instead only calculated as a single pellet (for example, a shotgun that does 8x20 damage would instead only deal 20 if hitting the arms of a combine soldier wielding a rifle even at point blank).

This bug is also present when you shoot through a penetrative surface. Whenever you shoot a shotgun through a thin wall, only one pellet penetrates but the rest of the others dont.

I've tried testing this on a completly new save of Garry's mod with no currently installed addons that conflict with arc9, body damage cancel enabled or damage modifiers. If this isn't a bug present on your garrys mod, is there a way to fix it? Thank you!
< >
Showing 1-2 of 2 comments
https://outplayed.tv/garrys-mod/mKQPDY

Video footage of my general experience with this
faboo978 Aug 14 @ 1:21pm 
i'm also experiencing this bug :( https://files.catbox.moe/czzx61.mp4
it looks like if the pellets hit the arm hitboxes and one other non-arm hitbox, the damage calculation just kinda breaks and makes it do less than 2 pellets worth of damage. it makes shotguns super inconsistent, it's really annoying
< >
Showing 1-2 of 2 comments
Per page: 1530 50