Tabletop Simulator

Tabletop Simulator

Chainsawman: Contracted
 This topic has been pinned, so it's probably important
DylanIsCozy  [developer] Nov 4, 2023 @ 8:18am
BALANCING DISCUSSION
this is the thread to discuss updates to the game to balance card effects
Last edited by DylanIsCozy; Nov 4, 2023 @ 8:18am
< >
Showing 1-2 of 2 comments
TheEgoandId Mar 30, 2024 @ 5:46pm 
So from how I understand it, you can only gain tokens from cards that explicitly tell you to get a token. Doesn't this allow for you to run out of tokens, thus being unable to play contracts? The only way out of the predicament I'm imagining is to find a Power card that allows you to gain tokens, then be lucky enough to have a contract that uses those tokens you drew, AND be able to roll the dice number necessary to put it into play.

Perhaps a way to gain tokens turn-start would be good? What I did with my friend when we were playing was to allow the player to draw a card and a token (excluding hearts) or two tokens during their round start.

Another thing troubling me is that some abilities are just really bloody strong. I thought that maybe rolling their dice to see if the ability activates might work, but it feels wrong to have to roll once to see if you even get the card, then roll again to see if you can use the ability.

Writing that, I just got reminded of the board-card game Let's Summon Demons. Demons in that game, after you buy them, have passive or rolled abilities, rolled meaning you have to roll to see if that ability will work. So if a card was marked with 11, you have to roll an 11 for that ability to work. For this game, because of the nature of contracts, there can be cards with passives, where you simply pay the price and have the card as a contract, actives, where you pay the price, and roll each time you want to use its abilities, and sacrifice cards, where you pay its contract fee, then its ability is one where it requires a sacrifice of more tokens, or something similar. Examples being Snake Devil where you pay skin and bloods token accordingly to use its abilities, and the War Devil, where you sacrifice your powers on hand to strengthen it.

Just ideas, I haven't designed games before so there might be a lot that goes wrong if these changes were implemented. Regardless, thank you for making this, I have had a rabid CSM addiction and seeing this made me so happy.
DylanIsCozy  [developer] Feb 28 @ 5:14pm 
Originally posted by TheEgoandId:
So from how I understand it, you can only gain tokens from cards that explicitly tell you to get a token. Doesn't this allow for you to run out of tokens, thus being unable to play contracts? The only way out of the predicament I'm imagining is to find a Power card that allows you to gain tokens, then be lucky enough to have a contract that uses those tokens you drew, AND be able to roll the dice number necessary to put it into play.

Perhaps a way to gain tokens turn-start would be good? What I did with my friend when we were playing was to allow the player to draw a card and a token (excluding hearts) or two tokens during their round start.

Another thing troubling me is that some abilities are just really bloody strong. I thought that maybe rolling their dice to see if the ability activates might work, but it feels wrong to have to roll once to see if you even get the card, then roll again to see if you can use the ability.

Writing that, I just got reminded of the board-card game Let's Summon Demons. Demons in that game, after you buy them, have passive or rolled abilities, rolled meaning you have to roll to see if that ability will work. So if a card was marked with 11, you have to roll an 11 for that ability to work. For this game, because of the nature of contracts, there can be cards with passives, where you simply pay the price and have the card as a contract, actives, where you pay the price, and roll each time you want to use its abilities, and sacrifice cards, where you pay its contract fee, then its ability is one where it requires a sacrifice of more tokens, or something similar. Examples being Snake Devil where you pay skin and bloods token accordingly to use its abilities, and the War Devil, where you sacrifice your powers on hand to strengthen it.

Just ideas, I haven't designed games before so there might be a lot that goes wrong if these changes were implemented. Regardless, thank you for making this, I have had a rabid CSM addiction and seeing this made me so happy.

sorry, mb, haven't checked this game in AGES. I unfortunately don't have the drive/time to work on anything for this rn but if I EVER do, i'll be sure to take ur stuff into account. Thanks for the support! I'm glad this was able to stoke your interest!!
< >
Showing 1-2 of 2 comments
Per page: 1530 50