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Anyway, ye, looks like i forgot about wood, spirit worlds were kinda an afterthought.
They are supposed to be harder then mainland tho since you can go to them multiple times but i'll add a lumbercamp or smth
It's still may be too hard for casual so feedback is appreciated.
Yeah it was bugged until i spawned a curse of greed. Also, thanks for the quick patch.
After a few attempts and failures, i was actually just able to force my way through the world of greed by brute force lol. Im on long moons as im just trying to get a feel for the nopack playstyle, but i was just able to keep producing food, and kept killing his royal guards until finally the baby dragon killed him. it was quite hard, and loooots of RNG. I tried the world many times, but my winning run got the exact right drops from the first few guards to make my attack speed quicker for the cheese combat strat.
I think, to stick to the idea of minimalism, the cards that start in the pack should be same as before, just with one more rock and one stick added. This would be the minimum that you could add, for just the possibility for getting both a lumber camp and quarry in a few strategic moons. That is, only if youre lucky enough to get 2 stone out of each rock.
Thoughts?
On casual it really not supposed to be that hard that you need to combat scam, but having player do multiple attempts per spirit worlds is fine. So i think having rock as an early rng cutoff is nice. You mine the rock, if you're lucky enough you get 2 rocks and make a quarry, if not - you try to survive you you just kill your villagers off and try again.
Maybe i'll just add another rock tho, idk
The royal guards/mages/archers usually have 1-2 equipment, they can really mess you up. once the royal starts spawning 3+ guards, it gets quite difficult very fast. with the ability to craft some simple gear with access to stone and wood now, id imagine it would be easier. testing my starter pack suggestion rn, ill let you know how it goes.
Just saw you mentioned something about there being a hotkey to sell the items, I didn't know that - will look into it later.