Europa Universalis IV

Europa Universalis IV

Development Expanded Lite
 This topic has been pinned, so it's probably important
DudeChris33  [developer] Nov 11, 2023 @ 11:07am
Backend Numbers
For anyone interested in the exact numbers, modifiers, and criteria used, I will post them here
Updated 3/16/25

Development Growth:
- Provinces will only be developed if they are fully colonized, controlled, and cored by their owner
- Development threshold is the base dev cost (the price if there were no modifiers)
- Default value is once every 30 years

modifier = { factor = 0.25 NOT = { is_state = yes } }
modifier = { factor = 0.5 owner = { is_at_war = yes } }
modifier = { factor = 1.5 owner = { ai = yes is_subject = no } }
modifier = { factor = 2 province_has_center_of_trade_of_level = 2 }
modifier = { factor = 2 province_has_center_of_trade_of_level = 3 }
modifier = { factor = 2 NOT = { check_variable = { which = netDevCost value = 0.8 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netDevCost value = 0.6 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netDevCost value = 0.4 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netDevCost value = 0.2 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netDevCost value = 0.0 } } }
modifier = { factor = 1.5 owner = { stability = 3 } }
modifier = { factor = 1.5 owner = { stability = 2 } }
modifier = { factor = 0.67 owner = { NOT = { stability = 1 } } }
modifier = { factor = 0.67 owner = { NOT = { stability = 0 } } }
modifier = { factor = 0.67 owner = { NOT = { stability = -1 } } }
modifier = { factor = 0.67 owner = { NOT = { stability = -2 } } }
modifier = { factor = 0.5 owner = { governing_capacity_percentage = 0.5 } }
modifier = { factor = 0.5 owner = { governing_capacity_percentage = 1.0 } }
modifier = { factor = 0.5 owner = { governing_capacity_percentage = 1.5 } }
modifier = { factor = 0.5 owner = { governing_capacity_percentage = 2.0 } }

Development Loss:
- Provinces will lose development montly when devastated (>=4 devastation)
- Each month each province has a % chance to lose development equal to half of the province's devastation. (50% chance at 100 devastation, 10% at 20, etc.)
- After a development loss, the province's area will lose 2 prosperity and the province will lose 4 devastation if it is controlled by its owner or 2 if it is not

Culture Spread Speed:
- Cultures will only spread to provinces if they are fully colonized, controlled, and cored by their owner, have no separatism, and were not recently culture converted
- Default value is once every 1000 years
- Provinces having a neighboring accepted culture multiplies the speed by 4
modifier = { factor = 0.5 NOT = { tolerance_to_this = 3 } }
modifier = { factor = 0.5 NOT = { tolerance_to_this = 0 } }
modifier = { factor = 0.25 OR = { is_state = no is_owned_by_trade_company = yes } }
modifier = { factor = 2 NOT = { check_variable = { which = netCultureCost value = 0.75 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netCultureCost value = 0.50 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netCultureCost value = 0.25 } } }
modifier = { factor = 2 NOT = { check_variable = { which = netCultureCost value = 0.00 } } }
modifier = { factor = 0.5 check_variable = { which = netCultureCost value = 1.25 } }
modifier = { factor = 0.5 check_variable = { which = netCultureCost value = 1.50 } }
modifier = { factor = 0.5 check_variable = { which = netCultureCost value = 1.75 } }
modifier = { factor = 0.5 check_variable = { which = netCultureCost value = 2.00 } }

Non-colonial subjects get a +10% dev cost malus
Colonial subjects get a +50% dev cost malus
Being at peace will increase devastation reduction and give a supply limit bonus
Last edited by DudeChris33; Mar 16 @ 11:33pm
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Showing 1-4 of 4 comments
DudeChris33  [developer] Jun 11, 2024 @ 11:02pm 
Updated
Stenag Jun 12 @ 2:16am 
"Development threshold is the base dev cost (the price if there were no modifiers)"
Does it means that dev cost reduction is useless with this mod ? Would you be able to use the modified dev cost without the dev cost increase added by the mod as an option maybe if that's the case?
DudeChris33  [developer] Jun 12 @ 1:45pm 
Development cost reduction is very important because it reduces the cost below the threshold. While the cost is below the threshold, it will increase development, which increases cost back to the threshold. Also the increase is by 900%, making the total 1000%, so if you divide the shown cost by 100 it will be the actual cost.
Stenag Jun 13 @ 7:00am 
Thank you for the explanation
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