Victoria 3

Victoria 3

Historical ✔ [1.5.12]
Ariostos Feb 3, 2024 @ 11:35am
Historical ✔ for Victoria Flavor Mod
@vflower - Forgot that I could simply start a discussion to keep things localized and off the main page. The Submod is currently decently along, virtually all of the States have their new settings, barring a number of those in Russia; while I was using the province count to divvy up the resources in the case of those States which were split apart by VFM, they also created new provinces, making the exercise in parts of Eastern Europe not solvable. I'm going to wait until I have a team put together to tackle that in clean up.

I've you read the section on Ranches, please ignore it; I had a bad copy, or at some point the data got switched with another Mod which, unfortunately, seems to happen a lot on Windows 11.

A question I do have though is how did you determine the extent of Malaria on the World Map? I honestly thought it would be more expansive, and it doesn't include some regions, like Egypt, which I would have expected one would find Malaria quite readily.
Last edited by Ariostos; Feb 4, 2024 @ 4:58am
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Ariostos Feb 5, 2024 @ 9:36am 
@vflower - Another issue that I'm encountering, and I'm wondering if you encountered it, is that the global economy is overheating. I've noticed the United Kingdom for example being able to afford over 1.2k Construction Points around 1865, largely funded by investments, with its own economy being around $120 million or so. Most countries are similar, though the British are the most egregious. Is there anything you did to tone done economic expansion?
vflower  [developer] Feb 5, 2024 @ 10:09am 
As for Malaria, I used some maps for current and historical extent, but I may have missed some places. Malaria was present in 19th century Egypt, so it should be given the state trait.

I haven't noticed excessive income for any country other than Great Britain. They max out their construction and would be able to afford a ridiculously large army and navy (I made some changes to try and reduce their army size) and I don't really know how this could be fixed, since any change to economic balance would affect other countries too.
Ariostos Feb 5, 2024 @ 5:16pm 
@vflower - The best map I found for Malaria was https://endmalaria.org/sites/default/files/lysenko.pdf , under Diagram 15. I suppose from there it would depend on what would constitute regular Malaria and what would constitute Severe Malaria.
Last edited by Ariostos; Feb 9, 2024 @ 5:48am
Ariostos Feb 9, 2024 @ 6:10am 
Please ignore much of what I wrote previously; I had not fully implemented the new Customs Unions that you had set up, which corrected much of the problem. I also didn't realize that Construction Sectors had been retooled.

@vflower - I've been playing around with Malaria placement, and I'm wondering now if it shouldn't be a three-tier system instead of a two-tier one. The first two tiers would appear identically, but the first would be removed entirely once Malaria Prevention is researched. In practice though this would involve six tiers:

-Malaria Free
-Malaria (2.5% Mortality)
-Malaria (5.0% Mortality)
-Malaria (7.5% Mortality)
-Malaria (10.0% Mortality)
-Malaria (10.0% Mortality) *Representing areas were Malaria Prevention was ineffective

I'm not yet sure the amount of code that this would take, I'll be making inquiries amongst the Modding community, but the versatility of it would definitely enable Malaria to be better represented in the game if enacted.
vflower  [developer] Feb 11, 2024 @ 12:08pm 
That should be relatively easy, just need to add a new state trait that with a different mortality value.
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