Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't noticed excessive income for any country other than Great Britain. They max out their construction and would be able to afford a ridiculously large army and navy (I made some changes to try and reduce their army size) and I don't really know how this could be fixed, since any change to economic balance would affect other countries too.
@vflower - I've been playing around with Malaria placement, and I'm wondering now if it shouldn't be a three-tier system instead of a two-tier one. The first two tiers would appear identically, but the first would be removed entirely once Malaria Prevention is researched. In practice though this would involve six tiers:
-Malaria Free
-Malaria (2.5% Mortality)
-Malaria (5.0% Mortality)
-Malaria (7.5% Mortality)
-Malaria (10.0% Mortality)
-Malaria (10.0% Mortality) *Representing areas were Malaria Prevention was ineffective
I'm not yet sure the amount of code that this would take, I'll be making inquiries amongst the Modding community, but the versatility of it would definitely enable Malaria to be better represented in the game if enacted.