Stellaris

Stellaris

L-Gate Access Vote for SP & MP
 This topic has been pinned, so it's probably important
Trein05  [developer] Aug 23, 2023 @ 8:00am
Issues
Report all your issues related to the mod here!
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Showing 1-8 of 8 comments
Fubs Dastardly Aug 31, 2023 @ 6:44am 
hihi! I passed the resolution to get through the gate then had an event happen where I had to fire a few scientists and now I can't open the gate without someone with the piercer trait. Any way to reroll that or otherwise open the gates?
Trein05  [developer] Aug 31, 2023 @ 6:47am 
@Fubs Dastardly what resolution? Is it added by an external mod?
Fubs Dastardly Sep 3, 2023 @ 4:53am 
Terribly sorry, didn't ping me for some reason. The resolution added by your mod, techincally an event, the vote for opening the gates. Either way point still stands, you can get softlocked out of the gates if the scientist with the piercer trait is gone before they get a chance to open it.
Trein05  [developer] Sep 3, 2023 @ 6:15am 
Originally posted by Fubs Dastardly:
Terribly sorry, didn't ping me for some reason. The resolution added by your mod, techincally an event, the vote for opening the gates. Either way point still stands, you can get softlocked out of the gates if the scientist with the piercer trait is gone before they get a chance to open it.

If you can't open the gates without a scientist without the L-Gate Lockdown Piercer, it's working as intended. The successful event chain should give you a scientist with the needed trait
Fubs Dastardly Sep 3, 2023 @ 7:18am 
It did, then that scientist got fired due to another event where they were corrupt and the people were losing their minds over it. Did you intend for that situation or death or a thousand other things to permanently lock you out of the L-Gates even if the vote passed? If you did, that's kinda infuriating but could be interesting. You might want to make a warning somewhere or make the trait a funky color or something to distinguish and allow the player to properly understand the importance of this scientist before they send them straight into a random system brimming with dollar store VLURRs.
Trein05  [developer] Sep 3, 2023 @ 7:36am 
Originally posted by Fubs Dastardly:
It did, then that scientist got fired due to another event where they were corrupt and the people were losing their minds over it. Did you intend for that situation or death or a thousand other things to permanently lock you out of the L-Gates even if the vote passed? If you did, that's kinda infuriating but could be interesting. You might want to make a warning somewhere or make the trait a funky color or something to distinguish and allow the player to properly understand the importance of this scientist before they send them straight into a random system brimming with dollar store VLURRs.

If the aforementioned scientist dies, there is an event which makes a new one. I did this on purpose because I knew some people would lose them, or it would die before the gates could be opened. Is this event not working for you by any chance?

#NEW L-CLUSTER LEADER
country_event = {
id = lgate.7
title = lgate.7.name
desc = lgate.7.desc
picture = GFX_evt_tradedeal
show_sound = event_default

trigger = {
has_global_flag = l_cluster_agreement_opened
NOT = {
any_owned_leader = {
has_trait = leader_trait_l_gate
}
has_country_flag = l_cluster_agreement_yes_holding
has_global_flag = l_cluster_agreement_new_leader_spawned
has_global_flag = l_cluster_opened
}
}

immediate = {
set_global_flag = l_cluster_agreement_new_leader_spawned
}

option = {
name = lgate.3.a
custom_tooltip = lgate.3.a.tooltip
remove_global_flag = l_cluster_agreement_new_leader_spawned
create_leader = {
class = scientist
species = owner_main_species
skill = 1
traits = {
0 = leader_trait_l_gate
}
}
}
}
Last edited by Trein05; Sep 3, 2023 @ 7:36am
Fubs Dastardly Sep 3, 2023 @ 7:47am 
It did not, searched all my scientists after the one I had was fired and none had the trait, nor were any available for hire. Not sure how to get the debug and the save file has already been deleted, super sorry about that. Probs on my side if there was already code covering it. Still, might be cool to have a manual option in choosing the scientist for both RP reasons and the fact that the code was impacted by something else in my mod list. Either way, really cool mod and appreciate the quick responses! Hope you have a great rest of the day
Trein05  [developer] Sep 3, 2023 @ 7:55am 
Originally posted by Fubs Dastardly:
It did not, searched all my scientists after the one I had was fired and none had the trait, nor were any available for hire. Not sure how to get the debug and the save file has already been deleted, super sorry about that. Probs on my side if there was already code covering it. Still, might be cool to have a manual option in choosing the scientist for both RP reasons and the fact that the code was impacted by something else in my mod list. Either way, really cool mod and appreciate the quick responses! Hope you have a great rest of the day

I have just checked, and the event is still working as intended. When the L-Gate Lockdown Piercer scientist dies or is dismissed, the event "New L-Gate Lockdown Piercer Appointed" triggers which grants the empire a new scientist with the required trait. I had previously held the idea that it would be cool to choose the scientist you would like to give the trait to as well, but considering that the scientist can die which could mess up the event chain, I chose the option which is in the game right now. Anyways, thanks for your feedback and your quick responses as well!
Last edited by Trein05; Sep 3, 2023 @ 7:55am
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