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The Mortal Kombat Mod
GetGAMING  [developer] Aug 22, 2023 @ 10:43am
Powers?
There are no powers as off yet but if you know someone who can help please tell me
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Showing 1-13 of 13 comments
GetGAMING  [developer] Aug 22, 2023 @ 10:44am 
If you have not read the description of this THERE ARE NO POWERS!
but feel free to request anyone to help
Flaming Aug 22, 2023 @ 4:21pm 
zuccian could help
Last edited by Flaming; Aug 23, 2023 @ 6:56pm
GetGAMING  [developer] Aug 22, 2023 @ 6:12pm 
Good Suggestion I asked TheRougeEight
He suggested the Power pack framework
Flaming Aug 23, 2023 @ 6:55pm 
yeah the powerpack framework can work
GetGAMING  [developer] Aug 24, 2023 @ 7:48am 
I do not understand how it functions so it will take awhile..
The Galtor Nov 1, 2023 @ 8:35am 
I'll give you a code, you have to put it in jax
The Galtor Nov 1, 2023 @ 8:35am 
var arm3 = Instance.transform.Find("FrontArm").Find("LowerArmFront");
var arm4 = Instance.transform.Find("BackArm").Find("LowerArm");

var arm1 = Instance.transform.Find("FrontArm").Find("UpperArmFront");
var arm2 = Instance.transform.Find("BackArm").Find("UpperArm");

arm1.gameObject.GetComponent<PhysicalBehaviour>().Properties = ModAPI.FindPhysicalProperties("Metal");
arm2.gameObject.GetComponent<PhysicalBehaviour>().Properties = ModAPI.FindPhysicalProperties("Metal");
arm3.gameObject.GetComponent<PhysicalBehaviour>().Properties = ModAPI.FindPhysicalProperties("Metal");
arm4.gameObject.GetComponent<PhysicalBehaviour>().Properties = ModAPI.FindPhysicalProperties("Metal");
The Galtor Nov 1, 2023 @ 8:37am 
put that on jax and he will have truly robotic arms they will bleed but it doesn't matter
The Galtor Nov 1, 2023 @ 8:45am 
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Human"), //item to derive from
NameOverride = "MK11 Cyrax", //new item name with a suffix to assure it is globally unique
DescriptionOverride = "Sucks How he was not Playable..", //new item description
CategoryOverride = ModAPI.FindCategory("The Mortal Kombat Mod"), //new item category
ThumbnailOverride = ModAPI.LoadSprite("Cyber Cyrax Thumb.png"), //new item thumbnail (relative path)
AfterSpawn = (Instance) => //all code in the AfterSpawn delegate will be executed when the item is spawned
{
//load textures for each layer (see Human textures folder in this repository)
var skin = ModAPI.LoadTexture("Cyber Cyrax skin.png");
var flesh = ModAPI.LoadTexture("Cyrax flesh.png");
var bone = ModAPI.LoadTexture("Cyrax bone.png");

//get person
var person = Instance.GetComponent<PersonBehaviour>();

//use the helper function to set each texture
//parameters are as follows:
// skin texture, flesh texture, bone texture, sprite scale
//you can pass "null" to fall back to the original texture
person.SetBodyTextures(skin, flesh, bone, 1);

foreach (var body in person.Limbs)
{

body.gameObject.GetComponent<PhysicalBehaviour>().Properties = ModAPI.FindPhysicalProperties("Metal");
}
//change procedural damage colours if they interfere with your texture (rgb 0-255)
person.SetBruiseColor(86, 62, 130); //main bruise colour. purple-ish by default
person.SetSecondBruiseColor(154, 0, 7); //second bruise colour. red by default
person.SetThirdBruiseColor(207, 206, 120); // third bruise colour. light yellow by default
person.SetRottenColour(202, 199, 104); // rotten/zombie colour. light yellow/green by default
person.SetBloodColour(108, 0, 4); // blood colour. dark red by default. note that this does not change decal nor particle effect colours. it only affects the procedural blood color which may or may not be rendered
}
}
);
The Galtor Nov 1, 2023 @ 8:46am 
If you change Cirax's code to this one he will be a robot that bleeds like in the game and will be more killable
GetGAMING  [developer] Dec 6, 2023 @ 8:32am 
Oh My Thanks!
Please add me on Discord GetGAMING#1880 and you could help me out with some code
Zmiwo133 Jan 19, 2024 @ 12:35am 
If this is possible, it would be cool if something hits a human really hard, there is like a x-ray thing where you can see bones of the human and the place where the thing hit the human
GetGAMING  [developer] Jan 19, 2024 @ 7:07am 
That would be so Awesome but I do not think it is possible as of now
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