Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
 This topic has been pinned, so it's probably important
Cosmoros  [developer] Sep 13, 2023 @ 7:54am
Patchnotes
I will maintain a history of my updates here.

This is primarily for the benefit of users who are using the collection and want to see what has changed. I might miss some things, so please feel free to comment if I've overlooked anything.
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Showing 1-15 of 19 comments
Cosmoros  [developer] Sep 14, 2023 @ 11:28pm 
Alpha Branch Changes as of 15/09/23
STATUS: Uploaded and available for download via link

[Removed Mods]

[Gameplay Changes]
1. Added V traits mod.
2. Added expanded star bases.
3. Added more traits and civics select mod.
4. Added ultimate Automation
5. Added Real Space Frontiers
6. Added production revolution and its dependencies. Tho it broke Framework announcements board. Not sure if it worked before actually.

Developer Notes
Mods continue updating, my collection continues growing. Enjoy
Last edited by Cosmoros; Sep 15, 2023 @ 6:52am
Cosmoros  [developer] Sep 16, 2023 @ 2:57am 
Alpha Branch Changes as of 17/09/23
STATUS: Uploaded and available for download via link

[Removed Mods]

[Gameplay Changes]
1. Added UI Overhaul Dynamic + SpeedDial
2. Added Total Assimilation
3. Added Great Resource Silo
4. Added Great Khan
5. Added Deadly Tempest
6. Added Vassals Nerf
7. Added Tidy Traditions
8. Added dark blue UI remake Wide Outliner
9. Added More Precursors
10. Added Acot DLC buildings expansion.

Developer Notes
So far collection works fine, tho I cant connect to my acquaintance. If someone is playing MP with my collection please commend if it works.
Last edited by Cosmoros; Sep 17, 2023 @ 2:31am
Cosmoros  [developer] Sep 19, 2023 @ 3:33am 
Alpha Branch Changes as of 19/09/23
STATUS: Uploaded and available for download via link

[Removed Mods]
1. Shipgirls
2. Shipgirls advisor

These mods broke planet automation and were just unbalanced for this collection at all. I liked loading screens and portraits; sadly, they just don't exist outside this mod. Or I couldn't find them because it's in Chinese and I can't understand it.

[Gameplay Changes]
1. Added More slots for Expanded Star bases
2. Added Star trek Ascension merger and Districts Merger.
3. Added Visible planetary Shields
4. Added AOT (acquisition of technology)
5. Added Just more Flags
6. Added Just more empires

Developer Notes
Im starting to reach a point where I stop adding mods and start cutting down excess mods or change some whos functionality I dont like.
Cosmoros  [developer] Sep 22, 2023 @ 10:17am 
Alpha Branch Changes as of 22/09/23
STATUS: Uploaded and available for download via link

[Removed Mods]
1. Crimson Thongs (Im done with this boring crisis that just annoys me each time it appears)

[Gameplay Changes]
1. Added Outside cluster start (I love being there)
2. Added Dark Space
3. Added Better Leaders View and its UIOD Patch
4. Added Larger Fleets (yes their size is big, with acot production you will be happy it was added)

Developer Notes
So far, I like how it's going. Although, V traits, traits that change things based on pops, still don't work with Production Revolution. So, for those who love robots, don't production revolutionize your science planets. :D
Last edited by Cosmoros; Sep 22, 2023 @ 12:00pm
Cosmoros  [developer] May 22, 2024 @ 3:36am 
Changes as of 22/05/24
STATUS: Uploaded and available for download via link

[Removed Mods]
None

[Gameplay Changes]
1. Added merged leader levels
2. Return of Megacorp+: let's see if it works correctly.
3. Added Great Khan
4. Some more compatibility is fixed between mods. I'm postponing working on resolving the incompatibility between NGS and Espionage Expanded.
5. Added +1 civic mod

Developer Notes
It's been almost a year since the last patch note; it's quite funny. I'm still working and testing the modpack to see how it performs. Sadly, my Irony Merges are not working and are bugged as hell, so I can't play with not lagging UI :C
Last edited by Cosmoros; May 22, 2024 @ 7:27am
Cosmoros  [developer] May 22, 2024 @ 7:26am 
Changes as of 22/05/24
STATUS: Uploaded and available for download via link

[Removed Mods]
None

[Gameplay Changes]
Added mods:
1. Expanded Mods Base (also added to stable branch. Forgot its a dependency. Ups)
2. Virtual Lower Bound (I don't like where Meta is just Making 3000 vassals)
3. Slightly Buffed Leaders
4. ACoT: Beta (ONLY AT BETA BRANCH)
5. ACoT: Test Overwrite patch (ONLY AT BETA BRANCH)
6. ! Sartek District and Economy Merger Add-on
7. Sort those buildings.

Developer Notes
I was told that there is a beta of ACOT, so now there are two modpacks. One stable without beta acot, the other with acot. So far I only testing I did was test that world generates and wont crash. Enjoy.
Last edited by Cosmoros; May 22, 2024 @ 7:27am
Cosmoros  [developer] Jun 4, 2024 @ 9:55am 
Changes as of 06/06/24
STATUS: Uploaded and available for download via link

[Removed Mods]
None/Dont remember xD

[Gameplay Changes]
Added mods:
1. Arc Furnace System Locator +
2. Megastructure Remover
3. Ultimate Automation
4. No Megastructures Build Limit [It might fail cause I have it as a local mod and not steam]
5. Limited Vassals
6. Kilo Structure Limit Fix
7. Starbase Expanded: Get out of my sight [It might fail cause I have it as a local mod and not steam]

Developer Notes
So far, I'm not touching the beta acot version due to the acot being beta, and I do not play it much. Also, I'm slowly getting bored of Stellaris with the AI being just a lag generator and the game mostly ending when I can overpower them or die to a doom stack.

Also, I have exams soon, so I will probably not change things much. For a while unless I find some interesting build to run.
Cosmoros  [developer] Jun 7, 2024 @ 1:16pm 
Changes as of 07/06/24
STATUS: WIP, as of now, I'm cleaning stuff up and rebalancing things.

[Removed Mods]
1. Kilo Structure Limit Fix
2. No Clustered Starts
3. Starbase Extended 3.0
4. UI Overhaul Dynamic - More Tradition Categories (16)


[Gameplay Changes]
Added mods:
1. Cosmogenesis Ship Fix
2. EP's Civics, Origins, & More
3. Slightly Better Traditions
4. Expanded Starbases
5. Defense Fortress
6. Expanded Starbases: Get out of my sight.
7. Personal Collection Modpack Patch
8. UI Overhaul Dynamic - More Tradition Categories (12)


Developer Notes
I'm cleaning up stuff that I consider too weak to be used and buffing other items. In this version EP. Megas have been buffed to be worthwhile to build. I added more Arc and Dyson Swarm structure tiers, making them even more valuable. I like them.

Also, Dyson swarms have been buffed on science stars, making building them on such deposits at least somewhat worthwhile. AI loves building Dyson swarms on such stars, which was a waste.

Tidy Traditions: I’m rebalancing some traditions to make them do something. Some of them are strong and worthwhile. Others are like, “Here, have -10 criminals. Enjoy”
I plan on compiling council civic positions to allow similar modifier combinations. Some council positions feel like a waste of slots (I'm talking about all that give useless bonuses or are not worth it compared to other jobs)

Also, I removed Starbases Expanded 3.0 because it is unbalanced and annoying to fill the 100 slots it adds, making them irritating to build.

[edit] I have been testing some things, and now even more megas are hidden from the UI upon completion. However, I don't know why their production values are not correctly displayed in the build menu.

As of now, I'm still working on it.

Last edited by Cosmoros; Jun 9, 2024 @ 7:21pm
Cosmoros  [developer] Sep 18, 2024 @ 8:28am 
Changes as of 18/09/24
STATUS: Updated for release.

[Removed Mods]
I lost count, so consider this blank slate state.


[Gameplay Changes]
Updated to the new version.


Developer Notes
As you might have noticed, I have removed all the no longer used mods and reduced the number of collection versions from 5 to just one that I will support and is much easier to handle.

Also, due to conflicts and other reasons, some mods I always used to implement have been removed because of their questionable status or overlapped content.

I am still not actively playing Stellaris and am mostly busy with stuff, so it's 50/50 if I actively support it or go into standby mode.
Cosmoros  [developer] Sep 20, 2024 @ 12:19pm 
Changes as of 20/09/24
STATUS: Small update.

[Removed Mods]
1. Vasals nerfed (3.9 mod, overlooked oopss?)


[Gameplay Changes]
1. Added a Kasako mod menu and a performance mod to it.
2. Added my patch between playable Katzen and Vassals.
3. Added vassals expanded fork.


Developer Notes
I am still determining if I have finally won over the divide-by-zero error.
Nonetheless, you can always create the world without my patch and then enable it later. How my patch is responsible for any of this is beyond me, but it apparently is. Somehow.

Also, I have decided to take a more "patch-creating" approach between mods so I don't always need to redo the entire collection every change. I can create more focused patches, allowing others to use them, too.

Also, much thanks to NoxVera for the donation. If not for you, I would have given up on Stellaris completely.
Last edited by Cosmoros; Sep 20, 2024 @ 12:20pm
Cosmoros  [developer] Sep 22, 2024 @ 8:18am 
Changes as of 22/09/24
STATUS: Ready to download.

[Removed Mods]
1. AP civics and origins (abandoned)
2. Limited Vassals (replaced by vassals reworked)
3. Even thinner borders (Replaced by Light Border Swapped colors)
4. Swapped tiny traditions for more traditions


[Gameplay Changes]
1. Added megas remover UIOD version.
2. Added system-locator Gigas patch.
3. I Moved my patches into separate mod.
4. Added brighter stars real space.
5. Added more astral rifts.
6. Added BSB leviafans addon.
7. Added AI to use custom shipsets.
8. Added Start/Team/Clusters mod.

And quite a lot of other mods that ngl, I forgot :D



Developer Notes
At this point, most of the mods I consider interesting and could find have been added. Most, if not all, of the conflicts detected by irony have been fixed.


I might look into rebalancing more traditions mod because I do not like how many traditions are flavor text at best.
Last edited by Cosmoros; Nov 6, 2024 @ 9:08am
Cosmoros  [developer] Nov 6, 2024 @ 9:07am 
Changes as of 06/11/24
STATUS: Ready to download.

[Removed Mods]
1. Additional Megastructures Gigas patch. (Removed by dev)
2. UI dynamic psionic species expansion patch (Removed by dev)
3. Defence fortress. Temporally removed, awaiting update.
4. WP's Army Attachments Revived - 2.0 Temporally removed, awaiting update.
5. Starbace compact dynamic Temporally removed, awaiting update.

[Gameplay Changes]
1. Added Diverse Rooms fix (makes it so AI doesn't all end with the same portrait)


I also patched quite a few things; as of now, this update did not cause massive mod changes that required me to rewrite some patches from scratch.


Developer Notes
I have patched the collection to run on 3.14, but I do not have much time or ability to test it.
I have to buy the monthly DLC pack and have 0 plans to play atm. The game is too laggy for my goals. Considering the latest patch was mostly UI changes, and most of the mods updated/don't need to update, it should be fine.

I also moved to hosting my files at Mega. With too many downloads, Google Drive can block the file from downloading, and it's not accessible everywhere.
Last edited by Cosmoros; Nov 6, 2024 @ 9:08am
Cosmoros  [developer] Nov 29, 2024 @ 5:15pm 
Changes as of 30/11/24
STATUS: Uploaded and available for download via link

[Removed Mods]

[Gameplay Changes]
1. Added Guilles Planet Modifier Patch.

Developer Notes
I got notified about the crash on load; however, from what I was told, it has to do with the incompatibility between Archive DLC and ACOT. So not much I can do.

Nonetheless, I looked at all the patches and made some changes where needed.
Cosmoros  [developer] Dec 17, 2024 @ 5:27am 
Changes as of 17/11/24
STATUS: Uploaded and available for download via link

[Removed Mods]
1. Claire´s Namelist (Dev removed the mod from the Steam.)

[Gameplay Changes]
1. Added Improved Galaxy Generation mod (Has Claire Namelist integrated).


Developer Notes
Took a look at the state of the patches again. All should work as intended. The tech issue is not on my end due to the complete lack of actual changes I made in the tech.
Last edited by Cosmoros; Jan 13 @ 12:25am
Cosmoros  [developer] Jan 10 @ 2:20am 
Changes as of 10/01/25
STATUS: Uploaded and available for download via link

[Removed Mods]
Optimized Trade (Less Trade Lag) due to causing issues and being 2 versions out of date.

[Gameplay Changes]
1. Added Trade Lag Mitigation, this will replace the old mod. They are not strictly necessary due to my use of Kasako mod menu with its own trade optimization that can be enabled, but I like seeing numbers.


Developer Notes
I keep looking after the collection, but not playing the game currently. Maybe when get better PC will come back maybe.

Nonetheless, I looked at all the patches and made some changes where needed.
Last edited by Cosmoros; Jan 10 @ 2:20am
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