Left 4 Dead 2

Left 4 Dead 2

Left 4 Bots 2
There are a few issues that need to be addressed, if possible.
1. When survivor bots are leading the way, they frequently pause for about one second before continuing, causing a loop.
(The issue is caused by the stuck_time command being set to 0.1, which prevents the bots from leading smoothly — it's recommended to keep the default value of 2.9, as it is already stable.)

2. Please consider adding a Charger_retreat command to improve evasion behavior similar to how bots react to the Tank, since the Charger can deal damage almost equivalent to the Tank.

3. Automation=1 isn't optimized, which causes survivor bots to get stuck inside the house in the campaign map Blood Harvest: Chapter 3 - The Bridge.

4. The system does not respond well to the Charger and Tank's rock attacks yet (an additional command like dodge_tank_distdelay_factor is needed).

I will update the remaining issues later... I need some time to find the bug. Thank you ^^
Last edited by Δpp; May 30 @ 9:45pm