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What would work is having a non-climbing bot shoot the falling infected. This would even be useful for hordes as the commons won't have the chance to attack, but disastrous if there are specials around. Jockeys and Hunter are susceptible to attack (the Hunter even gives fall damage depending on the height), and the Charger is seemingly able to jump on the survivor's head like a platform and start meleeing. The Smokers are also a problem but they're more "useful" in getting the bots off the ladder. Just make sure you don't get ensnared because to this day no one has ever figured out why the bots won't shoot at the Smoker if he's strangling you atop the ladder.
As a bot lover, this is a thing i want so badly.
Oh, hey nice a suggestion section! i was thinking on adding one myself, but then noticed you made one, nice! also thanks for the mention above!
as for suggestions, i do agree, there needs to be target priority. i myself have seen chargers just charge by and then the bots ignore the charger altogether. or at least that FOV suggestion would be helpful.
as well as, ive seen in some cases where the bots will just wait for common infected to get close to them before they shoot, so that FOV thing might help with this as well, to let the bots shoot at them from farther away.
1. add bots cancel reviving commands (like dodging the charger, tank rock) in settings.txt file to make the bots avoid revive the teammates while tank has near proximity of them
cancel_revive_tank = 1 (or 0)
(default is 1, if set to 0. bot will not avoid tanks while tried to revive incapped teammates. same as vanila)
cancel_revive_tank_distance = (value)
(bots will not revive incapped teammates when tank is closer than this value. if revive is already in progress, it will forced cancel unless tank is dead or farther than this value)
cancel_revive_tank_rock = 1 (or 0)
(default is 1, if set to 0. bot will not cancel reviving to avoid tank rock while revive incapped teammates already in progress)
bots always trying to revive teammates when they are incapped. but sometimes it will caused incapped bots or killed incapped survivor by tank. because bot always revive teammated but they're don't care about tanks even if tanks coming to them while tried reviving. its pretty annoying and can often caused in advanced/expert difficulty.
i guess if these method added. it can be prevent incapped survivor crushed like pressed meat by tank who following bots.
2. add [ ] or ( ) command to apply same preference option in weapon.txt file
for example. weapon.txt have configured like below commends.
[molotov,pipe_bomb],vomitjar
then molotov and pipebomb will got same preference and bots will not exchange grenade while carrying one of them
This is just my wishlist and im not native, so don't be too blame about this. but if you really accept this and applying it, I hope it goes well. :-)
Second half: I don't think you can set consumables for preferences? You can make them ignore a pipebomb but not swap them for a molotov. I've gotten the habit of switching throwables and letting the bot hold them for me as well as switching to pills if they're holding adrenaline (though I've set it so they won't pick any adrenaline at all).
And before using L4B2, I used L4B1, but unfortunately the first thing (avoiding tanks) didn't work properly when I used it. It was common for bots to foolishly rush into tanks and end up being incapped while tried revive incapped.
But after reading your comment and thinking about it again, I don't think it's a necessary feature.
Anyway, thank you for your kind reply :-)