Garry's Mod

Garry's Mod

Freddy Fazbear's Pizza
 This topic has been pinned, so it's probably important
Badhamknibbs  [developer] Sep 23, 2014 @ 6:41pm
Glitches/Bugs
If you find any glitches/bugs post here.

Please read the description before posting here though, as there might already be an answer.

Thanks,
Devs

Remember, READ THE DESCRIPTION BEFORE COMMENTING OR YOU WILL BE IGNORED.
Otherwise, take note of these things:

-Some bugs (like cameras freezing up) are GMOD bugs. we can't fix them at all.
-You need CS:S for textures.
-If you hear women speaking/dispatch it's from the soundscapes. we have no clue why but they seem to be different for everyone.
-If it crashes on start it means your PC can't handle loading everything all at once. Load something like gm_construct beforehand and then do "map freddys" in console.
Last edited by Badhamknibbs; Oct 12, 2014 @ 11:49pm
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Showing 1-15 of 622 comments
Agent M Sep 23, 2014 @ 7:18pm 
The animatroinics kill you by your door even if it's closed.
Badhamknibbs  [developer] Sep 23, 2014 @ 7:29pm 
@TheGamer most likely caused by you having the doors constantly closed, half bug half prevention method to stop you just sitting around on yer butt.
Agent M Sep 23, 2014 @ 8:16pm 
Oh ok thank you.
Gene Worm Sep 23, 2014 @ 8:22pm 
Every now and then, I see two of the same animatronic (for example: The rabbit in the dining area, as well as another rabbit on the stage). And it doesn't show the jumpscare (except with the pirate demon) if something kills me. When this happens, it says in the console "*name and location of the overlay* cannot find overlay). And, at one point, the rabbit disappeared and the door to backstage kept killing me. I am also not sure if this is a bug, or just something not there yet, but the pirate guy (although he has animations that do so) doesn't wake up (the animation is titled "ref"), and he doesn't come out and stare to the left of the camera (animation is "wake"). I think that he should do this, just to be a clue that he is about to come for you. Hope this helps!

P.S. Yamimash played this map with his friend on YouTube. Although, it was the previous update. And also, sorry about calling the characters "Pirate Guy" or "The Rabbit". I know they have names, I just can't remember them.
SuperDean Sep 23, 2014 @ 11:16pm 
people on my server die after haveing the doors closed for 1 minute and its not like they can open them with a animatronic right in front of both doors is this a bug? or are you supose to die if theres animatronis outside both doors with them closed? becuse if there out there on the sides of both doors the player has no chose but to keep them both closed. so as it is you die with them open or closed becuse there at both doors. this is not intentional is it?
Badhamknibbs  [developer] Sep 23, 2014 @ 11:24pm 
It's a bug with how locking the animatronics out works. If you have the door closed before an animatronic shows up, and then they show up after the door is fully closed, they can phase through the door. Just don't close the doors unless absolutely necessary, and you know it's the right move.

Foxy is exempt from this, keeping the door closed keeps him out regardless of when you do it.

Another way is to just check by opening the doors and quickly closing them again, opening does nothing, but closing it then disables the relay that controls the animatronic outside your door.
Last edited by Badhamknibbs; Sep 23, 2014 @ 11:25pm
SuperDean Sep 23, 2014 @ 11:28pm 
this confuses me and i run the server if this confuses me how do you think that players are new to the game will know this? its not like you can explain it to them...
Zephyr Sep 24, 2014 @ 12:13am 
Ok,I think this is a great map,but those phasing animatronics really get annoying sometimes.(Good thing I know how to fix that C:)
But Foxy sometimes comes through the door anyways.(I had it closed then I died lol.)
Badhamknibbs  [developer] Sep 24, 2014 @ 12:16am 
Foxy can get through if the door isn't 100% closed. You need to be really fast to stop him without using the cameras, and only sound. He does knock over the sign to his Cove making a somewhat audible *clank* sound. Usually if you're able to close it on the clank you're guaranteed safe.
Zephyr Sep 24, 2014 @ 12:18am 
lol ill have to learn the ways of the masters then XD
Zephyr Sep 24, 2014 @ 12:19am 
also sorry if im "spamming" messages
vmetric Sep 24, 2014 @ 10:26am 
[Unknown if this is server, my computer, or map.]
When the cameras are left without change for "some time" (starts at 5 minutes left alone) my game (possibly my friend's game as well) starts to FPS-lag.
Not game-breaking because we change cameras frequently... But still...

Also;
Animatronics do not move unless power is turned off (Intentional? Listened to the phone guy [nice voice acting btw, but a little quiet compared to game volume] and he said to turn off the power if feeling okay)
Tesserakatt Sep 24, 2014 @ 10:33am 
I have no idea why. But my game crashes after it has finished loading the map. It doesn't say "Garry's Mod does not respond" it simply closes. Any ideas? I have a high end PC, so it couldn't be that.
SuperDean Sep 24, 2014 @ 10:40am 
Originally posted by Jts The Einherjer:
I have no idea why. But my game crashes after it has finished loading the map. It doesn't say "Garry's Mod does not respond" it simply closes. Any ideas? I have a high end PC, so it couldn't be that.
go look at the crash descusion
nullpointerzz Sep 24, 2014 @ 12:23pm 
You can open the security doors with the crowbar
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