Kenshi
Companion Quest: A Drifter's Story... ('Definitive Edition')
 This topic has been pinned, so it's probably important
Dr. Igor Dolvich  [developer] Jul 2, 2023 @ 4:57am
Bug Reporting
Please report all bugs with this mod here!

The 'Definitive Edition' should have fixed a majority of issues reported to me here and on the 'Kenshi Community Discord' (Thank you to everyone who play tested it and gave feedback!)
Last edited by Dr. Igor Dolvich; Jul 14, 2023 @ 3:21pm
< >
Showing 1-15 of 23 comments
Dr. Igor Dolvich  [developer] Jul 2, 2023 @ 4:59am 
Common Bugs

  • Morse keeps attacking everything! - This is a vanilla issue with the Bodyguard AI the mod utilizes for the questing, the thing I recommend to do is enable all of the "Help / Heal / Rescue AI" check boxes in the "AI" menu under Squad (Top-right corner). This will help you automatically respond to Morse if he gets lost, you'll automatically go heal him, help him in combat, etc. (I also gave Morse a Lantern to help find him in the swamps...)

  • Morse's timer disappeared! - This is a vanilla bug issue as well, particularly if you Quick Load a save while already in game... (it's better if you exit all the way out of Kenshi and do a "Continue" like that) --- I also recommend not hiring other Bodyguards while the quest is active, as they'll overwrite Morse's timer (he'll still leave on his own, but you won't know the time remaining)

  • Morse sucks! - I know, I tried to buff his stats but I didn't want to make it too overpowered for the region... I recommend having a few companions and being around level ~20-30 Toughness before trying his quest out. He is also a recruitable character, should you finish his quest, so there's that as well...

If there's other issues, please let me know! :beeped:
Last edited by Dr. Igor Dolvich; Jul 3, 2023 @ 10:55am
Dr. Igor Dolvich  [developer] Jul 2, 2023 @ 6:18am 
Also, I noticed 1-2 typos (there's a lot of lines of dialogue...), so I may need to do a once more look over with every single dialogue (again...) to make sure there's no weird typos anywhere.

Future updates to this mod will also flesh out Morse's Recruited dialogues as well, I hope to make him as expressive as another favorite character, Beep! :beeped:

Some very minor dialogues currently have "Filler Text", as I wanted to release this as soon as I found it playable, that way others can give feedback. Future updates will also fix these lines as well. Most were fixed in the most recent update, Version 3, and in Version 4.
Last edited by Dr. Igor Dolvich; Jul 5, 2023 @ 12:25am
Dr. Igor Dolvich  [developer] Jul 5, 2023 @ 12:24am 
I noticed one particular issue with Big Dave, which I will fix later today. I put his item incorrectly, which might cause him to die if you loot it (not intended lol). I will change it to a regular inventory item instead...
Dr. Igor Dolvich  [developer] Jul 5, 2023 @ 12:38pm 
Originally posted by Dr. Igor Dolvich:
I noticed one particular issue with Big Dave, which I will fix later today. I put his item incorrectly, which might cause him to die if you loot it (not intended lol). I will change it to a regular inventory item instead...

Quick Fix to make this not... broken lol.

Last update for a bit, as I'm going to rewrite a lot of the dialogue to make it less... Emo :sad:

-Fixed Big Dave's "Letter", it was originally a Death Item, which would break things... lol Now, he's a regular Bounty you can find, along the Path... Around 20,000 Cats or so in Shek Prisons.

-Gave Morse a Bounty, which makes sense logically considering what he tells you if you talk to him... 25k cats in the Holy Nation, should you also feel particularly greedy... lol
Last edited by Dr. Igor Dolvich; Jul 5, 2023 @ 4:00pm
liodegrey Jul 5, 2023 @ 12:39pm 
Originally posted by Dr. Igor Dolvich:
I noticed one particular issue with Big Dave, which I will fix later today. I put his item incorrectly, which might cause him to die if you loot it (not intended lol). I will change it to a regular inventory item instead...
I was wondering why he suddenly decided to leave this wonderful world and rejoin his ancestors as soon as I took the letter out XDD does it mean that I have to load up the previous save and stop advancing the quest for now?
Dr. Igor Dolvich  [developer] Jul 5, 2023 @ 3:43pm 
Originally posted by liodegrey:
I was wondering why he suddenly decided to leave this wonderful world and rejoin his ancestors as soon as I took the letter out XDD does it mean that I have to load up the previous save and stop advancing the quest for now?


Lol... yeah... My bad.

No, you don't need to advance the quest with this particular person. Spoilers: It's meant as a diversion to throw players off, since Morse has a timer. He has a bounty and some nice loot in his house, which can further take up your time... (everything is locked up behind decently hard locks) You can also use the beds and the free training equipment around Dave's house, once everyone's been dealt with...

If you loot this character, Big Dave, he has an item you can ask Morse about which should explain more. ("The Letter from Big Dave", it should be the top choice in his lists of dialogue if you speak with Morse after you take the letter...). I might rewrite this particular dialogue if players have issues kinda figuring out the puzzle, it currently has light filler text that needs a rewrite anyways.

Up to you if you want to try and reload a save, but it's not very important. I suppose next playthrough you can experience it as intended lol... :beeped: (Spoiler: I also made a very special item you can find, which skips the entire quest if you want to quickly recruit Morse... I'm sure you can find it.) <<<< Don't know how to write the dialogue for this yet, as it's kind of a jokey item, really lol :dustwich:

I'm glad you're playing it and giving feedback! I'm playing the quest myself a few times and picking different choices to make sure everything works correctly. :crusader_helmet: Have fun, /BROTHER/!
Last edited by Dr. Igor Dolvich; Jul 5, 2023 @ 4:22pm
Dr. Igor Dolvich  [developer] Jul 5, 2023 @ 3:50pm 
Also, if you notice any other issues, please let me know! :cactusrum:

I'm currently tweaking very small things and will update as I find more. Next big update will be to fill out his "Generic" dialogues, such as entering towns and just random stuff he'll say as he moves around (to also help you find him, should he roam off somewhere).

Currently though, I'd say like 99% of the work is already done and implemented, besides small rewrites of dialogue and maybe some tweaks to various loots and such.
Last edited by Dr. Igor Dolvich; Jul 5, 2023 @ 4:23pm
liodegrey Jul 5, 2023 @ 4:35pm 
Originally posted by Dr. Igor Dolvich:
Also, if you notice any other issues, please let me know! :cactusrum:

I'm currently tweaking very small things and will update as I find more. Next big update will be to fill out his "Generic" dialogues, such as entering towns and just random stuff he'll say as he moves around (to also help you find him, should he roam off somewhere).

Currently though, I'd say like 99% of the work is already done and implemented, besides small rewrites of dialogue and maybe some tweaks to various loots and such.

The only mild issue I might point out is how Morse is def a HN babeh, and it seems silly to me he would be absolutely alright with gifting Holy Flame book to a group of 20 skelebroz without even one comment ;D
Dr. Igor Dolvich  [developer] Jul 5, 2023 @ 9:42pm 
Originally posted by liodegrey:

The only mild issue I might point out is how Morse is def a HN babeh, and it seems silly to me he would be absolutely alright with gifting Holy Flame book to a group of 20 skelebroz without even one comment ;D

Lol that's a good point... I suppose I wanted to make him a reformed HN citizen, although yeah maybe after everything is pretty much done / fixed with the mod, I'll do some dialogue lines that reference skeletons if you happen to be one.

(Would also make more sense too, since there's like 0 skeletons in this area, so he might be more hesitant or something in the beginning when first talking to you. Make a more unique intro if you happen to be a skeleton, hiver, etc. Would be pretty easy to add additional lines to his initial recruitment speech)
Last edited by Dr. Igor Dolvich; Jul 6, 2023 @ 1:19am
Dr. Igor Dolvich  [developer] Jul 6, 2023 @ 10:49am 
I realized I broke the Finale somehow in a recent patch, will be fixing it soon. (also needs a dialogue rewrite desperately lol, it's pretty incoherent currently)...

And some dialogue in this ending has some weird timing issues where certain lines don't fire, I probably messed up a score bonus or something somewhere :beeped:
Last edited by Dr. Igor Dolvich; Jul 7, 2023 @ 4:06am
Nobunaga Jul 13, 2023 @ 9:05am 
Big daves house is really bugged for me i cant enter it my character will go no further then the door and all the enemies inside are actually on the roof including big dave himself moving the house around with the Shift+F12 menu/ fixing stuff didnt help
Dr. Igor Dolvich  [developer] Jul 13, 2023 @ 10:02am 
Originally posted by Nobunaga:
Big daves house is really bugged for me i cant enter it my character will go no further then the door and all the enemies inside are actually on the roof including big dave himself moving the house around with the Shift+F12 menu/ fixing stuff didnt help

No problem, thank you for letting me know! I noticed this was an issue as well, I'm working on creating the "Definitive" edition patch which will fix all bugs and pretty much rewrite the entire quest (as a lot of people here and on discord were having issues with the writing being... pretty confusing and I agree lol). :cactusrum:

It should be released hopefully today or tomorrow (update to this mod). :beeped:
Last edited by Dr. Igor Dolvich; Jul 13, 2023 @ 10:04am
Dr. Igor Dolvich  [developer] Jul 14, 2023 @ 2:22am 
Originally posted by Nobunaga:
Big daves house is really bugged for me i cant enter it my character will go no further then the door and all the enemies inside are actually on the roof including big dave himself moving the house around with the Shift+F12 menu/ fixing stuff didnt help

Check out the new update!

It's now the 'Definitive Edition' as I've pretty much rewrote / redid a huge portion of the mod to make it far better as a Player! :cactusrum:
moonracer Jul 22, 2023 @ 12:13pm 
This is not a bug report, but more of a balance suggestion:
-The NPCs all have pretty high quality weapons and armor for the area this takes place and the difficulty level of the quest. Mostly Standard quality would make more sense.

-Most of the NPCs you encounter have Advanced first aid (should be basic for most and standard for the "boss" characters).

-Most NPCs have robot repair kits, which is unnecessary since there are no skeletons or robot limbed characters in their groups.

-Morse should not have a Meitou quality weapon. It should be Masterwork III Edgewalkers class at most. Meitou quality weapons are end game and require defeating NPCs with combat skills 60+ to obtain.

The story is very good, but you end up with a lot of mid to late game stuff, which you can keep or sell off for a considerable profit and relatively low effort.
Dr. Igor Dolvich  [developer] Jul 22, 2023 @ 12:38pm 
Originally posted by moonracer:
This is not a bug report, but more of a balance suggestion:
-The NPCs all have pretty high quality weapons and armor for the area this takes place and the difficulty level of the quest. Mostly Standard quality would make more sense.

-Most of the NPCs you encounter have Advanced first aid (should be basic for most and standard for the "boss" characters).

-Most NPCs have robot repair kits, which is unnecessary since there are no skeletons or robot limbed characters in their groups.

-Morse should not have a Meitou quality weapon. It should be Masterwork III Edgewalkers class at most. Meitou quality weapons are end game and require defeating NPCs with combat skills 60+ to obtain.

The story is very good, but you end up with a lot of mid to late game stuff, which you can keep or sell off for a considerable profit and relatively low effort.


Thank you for all of the suggestions, they're very good!

For the NPCs having high level gear, I can easily change that, which I will do in a future update (pretty soon I'll release an update which will fix this and a few other things, I'm going to rewrite some of the dialogues to get rid of the excessive ... ellipses everywhere lol)

For the Adv. First Aid / Robotics Kits, that was mostly accidental it seems, I meant for them to only have light bandages and such. Thank for you letting me know! :cactusrum:

For Morse, the reason for his Meitou is a story element. If you ask Morse about his Sword, he may be able to further elaborate. The description text on the sword itself also might highlight additional information. (I did consider a Edgewalker originally, but I wanted his sword to be truly unique. The "Meitou" grade is really only in name, in FCS I made an entirely new weapon grade only for this sword, so it's easier to balance and such. I'll try and lower the overall stats of the sword to not make it as strong) :beeped:

The prices of things are somewhat more balanced in using my "Roleplaying" collection as well (as well as unique looks for all of the NPCs). But, I will lower the actual quality so it's not just free money.





Thank you for letting me know you like the story as well, as an amateur writer (this was my first real release of any writing I've done lol), it means a lot that you actually like it. :2017stickycrab:
Last edited by Dr. Igor Dolvich; Jul 22, 2023 @ 2:35pm
< >
Showing 1-15 of 23 comments
Per page: 1530 50