Crusader Kings III

Crusader Kings III

Council Advisors - UPDATED
FunGaming44  [developer] Jun 20, 2023 @ 2:29am
Bugs / Issues ? Post them here
If you encounter any bugs or issues with this mod then please post them here so I can take a look. Please include as much detail about the problem and if possible an error log.
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Showing 1-15 of 29 comments
Lost Nomad Jun 23, 2023 @ 7:10am 
Your values in cac_scale_values_00.txt and your triggers in cac_triggers_01.txt do not handle the lifestyle traits blademaster, hunter and mystic properly so do not work and are filling the error log with noise.

Check you error log for details and I have to say you really should have checked your error log before releasing, there's no way you don't get these errors if you run the mod.
FunGaming44  [developer] Jun 23, 2023 @ 12:14pm 
Originally posted by Lost Nomad:
Your values in cac_scale_values_00.txt and your triggers in cac_triggers_01.txt do not handle the lifestyle traits blademaster, hunter and mystic properly so do not work and are filling the error log with noise.

Check you error log for details and I have to say you really should have checked your error log before releasing, there's no way you don't get these errors if you run the mod.
Fixed that, thanks for letting me know I did had it fixed already but forgot to add the updated files. My Mistake.
Emperor Nuclear Jun 27, 2023 @ 2:35pm 
At first it seemed like the mod wasn't save game compatible. I did some messing around and the mod can be used in current saves, you'll just have to character switch to a new character (whether that means get yourself killed or switch through the menu while the game is running). Not really versed in modding CK3 but maybe if there's a way to "refresh" the characters while running the game it could fix the issue.
Emperor Nuclear Jun 27, 2023 @ 2:37pm 
Maybe through a hidden event which can be launched from the decisions menu and that doesn't notify the player at all, give a custom made title and take it away to do the refresh.
FunGaming44  [developer] Jun 27, 2023 @ 2:40pm 
Already explained in the description, if you gain a new title then it also refreshes. But switching characters is good to know then people can make easy use of my switch character mod which is Iron Man and Achievements compatible
Diddles Jul 5, 2023 @ 10:40am 
I can't seem to make anybody a councillor, it opens the adviser window and its title is in the middle of an empty window.
FunGaming44  [developer] Jul 5, 2023 @ 2:58pm 
obviously your having a mod conflict
Diddles Jul 7, 2023 @ 5:22am 
What mod would conflict with yours, you said it was compatible with everything. Would it be court position mods?
FunGaming44  [developer] Jul 7, 2023 @ 2:14pm 
I have no idea, only thing I could think of is a mod that changes the council or add new council members but yeah it is compatible with pretty much everything but I gues there is always 1 that sticks out and gues you are one that has it but honestly no idea what it can be. My suggestion is turn them all off and turn them back on 1 at a time to see which one is the problem
Mangalloy Mar 21, 2024 @ 2:42pm 
May have found an issue. I believe that this mod adds about 20,000 characters at the start of the game. They are probably the advisors for the AI(?). Since the vanilla game starts with about 25,000 characters, this could significantly lower performance. I'll have to test some more, but just a heads up.
Mangalloy Mar 21, 2024 @ 2:48pm 
Yeah. This mod raises the number of living characters at the start to about 45,000, which is pretty high and will slow down the game from the start.
Mangalloy Mar 21, 2024 @ 2:50pm 
I checked by pressing 'C' to search for characters and read the total amount of living characters on the world map.
FunGaming44  [developer] Mar 21, 2024 @ 3:19pm 
This mod does not add any characters at all and I mean really none
Mangalloy Mar 22, 2024 @ 3:08am 
Still weird. I tested without any other mods and started in 867. Like I said it shows 50k with character search while in vanilla it normally shows 20-25k.
Harry the Unlucky Apr 26, 2024 @ 1:48pm 
gui/council_advisors_mod.gui:1299 - 'tooltip_enabled' is not a valid widget/type/property
Unlocalized text '1' at gui/council_advisors_mod.gui:652, either localize it or use the raw_text property instead of text

Those are the two I got in the error log based on your mod.
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