Crusader Kings III

Crusader Kings III

Daddy Pika's Cheat Menu Fix
 This topic has been pinned, so it's probably important
Lithane  [developer] May 23, 2023 @ 4:48am
Bug Reports
Please leave any bug reports here, with a brief description of what you were doing, what you expected to happen, and what went wrong. Thanks for the help.
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Showing 1-15 of 28 comments
Alpay May 25, 2023 @ 11:31am 
External download link please.
MsL229 May 27, 2023 @ 7:00am 
Hello, just wanted to report lack of localisation for viking trait in the menu, as in, menu name being viking_trait
Lithane  [developer] May 27, 2023 @ 7:04am 
Gotcha, should be an easy fix, thanks for the heads up.

edit:It's fixed on my end, will be in the next update I push, sometime later today most likely.
Last edited by Lithane; May 27, 2023 @ 8:11am
YCoeusZ Jun 9, 2023 @ 8:51pm 
Change to primogeniture no longer work as the game periodically check the era of the culture and remove the law if the era does not match.
YCoeusZ Jun 9, 2023 @ 8:56pm 
To my knowledge this could be fixed by changing the "can_keep" in laws into "always=yes"
Lithane  [developer] Jun 10, 2023 @ 3:14am 
Originally posted by YCoeusZ:
To my knowledge this could be fixed by changing the "can_keep" in laws into "always=yes"
I'll look into it.
Lithane  [developer] Jun 10, 2023 @ 4:59am 
Originally posted by YCoeusZ:
Change to primogeniture no longer work as the game periodically check the era of the culture and remove the law if the era does not match.
It's working as intended as far as I can tell. Started a new game, changed the law, it stuck. When are you losing it? The way it works now, the cheat gives you the innovation that is required for primogeniture, so it shouldn't revert the change.
YCoeusZ Jun 10, 2023 @ 10:40am 
I am losing it every around 15th each month.
If one looks into "00_succession_laws.txt" one can see that under for instance "single_heir_succession_law", there is "can_keep={...}";

The info in "can_keep" limits if the law can be kept. Especially, I believe "can_keep_single_heir_succession_law_trigger" is a new trigger added after 1.7.
As my character was feudal independent, I believe the issue comes with this trigger.

This trigger is located in "00_laws_triggers.txt" under "scripted_triggers", I could not see why this it actually breaks it by reading said document as it really only required the government is feudal or clan, and the innovation is activated.

I tried to add a self-made mod that replace everything in "can_keep" into "always=yes" and fixed the issue. So I am at least confident that the issue is caused by what is going on in "can_keep".
Lithane  [developer] Jun 10, 2023 @ 1:55pm 
Originally posted by YCoeusZ:
I am losing it every around 15th each month.

Thanks for the info.
Lithane  [developer] Jun 11, 2023 @ 5:45am 
Originally posted by YCoeusZ:
I am losing it every around 15th each month.

I'm never losing it, are you using any other mods? Does this happen with every nation you're playing as, or specific ones?
Last edited by Lithane; Jun 11, 2023 @ 5:45am
YCoeusZ Jun 15, 2023 @ 4:07pm 
hmmm, I am using oriental empire, considering you are not lossing it, it might be oriental empire fking around.
Lithane  [developer] Jun 15, 2023 @ 5:09pm 
Originally posted by YCoeusZ:
hmmm, I am using oriental empire, considering you are not lossing it, it might be oriental empire fking around.
Maybe? But it's odd that you changing that vanilla file would fix the problem.
YCoeusZ Jun 18, 2023 @ 12:28pm 
It indeed is confusing; Well, it work then it works then.
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