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edit:It's fixed on my end, will be in the next update I push, sometime later today most likely.
If one looks into "00_succession_laws.txt" one can see that under for instance "single_heir_succession_law", there is "can_keep={...}";
The info in "can_keep" limits if the law can be kept. Especially, I believe "can_keep_single_heir_succession_law_trigger" is a new trigger added after 1.7.
As my character was feudal independent, I believe the issue comes with this trigger.
This trigger is located in "00_laws_triggers.txt" under "scripted_triggers", I could not see why this it actually breaks it by reading said document as it really only required the government is feudal or clan, and the innovation is activated.
I tried to add a self-made mod that replace everything in "can_keep" into "always=yes" and fixed the issue. So I am at least confident that the issue is caused by what is going on in "can_keep".
Thanks for the info.
I'm never losing it, are you using any other mods? Does this happen with every nation you're playing as, or specific ones?