People Playground

People Playground

Mutation Syringe
Liquids and contamination
I know it's a very strange name, but you'll figure it out soon.
On the Sea map, I started experimenting with the mod. After spawning several major sera (mutation termination, treatment, mutation completion) I decided to spawn a few other mutations like a whale, a mermaid, and a couple of other sea creatures. I accidentally broke one of these in the water, but then I scored and continued the experiments. After a couple of minutes, when there were already a couple of NPCs in the water, the rest of the non-mutated dummies standing on the ground a couple of meters from the water began to transform. After a few minutes and respawns, the other NPCs continued to mutate. The most interesting thing is that they mutated into those mutants whose serums I didn't even add, such as giraffe and centaur, and mutated only next to/in water. The clean debris button did not help, only after the map was completely cleared, the mutants stopped appearing automatically. Of the mods that change the physics of water/gas, I have only Liquid Logic. Is this how it should be, or is it a bug?