Garry's Mod

Garry's Mod

Pizza Tower Movement
Accuracy Nitpicks (stay civil plz)
I'm just posting this to have an dedicated discussion on missing features & input tweaks, whether the dev adds them or not is up to them.
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Showing 1-15 of 26 comments
V2 May 6, 2023 @ 4:16pm 
mach 2 looks like a shoulder bash instead of a headbutt (like how sonic would run0 and you cant super jump cancel into a wall jump
Fishermann May 6, 2023 @ 9:53pm 
some nitpicks:
1.) You can super jump in mach 1, it should be mach 2
2.) you cant initiate a wall climb by jumping onto a wall
3.)No long jump....
koishi komeiji May 7, 2023 @ 6:31am 
the walk is way too fast.....
liampy May 7, 2023 @ 8:26am 
Mach 1 and 2 have pretty nice anims, but Mach 3 and 4 should have custom animations. Along with the grab dash and ground pound.

And yes, there ARE 4 mach levels. That's what they're called in the files. (Mach 4 is max speed)
V2 May 7, 2023 @ 9:31am 
Originally posted by Liam P.:
Mach 1 and 2 have pretty nice anims, but Mach 3 and 4 should have custom animations. Along with the grab dash and ground pound.

And yes, there ARE 4 mach levels. That's what they're called in the files. (Mach 4 is max speed)
ah yes which side are you neutral in this mach 3 is max speed or mach 4 is max speed
(im neutral)
SeasonAce May 7, 2023 @ 3:29pm 
Originally posted by Peppino Spaghetti:
Originally posted by Liam P.:
Mach 1 and 2 have pretty nice anims, but Mach 3 and 4 should have custom animations. Along with the grab dash and ground pound.

And yes, there ARE 4 mach levels. That's what they're called in the files. (Mach 4 is max speed)
ah yes which side are you neutral in this mach 3 is max speed or mach 4 is max speed
(im neutral)
I thought walking was "Mach 0."
liampy May 8, 2023 @ 12:14pm 
Originally posted by SeasonAce:
Originally posted by Peppino Spaghetti:
ah yes which side are you neutral in this mach 3 is max speed or mach 4 is max speed
(im neutral)
I thought walking was "Mach 0."
Walking is Mach 1.
liampy May 8, 2023 @ 12:15pm 
Originally posted by Peppino Spaghetti:
Originally posted by Liam P.:
Mach 1 and 2 have pretty nice anims, but Mach 3 and 4 should have custom animations. Along with the grab dash and ground pound.

And yes, there ARE 4 mach levels. That's what they're called in the files. (Mach 4 is max speed)
ah yes which side are you neutral in this mach 3 is max speed or mach 4 is max speed
(im neutral)
Mach 4 is MAX max, but Mach 3 is when you're able to break blocks and superjump yes.
Mach 4 should use the fast zombie run animation and when in mach 3 and 4 there should be a small fire effect in front of the player
V2 May 9, 2023 @ 12:44pm 
Originally posted by AtaKanK4467:
Mach 4 should use the fast zombie run animation and when in mach 3 and 4 there should be a small fire effect in front of the player
Temy said "the mach 4 animation was fast zambie but he tried it with eppino pm and he said it was T O G O O F Y A H H
Talking Flower  [developer] May 10, 2023 @ 10:38pm 
I would love to do custom animations but unfortunately I don't really know how to use DynaBase (believe me, I have tried) and I'm not aware of any other way to do it. The only way to do it is to manually set the orientation of the bones and that is absurdly inefficient if I'm not just doing one pose (see the latest update's new Body Slam animation, which I did use this method for.)
Last edited by Talking Flower; May 10, 2023 @ 10:38pm
Combine Elite May 11, 2023 @ 6:35am 
you should make the yellow shield thing when you enter mach 3 or 4
PoofBall May 25, 2023 @ 6:40am 
Originally posted by Fishermann:
some nitpicks:
1.) You can super jump in mach 1, it should be mach 2
2.) you cant initiate a wall climb by jumping onto a wall
3.)No long jump....
dude you can only superjump at mach 3 ive tested this in PT and no its only avaliable in mach 3 and 4
PoofBall May 25, 2023 @ 6:51am 
also also you can initaite in a mach 3 by doing a grab and the donw key at the same time or in this case left click+crtl at same time mach 3
Heya. So Temy, I would like to suggest you to move the Super Jump and rolling to Mach 2 (Mach 3 in dev builds of Pizza Tower, moved to Mach 2 in the final game) and above. The Speed buildup phase (Mach 1 in Pizza Tower's dev builds) shouldn't have access to wall-climbing, the wall-climbing ability should be moved to Mach 1 (Mach 2 in Pizza Tower's dev builds). Also please add the Dive and Dive Drop moves, these moves can be accessed by pressing crouch while dashing with Mach 2/3 speed and above.

As stated on the Pizza Tower wiki:

Mach 1:
* Peppino starts to run at a moderate pace after a short dash.
* Peppino can stun enemies by bumping into them.
* Peppino can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
* Upon impact with a wall, he temporarily stops.

Mach 2:
* Peppino starts dashing at an insane rate, accompanied with an equally insane expression.
At this point, Peppino's velocity is high enough that he is competing with air friction, causing the air to emit sound and a shock layer to form in front of him.
* This speed has the same qualities as Mach 1, as well as the following:
* Enemies scream in shock and fear when Peppino approaches them, letting him bust through defenses like Forknight's fork.
* Peppino can break metal boxes.
* Peppino can initiate a super jump by pressing up while dashing.
* Attempting to turn around in this stage will result in Peppino "drifting", in which he takes slightly longer to change directions, but preserves his dash momentum.
* Jumping off a wall results in Peppino moving back to Mach 1.
* Upon impact with a wall, he is knocked back.

Mach 3:
* Activated when the player is at Mach 2 and holds the directional pad/joystick in the direction Peppino is running for several seconds.
* Mechanics remain the same, with the only differences being a different animation and significantly increased velocity.
* Drifting at Mach 3 will bring him back to Mach 2.

Dive
Pressing down while dashing in the air while Mach Running will cause Peppino to dive downwards at a diagonal angle.

Dive Drop
Pressing jump while diving will cause Peppino to do a fast ground pound move, similar to the Body Slam. It is much faster than the normal slam, but is very situational and mostly for speeding through levels.
Last edited by Shadow_The_Worm | Titan.TF; May 29, 2023 @ 11:00pm
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