Garry's Mod

Garry's Mod

Modest Map Manipulator
 This topic has been pinned, so it's probably important
lime  [developer] Apr 23, 2023 @ 8:20pm
Issues
There won't be any of these, right?
Post your Lua errors or other problems here.
Last edited by lime; Jun 15, 2024 @ 8:13am
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Showing 1-15 of 78 comments
Bamheadshotbk Apr 28, 2023 @ 8:51am 
The save command has suddenly stopped functioning, not sure if I did something. Isn't spitting an error or anything. It's like it's just gone.

Unknown command: mmm_cl_autosave

Edit: I lied
[Modest Map Manipulator] lua/autorun/sh/states.lua:298: attempt to index local 'menu' (a nil value)
1. Filter - lua/autorun/sh/states.lua:298
2. GetEntityStates - lua/autorun/sv/entity.lua:173
3. GetEntityData - lua/autorun/sv/entity.lua:63
4. SaveMapData - lua/autorun/sv/entity.lua:258
5. unknown - lua/autorun/sv/entity.lua:330
6. unknown - lua/includes/modules/concommand.lua:54
Last edited by Bamheadshotbk; Apr 28, 2023 @ 8:52am
lime  [developer] Apr 28, 2023 @ 8:57am 
Toolgun had an outdated ConVar. Fixed in the next update.
I see your error and just fixed it. Updating very soon.
Last edited by lime; Apr 28, 2023 @ 9:00am
Floppicus 🎃 Apr 29, 2023 @ 2:13am 
when i press Clear Constraints on some entity from mod it gives me error OR if i press Nudge in physics it gives same error AND also when i press Break it gives me error, here it is:
[Modest Map Manipulator] lua/includes/extensions/net.lua:189: net.ReadType: Couldn't read type 69
1. error - [C]:-1
2. ReadType - lua/includes/extensions/net.lua:189
3. ReadTable - lua/includes/extensions/net.lua:129
4. func - lua/autorun/sh/actions.lua:333
5. unknown - lua/includes/extensions/net.lua:33
Last edited by Floppicus 🎃; Apr 29, 2023 @ 2:18am
lime  [developer] Apr 29, 2023 @ 8:02am 
Pushed an update that should fix the issue. BTW what mod is that? Weird that it only happens for that mod.
Floppicus 🎃 Apr 29, 2023 @ 8:15am 
a lot of mods
Floppicus 🎃 Apr 29, 2023 @ 8:15am 
but not every
OperovPucciniov Apr 29, 2023 @ 6:19pm 
i spawned 2 doors and they "dont exist" but have collision and are visible. they just wont work and delete
lime  [developer] Apr 29, 2023 @ 6:27pm 
I'm not sure what you mean by "don't exist". You can't target them? How are they supposed to work? What kind of doors are they?
Floppicus 🎃 Apr 30, 2023 @ 12:36am 
with some mod for doors
>KB> >KEKSQUAD May 16, 2023 @ 8:12pm 
Hey so I found out a weird glitch that prevents players from consuming kits, vials, and batteries on my server with +USE when this addon is installed. Hooks used to facilitate their consumption and pickup are Think and AllowPlayerPickup.
lime  [developer] May 17, 2023 @ 7:10am 
The only thing I block the USE key for is if you're actively using the Grabber tool, clientside. Code is never active otherwise. Most likely a bug with another addon but I'll check it out anyway.
>KB> >KEKSQUAD May 21, 2023 @ 4:56am 
Okay so I found out your addon wasn't the culprit, and also figured out another solution for the aforementioned issue anyway. There is, however, another issue or limitation I've come across while trying to get rid of func_physboxes and they don't seem to be going away even after a save and map reboot.
lime  [developer] May 21, 2023 @ 9:01am 
I was able to auto-delete a func_physbox on ttt_amsterville. I did have to turn off Editor Mode, which prevents the data file from being loaded on map start. You can see if it's enabled at the top right. If that is not your problem then you can try copying the name of the physbox and adding it to the blacklist.
>KB> >KEKSQUAD May 21, 2023 @ 8:21pm 
Okay so I made sure editor mode was off, and the physbox name is in the blacklist, yet it still keeps respawning after a save and map reboot.
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