Stellaris

Stellaris

The Zenith of Fallen Empires 4.0 NOT UP TO DATE
 This topic has been pinned, so it's probably important
Kolyn  [developer] Apr 6, 2023 @ 9:05am
Bug Report
So, you have encountered an issue. It would probably be a good idea to make sure that it is in fact a ZoFE issue first, because sometimes there are mods that do similar things, or mods can interact in unexpected ways. Before sending any bug reports, please take a look at the Limitations and FAQs thread.




Please provide plenty of detail about your issue, namely:

1) Vanilla Mode/Sandbox Mode

2) What are the issues you experienced specifically and how can it be reproduced?

3) What other mods are you using? Please provide details.

4) Screenshot? Save Game (ZoFE + vanilla only)?
Last edited by Kolyn; Apr 6, 2023 @ 9:07am
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Showing 1-15 of 75 comments
Anime Jesus Apr 8, 2023 @ 11:43am 
How about letting me finish my game? Probably just gonna quit the game now since it was meant to be my last Stellaris game with the boys before taking a break. But you certainly helped me quit a lot earlier! All those hours of play with friends are locked for now. Anyway, ignore all my other comments because who gives a ♥♥♥♥ and if i do play i'll be damn sure to not have zenith downloaded at all next time.

Maybe I'll try 4.0 someday but definitely not now or maybe ever.

The only bugs are the removal of essential mods from people who liked it.
Kolyn  [developer] Apr 8, 2023 @ 5:03pm 
Originally posted by Chromis:
How about letting me finish my game? Probably just gonna quit the game now since it was meant to be my last Stellaris game with the boys before taking a break. But you certainly helped me quit a lot earlier! All those hours of play with friends are locked for now. Anyway, ignore all my other comments because who gives a ♥♥♥♥ and if i do play i'll be damn sure to not have zenith downloaded at all next time.

Maybe I'll try 4.0 someday but definitely not now or maybe ever.

The only bugs are the removal of essential mods from people who liked it.

They haven't been removed. They are actually still available to those who already have them installed.
Anime Jesus Apr 8, 2023 @ 6:02pm 
How about leaving them where it is instead of removing them? If I knew of their removal I would have never installed them.
Kolyn  [developer] Apr 9, 2023 @ 2:35am 
Originally posted by Chromis:
How about leaving them where it is instead of removing them? If I knew of their removal I would have never installed them.

Like I said in my previous post. They haven't been removed, and in fact they are in a very safe place that new people wouldn't just subscribe to them and bombard me with bug reports about trying to play them with 4.0.
Bedge Apr 9, 2023 @ 9:04am 
very strange bug, when I'm progressing through the ascension event and being awarded the technologies, they don't appear in my tech deck.
Last edited by Bedge; Apr 9, 2023 @ 3:38pm
Kolyn  [developer] Apr 9, 2023 @ 10:53am 
Originally posted by Crescidious:
very strange bug, when I'm progressing through the ascension event and being awarded the technologies, they don't appear in my tech deck. Only mod I'm using which adds content is this one...

Are you using an old save or a new save? Also, please provide the information from the original post if you can.
Last edited by Kolyn; Apr 9, 2023 @ 10:55am
ShadowSwan115 Apr 9, 2023 @ 12:19pm 
Punitive Sanctions in the Affairs office checks if you are inferior or less, but the wording implies that it should be checking that you aren't inferior or less.
"This is only an option to empires with economies smaller than our own"
I. E. You can only sanction empires with stronger economy, when the text implies the opposite.
Bedge Apr 9, 2023 @ 3:38pm 
@Kolyn

1) Vanilla Mode, new save

2) Ascendancy situation not actually giving awarded technologies to tech deck

3) Ariphaos Unofficial Patch
Gray Tempest Shipset
Solar Storm
Great Khan Expanded
Realistic Pirates
A Deadly Tempest
Megastructure Remover
Music Pack
Silence, Primitives
StellarStellaris
Names for Primitive Planets
Light Borders
Project Xenotype: Lite (Ironman)
Shut Up, We Don't Care [FP Takeover Edition]
StopSpam
Better Ship Icons
No Default Paradox Species - Ironman
Dynamic Political Events
UIOD
UIOD + SpeedDial
Ascension Perks slot expand
16 Building Slots
UIOD Larger Leftbar
UIOD Extended Topbar
UIOD Tiny Outliner
Tiny Megastructures
Tiny Planetary Construction Panel
Tiny Starbase Modules and Buildings
New Galactic System - Ever Universe's Version
Galactic Imperium Unification, and more Emperor & Custodian Resolutions
StarNet AI
The Zenith of Fallen Empires 4.0
The Merger of Rules
Universal Modifier Patch
Universal Resource Patch
Zoonotic Plague Fix
Last edited by Bedge; Apr 9, 2023 @ 3:42pm
Kolyn  [developer] Apr 9, 2023 @ 6:52pm 
Originally posted by ShadowSwan115:
Punitive Sanctions in the Affairs office checks if you are inferior or less, but the wording implies that it should be checking that you aren't inferior or less.
"This is only an option to empires with economies smaller than our own"
I. E. You can only sanction empires with stronger economy, when the text implies the opposite.

Thanks, I'll look into it.
Kolyn  [developer] Apr 9, 2023 @ 7:42pm 
Originally posted by Crescidious:
@Kolyn

1) Vanilla Mode, new save

2) Ascendancy situation not actually giving awarded technologies to tech deck

3) Ariphaos Unofficial Patch
Gray Tempest Shipset
Solar Storm
Great Khan Expanded
Realistic Pirates
A Deadly Tempest
Megastructure Remover
Music Pack
Silence, Primitives
StellarStellaris
Names for Primitive Planets
Light Borders
Project Xenotype: Lite (Ironman)
Shut Up, We Don't Care [FP Takeover Edition]
StopSpam
Better Ship Icons
No Default Paradox Species - Ironman
Dynamic Political Events
UIOD
UIOD + SpeedDial
Ascension Perks slot expand
16 Building Slots
UIOD Larger Leftbar
UIOD Extended Topbar
UIOD Tiny Outliner
Tiny Megastructures
Tiny Planetary Construction Panel
Tiny Starbase Modules and Buildings
New Galactic System - Ever Universe's Version
Galactic Imperium Unification, and more Emperor & Custodian Resolutions
StarNet AI
The Zenith of Fallen Empires 4.0
The Merger of Rules
Universal Modifier Patch
Universal Resource Patch
Zoonotic Plague Fix

That's rather odd. I haven't been able to reproduce this issue on my end from just using vanilla mode. But I am working on a patch that is fixing other problems. Let's see if the next patch will make a difference.
augarit1 Apr 11, 2023 @ 2:24am 
1. Bug occured both in vanilla and sandbox mode
2.Ascension via the perk doesnt work properly in the sense that the events in it dont give all techs to research deck. Specifically in my case its missing Battlecruisers which in turn according to mod files prevents me from researching Titans and basically everything that battlecruisers are a prerequisite for

3.UI Overhaul Dynamic
Bigger Planet View - Building Box Dirty Fix
UI Overhaul Dynamic Ascension Slots
UI Overhaul Dynamic More Tradition Categories (64)
Tiny Outliner v2
Zofe v.4.0
Zofe 4.0 Sandbox
No limitations - Megastructures
PJs :: Common
PJs :: Custom Leaders
66 Building Slots
Unlimited Precursors
Human Diplomacy
Galactic Ambitions
Ancient Empire 1.7
Solarpunk
Stellar Legions
Stellar Legions - Base Species Patch
More Precursors
Galactic Politics
Pops give build speed
Resolutions Expanded
Main re-Balancing mod 3.7
MSI Origin, Portrait, Room and Ships
Additional Ascension Perk
Universal Resource Patch 2.4+
Universal Modifier Patch 3.7
Merger of Rules 3.7
Kolyn  [developer] Apr 11, 2023 @ 6:28am 
Originally posted by augarit1:
1. Bug occured both in vanilla and sandbox mode
2.Ascension via the perk doesnt work properly in the sense that the events in it dont give all techs to research deck. Specifically in my case its missing Battlecruisers which in turn according to mod files prevents me from researching Titans and basically everything that battlecruisers are a prerequisite for

3.UI Overhaul Dynamic
Bigger Planet View - Building Box Dirty Fix
UI Overhaul Dynamic Ascension Slots
UI Overhaul Dynamic More Tradition Categories (64)
Tiny Outliner v2
Zofe v.4.0
Zofe 4.0 Sandbox
No limitations - Megastructures
PJs :: Common
PJs :: Custom Leaders
66 Building Slots
Unlimited Precursors
Human Diplomacy
Galactic Ambitions
Ancient Empire 1.7
Solarpunk
Stellar Legions
Stellar Legions - Base Species Patch
More Precursors
Galactic Politics
Pops give build speed
Resolutions Expanded
Main re-Balancing mod 3.7
MSI Origin, Portrait, Room and Ships
Additional Ascension Perk
Universal Resource Patch 2.4+
Universal Modifier Patch 3.7
Merger of Rules 3.7

4.0.1 has been released which hopefully addresses the issues. Thanks for reporting.
CrUsHeR Apr 13, 2023 @ 4:54pm 
Ship Designer:

> Clicking "Auto-Complete" on an Escort with a Torpedo Computer always replaces this component with a Line Computer

> Dark Energy Thrusters are not replacing Dark Matter Thrusters via "Auto-Complete"

> Dark Energy Jump Drives are not replacing regular Jump Drives via "Auto-Complete"



Mods - human portraits remastered / known precursor / no clustered starts
Last edited by CrUsHeR; Apr 13, 2023 @ 4:58pm
CrUsHeR Apr 14, 2023 @ 2:54pm 
Special Projects:

> Infinity Decoder / Encoder have the same name in the special projects (actual components are fine)

> Completed Lost Technology Projects are never removed from the list, nor indicate they are completed
CrUsHeR Apr 15, 2023 @ 3:26am 
Playing with the Sandbox mod installed, but Sandbox Mode disabled in game setup:


> Releasing a vassal after the ascension situation completes - seems like the vassal is unable to construct any buildings or districts.

I gave him 30k of every resource, yet after more than 50 years, he didn't construct anything except starbases. Only mass unemployment on all colonies.

Even released him from being a vassal, still no buildings.



That was with the Ringworld Empire origin. Fanatic Materialist Megacorp
Last edited by CrUsHeR; Apr 15, 2023 @ 3:40am
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