太吾绘卷 The Scroll Of Taiwu

太吾绘卷 The Scroll Of Taiwu

洞察(非原作者)
发射的熟鸡蛋  [developer] Jul 8, 2023 @ 8:34pm
BUG反馈
贴出红字内容,最好加上使用场景
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Showing 1-13 of 13 comments
745472638 Aug 2, 2023 @ 8:39am 
大佬,刚更新的少林功法,装备无色禅功后定力会额外增加动心/守心,不再是简单的定力/2了
Last edited by 745472638; Aug 2, 2023 @ 8:41am
聿🍥⚓ Nov 22, 2023 @ 9:45am 
红字:
MissingMethodException: bool GameData.Utilities.ArrayExtensions.Exist(sbyte[],sbyte) at (wrapper dynamic-method) UI_Combat.DMD<UI_Combat::UpdateDataCompare>(UI_Combat) at UI_Combat.OnNotifyGameData (System.Collections.Generic.List`1[T] notifications) [0x0085c] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\Combat\UI_Combat.cs:1944 at GameData.GameDataBridge.GameDataBridge.ProcessNotifications () [0x0029a] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:446 at GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter.Update () [0x00039] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:40

版本:正式分支 0.0.67.56
表现为:释放功法成功后,命中面板不显示,已释放的功法进度条不消失。
推测是功法命中的部分出了问题。
发射的熟鸡蛋  [developer] Nov 24, 2023 @ 3:49am 
稳定出?24日两个版本没复现
数值bug:空桑派——蛟蛰四法,对御体的加成算法有问题
Duma Jan 9, 2024 @ 6:38am 
数值bug, 正练-七琴曲 , 我方效果,动心数值 有问题
Jaho Mar 7, 2024 @ 8:07am 
数值BUG
动心
无色禅功的“精纯加成”偏少:201定力2精纯 按照wiki公式提供数值应该为:201*2/6=67 显示只有48
守心
璇女音乐(MP3)错误的增加守心加值:开启的歌曲有(太吾村*前世*浮世【60动心守心】璇女*明月舒光【20动心】荆南*楚水吟【10动心 10 守心】)显示的守心加成也有90 数值错误
Last edited by Jaho; Mar 7, 2024 @ 8:07am
Genie独孤 Apr 21, 2024 @ 5:44am 
红字:
2024-04-21 20:40:22.2525|ERROR|Main|GameData.Program|System.Exception: Loading - 洞察(非原作者)
HarmonyLib.HarmonyException: IL Compile Error (unknown location)
---> HarmonyLib.HarmonyException: IL Compile Error (unknown location)
---> HarmonyLib.HarmonyException: IL Compile Error (unknown location)
---> System.Exception: Parameter "attacker" not found in method void GameData.Domains.Combat.CombatDomain::CalcAttackSkillDataCompare(GameData.Domains.Combat.CombatContext context)
at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter(MethodInfo patch, Boolean allowFirsParamPassthrough, VariableDefinition& tmpObjectVar, List`1& tmpBoxVars)
at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes(Label returnLabel, Boolean emitResultStore)
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl()
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl()
at HarmonyLib.Public.Patching.HarmonyManipulator.Process(ILContext ilContext, MethodBase originalMethod)
at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate(MethodBase original, PatchInfo patchInfo, ILContext ctx)
at HarmonyLib.Public.Patching.HarmonyManipulator.Manipulate(MethodBase original, ILContext ctx)
at HarmonyLib.Public.Patching.ManagedMethodPatcher.Manipulator(ILContext ctx)
at MonoMod.Cil.ILContext.Invoke(Manipulator manip)
at MonoMod.RuntimeDetour.ILHook.Context.InvokeManipulator(MethodDefinition def, Manipulator cb)
at DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(Context this)
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh(Object self)
at MonoMod.RuntimeDetour.ILHook.Apply()
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo(MethodBase replacement)
--- End of inner exception stack trace ---
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo(MethodBase replacement)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.Harmony.PatchAll(Type type)
at HarmonyLib.Harmony.CreateAndPatchAll(Type type, String harmonyInstanceId)
at EffectInfo.EffectInfoBackend.Initialize() in C:\Code\TaiwuModify\MyTaiwuCode\Taiwu_EffectInfo\EffectInfoBackend\Main.cs:line 56
at TaiwuModdingLib.Core.Plugin.PluginHelper.LoadPlugin(String directoryPath, String dllName, String modIdStr)
at GameData.Domains.Mod.ModDomain.LoadMod(ModInfo modInfo) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 131
at GameData.Domains.Mod.ModDomain.LoadAllMods(ModInfoList modInfoList) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 57
at GameData.Domains.Mod.ModDomain.LoadAllMods(ModInfoList modInfoList) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 64
at GameData.GameDataBridge.GameDataBridge.InitializeGameDataModule() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 215
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 127
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 70
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:30)

使用场景:MOD管理器勾选,重启直接卡90%进度条报错
发射的熟鸡蛋  [developer] Apr 21, 2024 @ 7:30am 
重新订阅一下MOD到最新
Genie独孤 Apr 21, 2024 @ 8:22pm 
Originally posted by 发射的熟鸡蛋:
重新订阅一下MOD到最新

好啦:lunar2019laughingpig:,MOD更新不会覆盖老版本吗,为什么要重订才生效呢
发射的熟鸡蛋  [developer] Apr 22, 2024 @ 5:50am 
Originally posted by Genie独孤:
Originally posted by 发射的熟鸡蛋:
重新订阅一下MOD到最新

好啦:lunar2019laughingpig:,MOD更新不会覆盖老版本吗,为什么要重订才生效呢
不好说,可能一时网不好就没更到最新,重订肯定是最新的
SHUPER2 May 5 @ 6:37am 
0.0.76.33 2025-05-05 21:33:31.9346|ERROR|Main|GameData.Program|System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'GameData.Combat.Math.CValuePercent' from assembly 'GameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at EffectInfo.EffectInfoBackend.GetSecondaryAttributeInfoImplement(Int32 target_value, String save_key, Int16 diffcult_factor, UInt16 fieldId, ECharacterPropertyReferencedType propertyType, Boolean canAdd, Boolean canReduce, CharacterDomain __instance, Character character) at EffectInfo.EffectInfoBackend.GetMoveSpeedInfo(CharacterDomain __instance, Character character) in C:\Code\TaiwuModify\MyTaiwuCode\Taiwu_EffectInfo\EffectInfoBackend\Main.cs:line 1775 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at EffectInfo.EffectInfoBackend.GetGroupCharDisplayDataListPrePatch(CharacterDomain __instance, List`1 charIdList) in C:\Code\TaiwuModify\MyTaiwuCode\Taiwu_EffectInfo\EffectInfoBackend\Main.cs:line 1986 at DMD<GameData.Domains.Character.CharacterDomain::GetGroupCharDisplayDataList>(CharacterDomain this, DataContext context, List`1 charIdList) at GameData.Domains.Character.CharacterDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\CharacterDomain_Interface.cs:line 1670 at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context) at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 259 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 136 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 74 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:604) GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:37) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 604)

今天更新之后发现mod自动给禁用了,重新启用之后就得到了这个
我玩的正式分支,之前的版本都是正常的
发射的熟鸡蛋  [developer] May 6 @ 5:07am 
Originally posted by SHUPER2:
0.0.76.33 2025-05-05 21:33:31.9346|ERROR|Main|GameData.Program|System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'GameData.Combat.Math.CValuePercent' from assembly 'GameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at EffectInfo.EffectInfoBackend.GetSecondaryAttributeInfoImplement(Int32 target_value, String save_key, Int16 diffcult_factor, UInt16 fieldId, ECharacterPropertyReferencedType propertyType, Boolean canAdd, Boolean canReduce, CharacterDomain __instance, Character character) at EffectInfo.EffectInfoBackend.GetMoveSpeedInfo(CharacterDomain __instance, Character character) in C:\Code\TaiwuModify\MyTaiwuCode\Taiwu_EffectInfo\EffectInfoBackend\Main.cs:line 1775 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at EffectInfo.EffectInfoBackend.GetGroupCharDisplayDataListPrePatch(CharacterDomain __instance, List`1 charIdList) in C:\Code\TaiwuModify\MyTaiwuCode\Taiwu_EffectInfo\EffectInfoBackend\Main.cs:line 1986 at DMD<GameData.Domains.Character.CharacterDomain::GetGroupCharDisplayDataList>(CharacterDomain this, DataContext context, List`1 charIdList) at GameData.Domains.Character.CharacterDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\CharacterDomain_Interface.cs:line 1670 at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context) at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 259 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 136 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 74 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:604) GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:37) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 604)

今天更新之后发现mod自动给禁用了,重新启用之后就得到了这个
我玩的正式分支,之前的版本都是正常的
mod更新到测试分支了,等更新进正式分支
错误与异常
DLL加载失败:
在加载插件时,多次出现Fallback handler could not load library错误,提示无法加载某些DLL文件。这可能是由于插件文件损坏、路径错误或插件与游戏版本不兼容导致的。
类型加载异常:
在游戏运行过程中,出现了一个System.TypeLoadException错误,提示无法加载GameData.Combat.Math.CValuePercent类型。这可能是由于游戏数据文件损坏或插件与游戏版本不兼容导致的。
线程退出:
游戏的ReadInterProcessMessages和WriteInterProcessMessages线程正常退出,表明游戏后端数据模块与前端的通信中断。
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