Call of Duty: Black Ops III

Call of Duty: Black Ops III

Plants vs. Nazi Zombies
Possible sequel of this map
Assume if the creator want to a make sequel, hey is my ideas

Map:Ancient Egypt
Based on the same version of the world from the second game

New plants:

Bonk choy
A melee plants that punch zombies
Cost:150 sun
Price:1000 point
Damage:Lower than peashooter but attack more constantly

Bloomerang
A ranged attack plant that has a projectile that hit multiple zombies twice
Cost:175 sun
Price:3000 point
Damage:Same as peashooter

Cabbage pult
A ranged plant that attack by lobbing cabbage. While it attack slower than any straight shooting plant, it deal more damage than them
Cost:100 sun
Price:1000 point
Damage:Twice as peashooter

Blockbuster
A melee plant that can destroy tombstone instantly in its lane(Doesn't matter how far is the tombstone)
(I will explain gravestone in detail later)
Cost:200 sun
Unlocked by doing an easter egg(Explain in detail later)
Damage:Same as bonk choy
I didn't choose grave buster due to insta use plant like potato mine and cherry bomb wouldn't work

Torchwood
If placed in front of a peashooter, double the damage of the peashooter. Attack by shooting spray of flame
Cost:125 sun
Price:5000 point
Damage:Higher than peashooter but lower than cabbage pult

New powerup:

Plant food
For the next 30 seconds, all plants are boosted
Example
Sunflower produce sun twice as fast
Attacking plant attack twice as fast and stronge
Torchwood pea boost multiple increase twice (2x to 4x)

Trap:

Wallnut bowling
For the next 30 seconds, wallnuts will roll into the lanes and when a wallnut hit a zombie it will bounce to a random lane. It can also kill zombies
Basic=1 wallnut
Cone head=2 wallnut
Bucket head=3 wallnut
Ra zombie(Explain in detail later) =1 wallnut
Pharoh zombie=(Explain in detail later)=4 wallnut
Tomb raiser zombie=(Explain in detail later)=2 wallnut
Gargantuar=5 wallnut
Imp=1 wallnut
Price:1000 point
Cooldown:30 seconds

Potato mine barrage
For the next 30 seconds, 3 potato mines will spawn in the lanes randomly for every 5 seconds and a single one can kill any single zombie instally except for gargantuar which require 2
Price:1000 point
Cooldown:30 seconds

Iceberg lettuce
Freeze all zombies and stop zombies from spawning for 10 seconds
Price:1000 point
Cooldown:30 seconds

New zombies:

Ra zombie
For every 5 seconds it will steal dropped sun. You can get back the sun by killing it. Once the first one spawned is killed it will drop the sun staff which is part of a buildable(Explain in detail later). Same durable and speed as basic zombie and spawn in round 5 and beyond

Pharoh zombie
More durable than bucket head and walk slower than basic zombie. Once the sarcophagus is destroyed, he will move faster(Faster than basic). When the first one spawned is killed it will drop a part of the pack a punch machine(Explain in detail later). Spawn in round 10 and beyond

Tomb raiser zombie
Same durable and speed as conehead. For every 5 seconds it will spawn a tombstone(Explain in detail later). Once the first one is killed it will drop a bone key for opening a locked door(Explain in detail later). Spawn in round 15 and beyond

Buildable:

Craft inside of penny

Pharoh sun collector
Parts
Sun staff: Kill the first ra zombie and collect it
Sun tomb: A room in the house
Place it in the basement of the house
Collect all sun without picking it up
(Replace solar panel)

Pack a punch machine
Parts: One from killing the first pharoh zombie and the other one by shooting it down off the roof
Place it in the backyard of the house
Pack a punch your weapon

How to turn on the power:

Turn on the switch which is located in the basement of the house (No need to collect parts)

How to unlock blockbuster: Kill the first tomb raiser zombie and collect the key to unlock a locked door in the house. Once unlocked there will be a safety box which you can get blockbuster by planting bonk choy near it which is going destroy it

Tombstone:

Tombstone are obstacles that spawn in round 5 and beyond at the lanes. It can block plant attack and your path.You can't plant anything in it. You can destroy it by shooting or with the plants. It can be instantly destroyed by infinite damage weapon (AAT, wunderwaffe, thunder gun and trap) and as mention earlier blockbuster. It has the same health as cone head. When destroyed it has the chance to spawn the following things:
Weapon
Powerup
Zombie

Sandstorm:

For every 6 turns, this special round occur. There will be zombies wrap into the lanes by sand tornado. A max ammo drop when all zombies are killed

Roster:

Plants:
Sunflower, twin sunflower, peashooter, snow pea, repeater, galting pea, torchwood, bonk choy, blockbuster, bloomerang, cabbage pult and flower pot

Zombies:
Basic, cone head, bucket head, gargantuar and imp in their Ancient Egypt counterpart, ra zombie, pharoh zombie and tomb raiser zombie

Boss fight:

How to activate: Reach round 25 and unlock all plants. After that speak to crazy dave and the boss fight begin. During the boss fight seed packet have zero cool down and cost 0 sun. Zombies also don't spawn

Boss:Zombot Sphinx-inator

Attack:

Wrap
Create and send zombies out in its mouth

Missile
Destroy a plant and create two tombstones(Doesn't hurt the player) . Can be stop by infinite damage (AAT, thunder gun, wunderwaffe and trap)

Stomping and dashing
Destroy any plants that is located near it's front two legs by tapping on the ground(Can down the player if hit multiple times enough) , then step back and charge forwards, destroying all plants and zombies in two rolls (Can down the player instantly even with juggernog).
The dash can be stop by inifinte damage (AAT, wunderwaffe, thundergun and trap) while the stomp can't be stop

Changing position
Leap into a random lane

It takes up a 2 by 2 area at the right side of the lawn

Have 3 stages

Infinite damage stun it instead of hurting it(AAT, wunderwaffe, thunder gun and trap)

Health:
Stage 1
A little above 2 gargantuars
Stage 2
A little above 8 gargantuars
Stage 3
A little above 6 gargantuars

90 percent damage resistance

The player and plants can't be in the 2 end of the right side of the lawn

Once defeated, end the game

That's all. How is my ideas for the possible sequel for this custom map
I can do pirate sea later
< >
Showing 1-6 of 6 comments
SLIM MUFFINS Apr 2, 2023 @ 10:36am 
wow
Last edited by SLIM MUFFINS; Apr 2, 2023 @ 10:36am
CroweCare Apr 2, 2023 @ 4:31pm 
yeah that sounds great and all but let's be real here the game engine could barely handle this map, there is a certain entity limit and this map is already pushing it to the limit. honestly the fact that the map maker had managed to make a playable plants vs zombies in cod is absolutely mind blowing. Sorry I don't mean to shut down your idea although I do think it would be pretty fun I don't think it's very realistic. If we get a new cod with a much better engine and the same level of community creative freedom as bo3 then I'm sure we can have more advanced zombies maps
Ho Sei Myong Apr 3, 2023 @ 11:19am 
Idk how mods work but if he could make it like the entire game/waves eventually overtime (Like front yard 1-1 and then eventually resets and brings you to the roof) this could be one of the best modded zombies maps (it already is to me). Being able to play one of my favorite games as a zombies map is awesome. Ive played the first map more than a few times now. Everything looks good, textures are great, and the plants are fun to watch delete the zombies at the gate. Huge support for this map id love to see where he goes with it!
Last edited by Ho Sei Myong; Apr 3, 2023 @ 11:22am
Bullet Apr 16, 2023 @ 12:30pm 
We need the roof, night, and water sections for maps from the original game, as well as the other plants (Maybe some from PvZ 2?)

I hope there is a work around for the entity limit or at least add in the walnut and make zombies eat plants but that might make it a bit tedious if there is more lawns on a single map.
Chicklin Apr 16, 2023 @ 9:54pm 
wow
Chicklin Apr 16, 2023 @ 9:54pm 
wow:sheephappy::sheepchomp::sheephappy::sheepchomp:
< >
Showing 1-6 of 6 comments
Per page: 1530 50