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https://gist.github.com/Mattabase/1add1e93df5ca30b854e35a5a3cbfb6b
Mods: The Holy Rail (v. 0.6.2)
java.lang.ClassCastException: class theholyrailmod.theholyrail.PoweredRailObjectEntity cannot be cast to class theholyrailmod.theholyrail.StationTrackObjectEntity (theholyrailmod.theholyrail.PoweredRailObjectEntity and theholyrailmod.theholyrail.StationTrackObjectEntity are in unnamed module of loader 'app')
at theholyrailmod.theholyrail.StationTrackObject.isPowered(StationTrackObject.java:63)
at theholyrailmod.theholyrail.StationTrackObject.drawPreview(StationTrackObject.java:137)
at necesse.inventory.item.placeableItem.objectItem.ObjectItem.drawPlacePreview(ObjectItem.java:242)
at necesse.gfx.drawables.LevelDrawUtils.lambda$addHudDrawProcesses$39(LevelDrawUtils.java:520)
at necesse.gfx.drawables.LevelDrawUtils$1.draw(LevelDrawUtils.java:537)
at necesse.gfx.drawables.LevelDrawUtils.lambda$drawLastHudDrawables$64(LevelDrawUtils.java:693)
at java.base/java.util.ArrayList.forEach(Unknown Source)
at java.base/java.util.Collections$SynchronizedCollection.forEach(Unknown Source)
at necesse.gfx.drawables.LevelDrawUtils.lambda$drawLastHudDrawables$65(LevelDrawUtils.java:693)
at necesse.engine.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:105)
at necesse.engine.tickManager.Performance.record(Performance.java:10)
at necesse.gfx.drawables.LevelDrawUtils.drawLastHudDrawables(LevelDrawUtils.java:693)
at necesse.level.maps.Level.drawHud(Level.java:286)
at necesse.engine.state.MainGame.drawSceneOverlay(MainGame.java:447)
at necesse.engine.Screen$1.lambda$update$5(Screen.java:717)
at necesse.engine.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:105)
at necesse.engine.tickManager.Performance.record(Performance.java:10)
at necesse.engine.Screen$1.lambda$update$8(Screen.java:714)
at necesse.engine.tickManager.PerformanceTimerManager.recordConstantPerformance(PerformanceTimerManager.java:113)
at necesse.engine.tickManager.Performance.recordConstant(Performance.java:16)
at necesse.engine.Screen$1.update(Screen.java:702)
at necesse.engine.tickManager.TickManager.tickLogic(TickManager.java:98)
at necesse.engine.Screen.init(Screen.java:1157)
at necesse.engine.Screen.<init>(Screen.java:264)
at StartClient.main(StartClient.java:112)
Ok, this should be fixed now with the latest release.
Oh shoot that's not intended, haha. Thanks for the report, I'll work on getting it resolved as soon as I get some freetime!
Happy new year!
I hope you have had a nice holiday!
Love the concept and can't wait to make some cool automation with this and villagers working together, however i have noticed a bug with the storage cart and station tracks.
- I set up a simple loop track with a station track at each end set to "middle of line".
- I placed one storage box next to each Station track.
- Set one station track as loading with a 10 second wait.
- Set the other station track as unload and wait until cart empty.
- placed 10 logs into the chest next to the loading station track.
- placed down storage cart onto a powered rail, 5 blocks before the loading station track.
The storage cart set off and stopped for the allotted time at the loading station track, i looked into the storage box and then the storage cart and saw the 10 logs being moved across, beautiful. I ran to the other side of the loop to where the unload station track and storage box, the storage cart arrived, stopped on the station track and i saw the 10 logs unloaded into the storage box, brilliant.
This is where things got strange. I tried to move the logs into my inventory by manually clicking them and then clicking a free space in my inventory, when i did this, the logs vanished from the storage box. they weren't in my inventory or storage box, tried sorting inventories and breaking chest (in case visual error), but still nothing. After checking the storage cart (stopped running at this point to investigate) and "loading storage box a few times, they eventually appeared in the first "loading" storage box.
I changed the storage box configurations to allow logs in case this was causing an issue, broke and replaced the station tracks and the storage cart and tried again with the same set up with the same results.
I did notice that once the logs appeared in the "unloading" box, if i used shift click to quickly move 1 stack into first available inventory slot or click the "take all" button in the storage box GUI, the logs would appear in my inventory as expected, but would then disappear if i tried to move or do anything else with them. This also resulted in the logs not showing back up in the first box and essentially being deleted. Broke all boxes tracks and cart with a pick to try to recover the logs but they seemed to be deleted all together. The only thing i changed to get the deleted logs result was using shift click or the loot all button.
I hope that is enough information for you, Happy Holidays friend :)
- Plastic Penguin
Thanks!
Hi, thank you for the quick response.
I am playing Locally.
-I have also noticed that on every second visit the chest cart makes to the loading station, after it waits for the specified time, it glitches and teleports back to the unloading station.
-I have also noticed that upon placing the chest cart, it's first visit to the unloading station it looks as though it has trouble entering the station track, it stops and bumps against it for maybe 4 seconds before eventually continuing its journey.
I do have other mods installed, here is a list in case this effects anything, perhaps the issue is with another mod?
-Disenchanting (Snoobinoob)
-Xtra Recipes (ft's)
-Silk Road (Snoobinoob)
-Kotlin Provider Mod (Sparky200)
-Cooldown Tracker (Luke)
-Light Overlay (Snoobinoob)
-More Summons (FJZ_)
-Big Stack Size Mod (Xavius)
-Merge Everything (NewtonGR)
-AnotherVeinMiner - Fixed (Venelder)
-Pawnbox (Maanoo)
-Bunk Beds (Snoobinoob)
(and of course, The Holy Grail (: )
I'm testing my mod underground, though. Is your track built on the surface map? Maybe that has something to do with it. If so, I'll build another test track on the surface.
Yep, it was above ground.
Edit: let me know if you would like some screenshots of the set up, to be certain.