Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Miko
Penutbroski Nov 27, 2023 @ 7:52am
Guide for Miko
Ozzatron and I have made this detailed guide, that I will be linking here. It is also much better formatted than what this once was.

https://steamcommunity.com/sharedfiles/filedetails/?id=3135663530
Last edited by Penutbroski; Jan 10, 2024 @ 2:22pm
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Showing 1-15 of 27 comments
AR Nov 28, 2023 @ 8:02am 
Good job doing stuff the mod creator should have done himself
InklessBrush  [developer] Nov 29, 2023 @ 12:01pm 
Nah, i like seeing the discovering
Penutbroski Nov 30, 2023 @ 10:06am 
Originally posted by InklessBrush:
Nah, i like seeing the discovering
Gotta be honest it is quite fun to see a new move appear while testing and asking "what this do" and seeing a crazy move. Tho can u please add a hustle, its a lot easier to test supers with it
Ozzatron Nov 30, 2023 @ 11:12am 
I've written a lengthy text file that documents Miko in disgusting detail, but here's the stuff you probably want to know:
  • Miko has a hidden style meter that ranges from 0 to 25. If it's 10 or higher, her ghost flashes during previews
  • Miko has a hidden and nameless self-buff that I call "Motivated"
  • Using Bankai with 10 or higher style and with a total movement of less than 0.05 activates Motivated
  • Motivated gives Miko 28% DR (1.25x -> 0.9x damage taken), regenerates 10 HP every 3 frames, and continuously generates super meter
  • If Miko's HP is full, being Motivated instead generates super meter 5x faster
  • While Motivated, Divine Burial is an instant kill no matter what the opponent's health is or if they are blocking

Here's how to get style:
  • Taking 500 damage from opponent combos = +1 style
  • Using Gishiki or Bankai = +1 style
  • Parrying at close range = +3 style
  • Parrying or blocking anything at longer range: +1 style
Style never decays and can be "cashed in" for Motivated any time Miko is flashing. Having more Style makes Motivated last longer.
Last edited by Ozzatron; Nov 30, 2023 @ 7:41pm
Ozzatron Nov 30, 2023 @ 7:43pm 
Originally posted by Penutbroski:
Tho can u please add a hustle, its a lot easier to test supers with it

You can set the starting meter in single player anywhere from 0 to 9.99.

Also, Miko has a Hustle. It is called Immortal Temptation and requires L3 Meter.
Last edited by Ozzatron; Nov 30, 2023 @ 7:44pm
Penutbroski Dec 2, 2023 @ 2:54pm 
Originally posted by Ozzatron:
I've written a lengthy text file that documents Miko in disgusting detail, but here's the stuff you probably want to know:
  • Miko has a hidden style meter that ranges from 0 to 25. If it's 10 or higher, her ghost flashes during previews
  • Miko has a hidden and nameless self-buff that I call "Motivated"
  • Using Bankai with 10 or higher style and with a total movement of less than 0.05 activates Motivated
  • Motivated gives Miko 28% DR (1.25x -> 0.9x damage taken), regenerates 10 HP every 3 frames, and continuously generates super meter
  • If Miko's HP is full, being Motivated instead generates super meter 5x faster
  • While Motivated, Divine Burial is an instant kill no matter what the opponent's health is or if they are blocking

Here's how to get style:
  • Taking 500 damage from opponent combos = +1 style
  • Using Gishiki or Bankai = +1 style
  • Parrying at close range = +3 style
  • Parrying or blocking anything at longer range: +1 style
Style never decays and can be "cashed in" for Motivated any time Miko is flashing. Having more Style makes Motivated last longer.
ayo sick thanks this helps a lot
Penutbroski Dec 2, 2023 @ 2:56pm 
Originally posted by Ozzatron:
Originally posted by Penutbroski:
Tho can u please add a hustle, its a lot easier to test supers with it

You can set the starting meter in single player anywhere from 0 to 9.99.

Also, Miko has a Hustle. It is called Immortal Temptation and requires L3 Meter.
man i wish i knew that game config sooner lol. Also, do you have an estimate for how long motivated lasts depending on how many stacks of style you have?
Ozzatron Dec 2, 2023 @ 9:00pm 
Motivated lasts at least 410 frames (6.83 seconds), at 10 Style Points. You get an extra 30 frames (1/2 second) of Motivated for each Style Point above 10. You can think of each Style Point as +0.5s Motivation.
  • Each additional 500 damage taken = +0.5s / +30f Motivation
  • Each additional Gishiki or Bankai = +0.5s / +30f Motivation
  • Each additional close range parry = +1.5s / +90f Motivation
  • Each additional long range block or parry = +0.5s / +30f Motivation

::edit:: Removed Dropbox document. Please read the guide at the top of this post.
Last edited by Ozzatron; Jan 11, 2024 @ 8:12am
Penutbroski Dec 4, 2023 @ 1:29pm 
Originally posted by Ozzatron:
Motivated lasts at least 410 frames (6.83 seconds), at 10 Style Points. You get an extra 30 frames (1/2 second) of Motivated for each Style Point above 10. You can think of each Style Point as +0.5s Motivation.
  • Each additional 500 damage taken = +0.5s / +30f Motivation
  • Each additional Gishiki or Bankai = +0.5s / +30f Motivation
  • Each additional close range parry = +1.5s / +90f Motivation
  • Each additional long range block or parry = +0.5s / +30f Motivation
I'm not sure if Steam allows Dropbox links, but here's the whole Dropbox document.[www.dropbox.com]

To the best of my ability, this file contains full documentation of every single aspect of Miko as of November 29, 2023.
damn this helps a lot thanks
Penutbroski Dec 4, 2023 @ 2:01pm 
Originally posted by Ozzatron:
I've written a lengthy text file that documents Miko in disgusting detail, but here's the stuff you probably want to know:
  • Miko has a hidden style meter that ranges from 0 to 25. If it's 10 or higher, her ghost flashes during previews
  • Miko has a hidden and nameless self-buff that I call "Motivated"
  • Using Bankai with 10 or higher style and with a total movement of less than 0.05 activates Motivated
  • Motivated gives Miko 28% DR (1.25x -> 0.9x damage taken), regenerates 10 HP every 3 frames, and continuously generates super meter
  • If Miko's HP is full, being Motivated instead generates super meter 5x faster
  • While Motivated, Divine Burial is an instant kill no matter what the opponent's health is or if they are blocking

Here's how to get style:
  • Taking 500 damage from opponent combos = +1 style
  • Using Gishiki or Bankai = +1 style
  • Parrying at close range = +3 style
  • Parrying or blocking anything at longer range: +1 style
Style never decays and can be "cashed in" for Motivated any time Miko is flashing. Having more Style makes Motivated last longer.
So i did some testing myself and it seems there are 2 variants of motivated, you must use bankai again to get to the second state. The only thing I noticed from the difference is the second state gives you access to literally every super. Also, regardless of what motivated state you are in divine burial does not instant kill, I have been trying different conditions but I still could not trigger it.
Ozzatron Dec 4, 2023 @ 7:51pm 
There being a second state of Motivated is a new change as of today. I suppose I can enter an arms race this holiday season. If I must.

::edit:: I have updated the documentation for Void Trigger and Void Factor (their names, as far as I can tell), as well as Divine Burial's new instant kill requirements. Kudos to InklessBrush for providing patch notes; that made this much, much quicker.

Gishiki no longer provides a Void Trigger notch.

Oddities in the December 4th update:
1. Blocking or parrying at a distance will activate Void Factor unwillingly.
2. Parrying at close range makes Void Factor inaccessible for the remainder of the match due to setting you to 3 notches (which is not exactly 1).
3. Paled Heart counts as spending 3 bars of meter instead of 2 for Divine Burial, despite only costing 2.
Last edited by Ozzatron; Dec 4, 2023 @ 9:50pm
Ozzatron Dec 5, 2023 @ 8:05am 
The above issues with locking yourself out of Void Factor or using it unwillingly have been fixed. Void Factor is now activated by using Bankai with < 0.05 movement while in Void Trigger.
Penutbroski Dec 5, 2023 @ 7:21pm 
damn using 9 bars before match end is difficult, but for an instant kill i guess thats understandable
Ozzatron Dec 6, 2023 @ 9:11am 
Much better than what it used to be. You used to be able to get two or three parries and then instant kill someone from like 2/3 HP on a single hit confirm (or air stall with Gishiki + Denied Wish for free Notches).
Penutbroski Dec 6, 2023 @ 11:58am 
Originally posted by Ozzatron:
Much better than what it used to be. You used to be able to get two or three parries and then instant kill someone from like 2/3 HP on a single hit confirm (or air stall with Gishiki + Denied Wish for free Notches).
damn wow yea now that i've used it in battle its a lot more balanced
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