Gothic 1 Classic

Gothic 1 Classic

Edycja Rozszerzona +
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ubi_Frost Harkonnen  [developer] Sep 2 @ 10:58am
English description
-52 new quests

-New missions for each guild as well as for everyone, appearing at different stages of the game, including the late game

-A large portion of bugs from the base ER have been fixed (and there were quite a lot of them)

-Blacksmithing, which was missing in ER

-Belts, new weapons, and new armor models

-Lots of new dialogues not only for characters added in this addon but also for those from regular ER and the base game

-New monsters such as Field Beasts, Alligators, Giant Rats, and more

-Improved Orc Hunters storyline (they are finally really interested in fighting the Orcs)

-New collectibles and interesting items to acquire

-Lots of new objects and equipment elements

-More choices in quests

-More interactions with the environment, e.g., using benches, more ore veins available for mining, etc.

-New textures

Patch 1.0.5.6

-Fixed bug with incorrect amount of crafted items during crafting

-Changed thresholds for learning dexterity

-Removed unnecessary key from guard skeleton

-Diego now equips a bow after finishing the dialogue with Orry

-Fixed alchemy condition bug for Claw

-Fixed quest condition bug with Quentin in the abandoned mine

-Added check for whether Grim is alive, as it caused errors during Lester’s dialogue

-Changed some NPCs in the Old Camp in Chapter 4 to be mortal

-Fixed recipe purchase dialogue with Samuel and added visual display of recipes

-Improved dialogues and storyline with the abandoned mine – corrected many typos and other dialogue issues

-Added information from Vart and Will that Chapter 2 is required

-Fixed typo in undead guard’s name

-Added party members for Sakhara, Hargos, Chris, and Arnold

-Changed Mirzo’s path to the New Camp

-Added casserole recipe for Milo in Chapter 3

-Recipes now disappear after being read

-Fixed NPC interaction interruptions

-Added new weapon – Proper Sword

-Changed and improved many hostile guilds

-Fixed issue of not receiving Craig’s treasure key after opening the map

-Added information about adjusting crafting quantity

-Added extra routine for Snaf, since he had trouble going to sleep

-Changed some npctypes from FRIEND to MAIN

-Created a separate menu in settings for all extended edition options (new options include: new learning system with teachers, ability to disable guild greetings, red highlight for risky dialogues, blood on screen when taking damage, randomized lockbox codes on load or entering a new zen)

-Added option to disable red dialogue choices

-Fixed bug where a burning enemy would die instantly when weapon was drawn

-Fixed ore theft by NPCs when the player is knocked down – amount stolen is now random, max value half of ore carried

-Fixed crafting window text alignment for item quantity

-Hostile enemies no longer need to be finished off; they die instantly (sometimes may still die after standing up)

-Fixed bug where orcs attacked the player even when wearing Ulu-Mulu

-Orcs now charge into battle with drawn weapons

-Fixed guard NPC behavior during fights with hostile NPCs (e.g., Bonie)

-Fixed arena fights – guards no longer interfere when fighting someone in the arena

-Fixed orc shaman routines – when they are praying and the player approaches, they now attack

-Added XP reward for lockpicking, based on code length (5 XP per digit)

-Removed ability to choose any guild as a digger, as it caused bugs

-Removed unnecessary and blocked quests

-Added current chapter display in stats window

-Changed guild for possessed novices

-Removed Guy from the world after completing the mine worker quest

-Removed unnecessary quests in the abandoned mine

-Added diggers to the abandoned mine, which was previously empty

-Fixed undead guard in the mine who didn’t attack when approached

-Reduced boars’ projectile resistance from 50 to 30

-Reworked pickpocketing to no longer be random, but require dexterity (like in G2). Planned improvement: at level 2, another item besides ore will also be stolen

-Improved NPC attack behavior: they stop faster and no longer keep running

-Added lockbox code randomization on each game load or zen change

-Fixed Quentin’s condition in the friends-finding quest

-Removed Gor Bobe from the Brotherhood in Chapter 4

-Removed golden medallion quest from Darrion

-Fixed enemy behavior after dialogue with Kalom in the Sleeper’s Temple – now all enemies (possessed novices, Kalom, apocalyptic and fanatical guards) attack the Nameless Hero and don’t fight each other if hostile

-Quest "Mole’s Path" now ends if Flint’s offer is accepted

-Added Guard guild as owners of chests outside the Old Mine

-Removed unnecessary teleport to Orc Hunters

-Added collectible in a cave near the Brotherhood

-Removed unnecessary purses and chests with useless items

-Kastagir’s Demon now attacks the hero after returning Kastagir’s crystal

-Moved Huno to another location in Chapter 4

-Fixed attitude of thugs in Gomez’s hall and those in the mages’ headquarters

-Added new weapons, event, dialogue fixes, new look for the canyon troll

-Updated book content

-Added extra event in the citadel

-Increased Aidan’s HP to 350

-Fixed name of Blade of Fire

-Added new weapons for Fisk to sell

-Added warrior crawler in a cave near the Brotherhood

Other minor fixes

--- If you experience square artifacts on screen while taking damage, it’s most likely the fault of the community patch, so it’s recommended to play without it.

--- Voice acting is in progress

Also, join our Discord to report possible bugs and share your own suggestions for the mod – https://discord.gg/g8AgNKfcXh