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There is a issue with how on_action scripts are implemented. Effect blocks in the script will replace one another, so any two mods using the same on_action won't be compatible.
Modding discord recommend putting the script in their own block:
I'm having an issue where some techs are not shown in the research tree. I have tested for versions 1.6.0, 1.6.1, 1.6.2.
The following tech are hidden:
art_silk
nitrogen_fixation
compression_ignition
oil_turbine
arc_welding
They can be researched using the console, after which they will appear in the tree.
The problem is most probably (although this is just an observation) that there are too many techs in a single row, causing the game to hide some of them. When counting the number of non-hidden techs in the rows where there are some hidden ones, the maximum per row appears to be 11.
Adjusting the GUI scaling does not seem to fix the issue.
A possible fix for this would be moving some techs from these rows to other rows: 2 techs from the first row of level 3 techs and 3 techs from the first row of the level 5 techs.
There seems to be something else that is going on with the military tech tree as well. The issue there seems different at first glance but the cause is still probably the same. The military tech tree is divided into 2 sub trees, one for army and one for navy, so maybe the available amount of slots (11) are divided between the two of them.
Hidden techs from military tree:
flamethrowers
concrete_fortifications
mobile_armor
stormtroopers
nco_training
carrier_tech
battleship_tech
They might still appear because their pre-requisites still shows up, which means there's a line leading to non-exist techs. I would fix it.
These techs are intended to be treated like Sericulture tech of Great Qing except that I have never tried to make them available.
The radio goods have now been rebranded as "electronic processors."
But midgame ships like Scout Cruisers and Submarines still require them. It makes it really difficult since they're Tier IV technologies, while Electronic Processors is Tier V and locked behind a lot of other technologies.