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The campaign has left beta and finalized, and some of your concerns should definitely have been addressed in the time between the last beta build and its p&p release (reward assets have been overhauled, early campaign xp has been drastically reduced, as have much of the cards with surge. Enemy density overall has also been slashed across the board - you'll see only half the number of Mensis Puppets in S6 at maximum, for example!). I hope you'll find it a much tighter and enjoyable experience overall if you decide to return to Yharnam in the future.
Even so, if there are any of your complaints that I haven't addressed adequately in the final version, I hope you'll forgive me. I'm ready to put this project to bed and move onto the next one, and I'm excited to put the things I've learned in making the Bloodborne campaign to use.
Much love, and hope to see you around.
Edited to reflect the above commenter's name correctly; Thrawp, not Thwarp 😳
Seeing such a response and now knowing you were that close makes a lot of sense as to why it took a bit.
And don't worry about the messup with my name, folks who've been gaming with me for years still make that same mistake lol
I'm looking forward to continuing and will probably make a fresh comment after each session if there's anything I feel is important to comment on.
Edit: After thinking a bit more.... the other real option is taking out the trap of getting the bandages early. It makes sense to be able to get the bandages in Josefka's clinic, but doing so can massively be a trap later on for folks without campaign knowledge.
Also.... Djura's quest having such an easy button to kill him when it feels like you would just subdue at a 2 difficulty test as a fast felt just BAD to kill him like that,