Tabletop Simulator

Tabletop Simulator

Bloodborne: The City of the Unseen for Arkham Horror LCG (COMPLETE)
Some feedback and my feelings on the campaign
So, me and a friend just finished playing this campaign in 2 players and while I really enjoyed it there are definitely some comments I've got. I'm making this a "discussion" because comments are listed to 1000 characters.

First off, the first scenario feels off with how it gives XP. There are so many locations to visit that you just might not be able to with how the boss spawns and enemy movement, it feels really swingy with how it currently is.

Scenario 2-5? Honestly, really fantastic.

Scenario 6 has a couple things that irked my group. Is it flavorful? Yeah. But the Mensis Puppets need a bit of a rework because if you end up with all 3 out on the Decimated Auditorium it currently reads as it takes 4 actions to get in there (one for your base move and 3 additional), even outside of that you're looking at minimum 4 actions to kill one if you don't have something like Spectral Razor in hand because of 2 to move in, 1 to engage, and another to hit. Much like the boss fight in the game, it feels like it just drags on after a while and stops being interesting.

Scenario 7's biggest issue is the starting location giving monsters surge. On a bad draw on turn 1 you're completely ♥♥♥♥♥♥ from that if you fail something from a cultist draw or just take that initial setup turn like folks normally will.

Scenario 8 also feels like you're supposed to be going in with meta-knowledge on how to pace the encounter, because between the E;der Thing token being both -5 AND having the boss hit you no matter where you are (wtf?) along with the cultist tokens still generally giving failed tests the equivalent of surge, it can quickly spiral.

The only other real issue I've seen is the deck/board bloat. With the Hunters being random and them all giving an item (half of them taking up a slot with one taking up two different slots), the items I saw almost all felt pretty comparable to other items already in the game. There's also ALL of those story assets, just so many, between the sidequests and the main missions, there are just so many. I don't think XP would be a good substitute, but if we got relevant events or skills instead of assets that would be fantastic. Honestly it might be better to cut the story assets and break them out into an investigator expansion so they can be chosen to be used without feeling like we're losing our reward, that may be the best.

I want to love this campaign because you can feel a lot of love put in, but both the start and end of the campaign feel so bad. I seriously cannot overstate how much I loved scenarios 2 and 4, with 3 and 5 being a lot of fun, but 6-8 felt bad for the reasons above and one just felt a bit confused. Thank you for your efforts and I'm excited to see how you tighten this up.

Edit: To go with the concept of an investigator expansion it might honestly be better to cut the ally assets in how they are currently done and just have it be set up expecting people to be playing the investigators or have the encounters that want a specific ally instead need a trait so that the investigators can still take it if they aren't there. We lost Eileen in the opening encounter and there is so much story that hinges around her being alive that it just felt bad losing her to random chance.
Last edited by DerBurgerFurher; Jan 10, 2024 @ 1:27am
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Showing 1-4 of 4 comments
exhaled innards  [developer] Feb 18, 2024 @ 5:09pm 
Hi Thrawp. Thanks so much for playing through the campaign Beta and for leaving your thoughts. I really appreciate the time and care you put into your comments.

The campaign has left beta and finalized, and some of your concerns should definitely have been addressed in the time between the last beta build and its p&p release (reward assets have been overhauled, early campaign xp has been drastically reduced, as have much of the cards with surge. Enemy density overall has also been slashed across the board - you'll see only half the number of Mensis Puppets in S6 at maximum, for example!). I hope you'll find it a much tighter and enjoyable experience overall if you decide to return to Yharnam in the future.

Even so, if there are any of your complaints that I haven't addressed adequately in the final version, I hope you'll forgive me. I'm ready to put this project to bed and move onto the next one, and I'm excited to put the things I've learned in making the Bloodborne campaign to use.

Much love, and hope to see you around.

Edited to reflect the above commenter's name correctly; Thrawp, not Thwarp 😳
Last edited by exhaled innards; Feb 18, 2024 @ 5:11pm
DerBurgerFurher Feb 19, 2024 @ 2:50am 
I'm excited to replay this campaign with that information and I'm definitely going to take a look, thank you for taking the time to respond! I will definitely post an update to my thoughts once I can get a new run in with the changes.

Seeing such a response and now knowing you were that close makes a lot of sense as to why it took a bit.

And don't worry about the messup with my name, folks who've been gaming with me for years still make that same mistake lol
DerBurgerFurher Apr 15, 2024 @ 4:37am 
I've just been able to start this with friends again and.... scenario 1 feels a bit better but Cleric Beast spawning at the same time as we get access to the final 2 locations that award VP feels like we're probably getting screwed out of VP. If it's supposed to be a VP trade-off where we get boss or location VP, boss VP should probably be increased to be the same as what your lost VP will be (of course some folks are going to try and squeeze out all the VP but I get the intent here). I really like it in concept and enjoy the monster changes a lot.

I'm looking forward to continuing and will probably make a fresh comment after each session if there's anything I feel is important to comment on.

Edit: After thinking a bit more.... the other real option is taking out the trap of getting the bandages early. It makes sense to be able to get the bandages in Josefka's clinic, but doing so can massively be a trap later on for folks without campaign knowledge.
Last edited by DerBurgerFurher; Apr 15, 2024 @ 5:07am
DerBurgerFurher May 5, 2024 @ 12:52am 
Back at Scenario 6 and..... ♥♥♥♥♥♥♥♥♥ this scenario just takes forever. It is a neat concept and I don't know how you would make this more interesting but it's currently just a tiring slog.

Also.... Djura's quest having such an easy button to kill him when it feels like you would just subdue at a 2 difficulty test as a fast felt just BAD to kill him like that,
Last edited by DerBurgerFurher; May 5, 2024 @ 1:05am
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