Call of Duty: Black Ops III

Call of Duty: Black Ops III

CALL OF THE DEAD
I have posted about this multiple times and will not stop until it's resolved
I will say it again, MAKE THE DAMN SCAVENGER AUTHENTIC TO BO1!!

The Scavenger was not infinite damage in BO1, It started to lose power in the 40's, But it was alright because it had a lot of ammo. So that made it balanced.

You make the Scavenger infinite damage, And it still has the same amount of ammo, And thus, Who would have thought? IT MAKES THE SCAVENGER UNBALANCED, OP AND THE MAP FAR TOO EASY!!

Everything about this map is perfect all except the OP Scavenger, And it actually turns me off playing the map completely which is such a shame considering everything else about the map is great.

Hell, I don't see any reason for you not to change it, If there are people who prefer the infinite damage Scavenger, Then just make 2 versions of the map, 1 with Infinite, 1 Authentic, Or hell,

Even better would be make the infinite damage Scavenger an Easter Egg, Like you did with the Magma Gat in Mob, I have absolutely no problem with your Magma Gat in Mob because it's a fitting, Nice little easter egg, And more importantly, Is OPTIONAL, So if you don't want it you just don't do the egg.

But here you don't even give us a way to make it optional. It's just "Infinite damage Scav, Take it or leave it"

I have given 2 options you could do, 2 versions of the map, One infinite one authentic, Or turn the Infinite damage Scav into an easter egg like in Mob with the Magma Gat.

Get one of them done, It's been a year and a half or so since this map released

Edit: 2 AND A HALF YEARS, Actually
Last edited by TheGoldenBum; Jun 29 @ 7:09am
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Showing 1-15 of 15 comments
You thought I'd forget? Nope. I will not stop until you change it
Originally posted by Soot:
Originally posted by TheGoldenBum:
?
https://www.linkedin.com/jobs

I have a job. Grow up. And I don't understand why I'm the only one bothered by the infinite damage Scavenger, It literally makes the game too easy, It was balanced to be not infinite damage, And yet this remaster ruins the balance by making it infinite
Never happening, you lost
Originally posted by JamesAlbannach:
Never happening, you lost
Why not? I don't see why it's so much of an issue to do? I've suggested the two ways he could do it, Hell, I've done the thought process for him, I'm just unable to code maps so that's where he needs to step in. I don't know how to code maps but what little I do know is that simply changing the damage a weapon deals is a very quick change that wouldn't take long at all.
get a grip lol
Originally posted by JamesAlbannach:
get a grip lol
That's not an acceptable explanation as to why not
do you not realize how pathetic you sound?
you say i dont understand why i'm the only one bothered by it but how do you not see that people aren't bothered because its a custom map for ♥♥♥♥ sakes just shut up and enjoy it
Originally posted by jverner72:
you say i dont understand why i'm the only one bothered by it but how do you not see that people aren't bothered because its a custom map for ♥♥♥♥ sakes just shut up and enjoy it

Dude I do still enjoy it. I literally mention in the post that this map is perfect all except the infinite damage Scavenger. It's a brilliant map that's just being held back IMO by the Scavenger being infinite damage
Just don't use it past 40 then?
Originally posted by JTtopcat:
Just don't use it past 40 then?

Then I'd run out of things to kill with? Although the Scavenger does drop off in the early 40's, It's still capable of taking down zombies, Just it starts taking 2 shots instead of 1
I wish to read more of the complaining.
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