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-A lot of attacks had their hit vfx changed
-Dair startup animation change
-removed untechable to alot of attacks for balancing (Ftilt, Dtilt, Dash attack, Fstrong)
-altered multi hits for Ftilt, Dash attack, and Fstrong (should still work as before but allow opponents to tech if they fall out)
-Nspecial/Fspecial/Dspecial if parried now place Monika in parry stun for counterplay
-Jab/Nair close range can be parried placing Monika in parry stun (this does not apply to the text box left afterwards; works like before only being reflected by parry)