Garry's Mod

Garry's Mod

SCP Site 19 (Sandbox)
 This topic has been pinned, so it's probably important
Kammorne  [developer] Jul 13, 2015 @ 6:10am
OFFICIAL CHANGELOG
Right. Here's the changes.

OFFICIAL CHANGELOG

17/01/19
Felt like breaking any servers that still use this version of the map. Enjoy.

Added:
Optimization across all areas, No guarantees that it'll help at all
SCP-457's Containment Chamber
Warnings next to all Tesla-Gates
Minor detail bits to Gate B

Changed:
All SCP Signs to fit with the latest SCP:CB update
How the easter egg works (I don't remember what I did so good luck figuring it out, Cause I dunno.)
Nav mesh slightly
Hint brushes
Lighting in all areas
SCP-860's Forest Area
SCP-106's Containment Chamber
Other small room changes

Removed:
Probably a lot of stuff in order to get other things to work, which in turn probably broke some of the AI nodes
Some satellite dishes from Gate B

25/06/17
This Update post covers all bugfixes from the past week.

Changed:
SCP-079's Face is now lit up like a monitor should be
Fixed some broken levers
Minor changes to [REDACTED]
Fixed holes in the floors, walls, etc
Minor lighting details
Fixed a broken door
Fixed misplaced tables in D-Class Cells
Fixed Major Optimization Error within HCZ.
Added a missing toilet in D-Class Cell
Added more detail to LCZ Bunker

18/06/17
The "I broke the servers once again" Update.

"I Thought you said you can't add more stuff! You're a big ol' liar!"
Yeah, I've said that so many times it's probably becoming something people won't believe.
However, I go through the map, and find places where brushes and entities could be optimized, so that gives me more to work with.

Anyway, here's the changes in this update.

Removed:
LCZ:
Gears behind SCP-914
Camera Room by A-Sector D-Class Cells

HCZ:
Ladder in the room3pit room

EZ:
Syringes in the Medical Bay
Endroom past SCP-860

Overall:
AI Nodes in doorways (caused a few problems with normal NPCS)

Added:
LCZ:
914 Soundscape
Bunker to door2closets room
D-Class Cells have new toilets and sinks
Depth to SCP-1162
SCP-178 (it's only a model.)
SCP-714 (also a model.)
SCP-1025 (Model ported by Vinrax)

HCZ:
New Door Frame models
trigger_hurt to the room3pit room
Added room4pit room
Second Checkpoint to EZ
Misc. Boxes to SCP-035's supply room
Throne Room to Pocket Dimension

EZ:
Another door to SCP 860-1
Tesla Gate Control
Checkpoint Lockdown Control
More Models to Medical Bay

Overall:
More Optimization
Checkpoint Lockdown Screens
New Light Models (shouldn't have problems with ceiling lights if you don't have CS:S)
New Tesla Gate Texture (Exactly like the game!)
New Easter Eggs

Changed:
LCZ:
Converted the booths of SCP-914 to models (40 more brushes, yay!)
SCP-205's Collision Model

HCZ:
079's Speech
Adjusted Height of the fake exit inside the pocket dimension.
Changed location of room3pit

EZ:
Process to Open Gates (Exactly like in the game, check the FAQ for detail into it)
HID Turret (Should now fire properly)
SCP-860's door now acts more like the game. (It's buggy, sometimes you won't go into 860-1)

Overall:
[REDACTED]



09/05/17
Hotfix that fixed more bugs reported by players

Removed:
Random Physics Objects (I need the damn entities to work with)
SCP-[REDACTED]

Added:
New Toilet Models (excluding D-Class Cells)
SCP-079's Speech
SCP-079's Face
Syringes to the Medical Bay
Femur Breaker Sound (Was still there, just wouldn't initiate when the button was pressed)
Femur Breaker plays across the whole facility

Changed:
Minor fixes
Minor Tweaks to [DATA EXPUNGED]

04/05/17
Hotfix that fixed a few bugs reported by players

Removed:
Random Chairs
Some old collision models (you may need to unsub and resub to the addon for this to affect it)

Added:
New collision models
Kill trigger in basement
New way of opening Gate-B (You must go see the computer first, then re-enable the door control (No he won't speak to you, I'm a lazy ♥♥♥♥♥♥♥)

Changed:
Some doors and how they open
Medical Bay Sign (was causing a graphical error)
Some Light positions
Collision Models

02/05/17
An Update! Quick! Berate me more because I broke the servers.
This'll be the last big update due to both the entity and brush limit. I literally cannot add more stuff to this map.

Removed:
Town Area from Gate A
Darker Lighting
Old Elevator System
A few physics props (mostly chairs)

Added:
New Elevators
Gate B Surface
Femur Breaker to 106's Chamber
SCP-939's Basement
Gas Catwalk With Gas
Generator Room (Where you would normally see SCP-096 in the game prior to the 1.3.x update)
SCP 513's Chamber
Minor Changes to Pocket Dimension
Pulley to SCP-012's Chamber
[REDACTED]

Changed:
Lighting
SCP-096's Chamber
Location of Some Areas
Map Layout
Minor Changes to SCP-914
Minor Fixes

22/02/17

Removed:
More Cubemaps
Small bugs
Camera that watches over Gate entrance on surface

Added:
SCP-966's CC to HCZ
Darker Lighting (Spawn area isn't included)
Medical Bay in EZ
Tesla Gate in LCZ
Tesla Gate in EZ
Another Office to EZ
Button to Gate A's interior
Sign for SCP-096's CC
Gate B
Camera to HID Turret
Dr Harp's and Dr Maynard's Offices
Another Office Area

Changed:
Lighting
Small amount of textures
Other little bug fixes

05/01/17
Second Update (That I'm logging) for 2017

Removed:
Couple o' cubemaps (makes this a smaller addon)

Added:
SCP-096 Chamber (Happy now everyone? Now stop bothering me.)
New Bathroom area in LCZ

Changed:
Soundscapes so that when you turn off the ambience it doesn't mute other sounds too.
New nav_mesh (left out a few areas before by mistake)

I have a total of 4 brushes to work with now. So this is the final addition update to this addon. I will fix anything that requires fixing however.

03/01/17
Oh ♥♥♥♥ boi first update of 2017. Lets go.

Removed:
SCP-4016's escape sequence. (It caused an error I noticed the other day)
Old Easter Egg Model
Scorch Marks from HID Turret

Added:
SCP-106's Containment Chamber now has an inside
New Easter Egg Model
Old Easter Egg from gm_foundation

Changed:
Fixed the nav_mesh around SCP-049's chamber (NPC's would attempt to climb through the windows even though they couldn't)

25/12/16
Merry Christmas! Here's an update to hit you with that Christmas cheer... Or something.

Removed:
Sprites from the lights (gave me entities to work with)
Minor bugs
Old crappy nav_mesh
Old Spawn area

Added:
A Surface Area with warehouses and 2 stores.
Working HID Turret
Button to SCP-1123's Chamber to access the actual room
Working button for Pocket Dimension tunnel room.
Security Room with buttons for all D-Class Cells
Room with monitors (only one shows video due to Source Limitation)
Working Soundscape button (will turn off all ambience until button is unpressed)
Newer nav_mesh that supports the surface and the lower tunnels where SCP-049 is

Changed:
Soundscapes (more like the actual game)
Minor Optimisation areas

26/09/16
Probably the final update for a while. I want to go work on other things.

Removed:
A few lights
small bugs
Way of looking into forest (replaced with portal-like texture)

Added:
SCP-682's Containment Chamber with Acid Pump
HID Turret (Won't fire, I hit the entity limit here)
Way of Mass-Closing D-Class Cells

24/09/16

Removed:
Broken door to 173's containment controls
Weird Invisible glass inside SCP 205's room

Added:
Better walkway to 173's containment controls
Ladders to the top of the towers at Gate A
SCP 860's Forest
SCP 860's Door Model
Walkways to each checkpoint room
Ability to close both SCP 372's and SCP 049's doors (press the use key on the console with the monitors)

Changed:
Keypad models
Door Frame Models
SCP 860's Door
Layout

NOTICE
If you use noclip in this map, be aware that the soundscapes may glitch out and you won't get the correct ambience for where you are (They are triggered in certain locations so noclipping would mean you could pass by that location)

22/09/16

Removed:
Few bugs
Nav Mesh (Forgot to include new one in bsp, type "nav_generate" in console for nextbot NPCs to work.)

Added:
SCP-205
SCP-205's Containment
Lockroom
Access to the control room of SCP-173
More storage rooms

Changed:
Layout
914's Very Fine Feature

18/09/16

Removed:
Few bugs
Vent System (I will add this back later)

Added:
SCP 1123's Chamber
SCP 1162's Chamber
Collision Model to fences at Gate A

Changed:
Size of storage room in LCZ
Timer on SCP 4016's Door

17/09/16

Removed:
Materials from Materials + Sounds addon (now inside the map file again)

Added:
Sinkhole in SCP-106's Room (Leads to Pocket Dimension)
Vent System (Will possibly expand later)

16/09/16
MAJOR UPDATE TO HOW THE FILES WORK

Removed:
Materials and Sounds from addon

Added:
New Workshop addon for materials and sounds

"But Why??!!?"
I had to in order to be able to update the map any more, the original file was getting too large to have as a single workshop addon so I've split it into two.

15/09/16
HOTFIX

Removed:
Few Bugs

Added:
Soundscapes instead of ambient_generics for music and ambience, allows more music for the map to be used. (May bug out if you use noclip, as they only trigger in certain places.)
Bigger SCP-049 Area
New Server-Tower Models
More Ambience

Changed:
Lighting in SCP-106's Room, making it brighter
Changed the lever on SCP-106's console because it was set wrong.

12/09/16
Whooo Boy! Quite the update we got here. Lets get cracking...

Removed:
gm_foundation
No I mean it
The whole thing
It's gone
Don't use it
Let it go.

Added:
An entire new map, now known as gm_site19
New Layout
SCP 012's Room - Fully this time!
Cog's n' Stuff to SCP 914
Models straight from the game (Thanks to Vinrax for a small amount of them)
Nuke Control Center
Pocket Dimension
SCP 860's Door (860's Forest will come at a later date)
SCP 079's proper model
HCZ Doors
Cell Doors
New Tesla Gate and Sounds

Changed:
Layout
Doors
Buttons
Levers
Sounds
Okay Essentially everything. (The entire map was redone to make it more like the game.)
914's System again - Rough and Course do damage, Fine heals, Very Fine heals and grants a jump boost to the player.
4016 has become Keter after O5-Command Visitation.
4016 has been moved to a higher security containment cell.

27/07/16

Hey look an update! Quick everyone forget this is a map.

Removed:
I don't think I removed anything... dammit I'm not prepared for this stuff.

Added:
Vent System
New Rooms full of servers n' stuff
New Office room
New 914 System (Rough, Course, Fine & Very Fine do damage to Player & Objects)
New Test Room
More Class-D Cells
Option to turn off ambience in the map within Admin Room
Messages to tell you what the buttons do within Admin Room
New Logo in Cafeteria
Cafeteria Kitchen Area

Another update will be released this year. I plan on it :P

25/12/15

Merry Christmas!

Removed:
Office Desks
Stairs in SCP 106's Chamber
Flooded area in SCP 682's Chamber

Added:
SCP 049's Chamber
Desk models (from Portal, they are included in the .bsp)
Different stairs in SCP 106's Chamber (required less brushes)
Underground area.

Changed:
Many things. Install the new update to check it out.

21/12/15

First of all, Merry Christmas to all! Now, to the changes.

Removed:
Few bugs found from before.
Capability of decompiling the map.

Added:
SCP 079's Chamber
SCP 682's Chamber
SCP 079 (A simple model, it doesn't do anything)

Changed:
Few textures and such.
Added interior to SCP 106's containment cell.

14/07/15 - HOTFIX

Fixed LCZ/HCZ Checkpoint door not opening
Reduced Lighting
Removed gm_foundation_nofog (there's now an admin room behind the Class-D Cells where you can toggle the fog)
Messed around with 914 a bit.

14/07/15

Removed:
SCP 173
SCP 682's Chamber
An office area
Security camera feeds

Added:
SCP 008's Chamber
SCP 012's Chamber (Sort of)
SCP 035's Chamber
SCP 714's Containment Cell
SCP 860's Containment Cell (No Forest, Just the place you find the key)
SCP 1025's Containment Cell
Cafeteria
Nuke Control Center (lower area only)
New Tesla Gate

Changed:
Door sizes
Map layout
Door textures
Checkpoints
106's Control Panel
106's Stairwell to the chamber floor
The test room SCP-173 used to be in
173's Chamber
173's Control Panel
372's Chamber
895's Chamber
914's Design
Electrical Center
Tesla Gates
Bathrooms
Class-D Cells
Lighting

Some Changes/Rooms will be designed to how my mind sees it, rather than fully based on the game.


I shall post updates on this discussion thread whenever I release one.
Last edited by Kammorne; Jan 16, 2019 @ 9:44pm
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Showing 1-15 of 83 comments
kevoseven11 Jul 13, 2015 @ 8:57pm 
gm_foundation_nofog still exists in the map menu.
Kammorne  [developer] Jul 13, 2015 @ 9:03pm 
unsubscribe then resubscribe to the addon, then restart the game. That should fix it :)
Sorry to ask, but what was 173 when he was first added?, how did he work
Yeebie Jul 26, 2016 @ 10:57pm 
@Feng The surface of the map can only be accessed through Supply Drops
Kammorne  [developer] Jul 27, 2016 @ 2:17am 
Originally posted by Feng:
By the way,there is a invisible wall on EZ,to the cafeteria
@Feng should be fixed.
♥Arrowtongue♥ Aug 5, 2016 @ 12:49pm 
Are you thinking about ever adding SCP-860?
Not that you have to just a question.
Originally posted by Feng:
Since another update is being planned,here are some things i'd like to see in the map:

-Change the HCZ doors (The HCZ doors are like the LCZ doors,but with a texture similar to the containment chamber doors)
-Surface area (Gate A and B)
-Nuclear warhead control room (It doesnt really need to have functional nukes.)
-Problably a few more SCPs


(Not asking these to be added,its just what i think would be cool.)
Those would be cool
Originally posted by Feng:
Originally posted by Arrowtongue64:
Are you thinking about ever adding SCP-860?
Not that you have to just a question.
He is in the map though.

If you mean the forest,yeah that would be nice.
"He"?
It's a key but yeah I meant the actual forest
Siper Sep 20, 2016 @ 2:05pm 
I joined a server that has the map named Scp_Foundation_V9000, this map is editable?
Kammorne  [developer] Sep 20, 2016 @ 2:57pm 
@Siper I haven't heard of that one, so I presume so.
Siper Sep 20, 2016 @ 3:52pm 
I think he may of gotten the site 19 files from you, is site 19 available to the public?
Also I see what you did there in the locked files "The password is Site-19" Was that a hint to this map btw?
Kammorne  [developer] Sep 20, 2016 @ 4:11pm 
@Siper If he's got the recent map files, he's stolen the map and modified it. also Yes, it was a hint for the map :P
Last edited by Kammorne; Sep 20, 2016 @ 4:12pm
Siper Sep 20, 2016 @ 4:36pm 
http://steamcommunity.com/id/ChineseJimm/ He claims he talked to you personally and you gave him the site-19 map files.
Kammorne  [developer] Sep 20, 2016 @ 4:59pm 
@Siper when he asked me about it, I thought he meant to use the map for his server, not edit it. I'll talk to him
great update very thx ;D I hope you releasing a public VMF
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