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Explosivo:Rockets have a chance to stick to enemies! If stuck,it will explode in 3 seconds.
Revelation:Rockets shoot 4 holy light beams in diagonal directions
Dryad's Blessing(Tainted Treasures):Has a chance to inflict "Germination" on enemies that survive the explosion.
Evangelism(Tainted Treasures):Enemies that survive the explosion will be struck by holy light beams!
The crosshair spawns underneath the knife/bone when you throw them, and the missile will come down when the weapon is about to start returning to you
Kind of forces you to play high-range to not be exploded upon, but, it's an idea
If that's not a good idea, you could also just go with the same synergy as Spirit Sword, where the crosshair appears while you charge
flat stone: causes 2 additional marks to spawn with each shot, 1,5 and 1,25 distance to isaac then main mark. falling in order away from isaac at 1,5 time delay and 1,25 time delay.
tech 0.5: instead of firing at random when aiming the mark, tech 0.5 fires at the mark (tech 0.5 laser ends there) just before the rocket falling animation begins, dealing double the isaacs damage +5.
proptosis (ref: tear size): firing close deals higher damage and blast radius is larger, at "max distance" (calculated by range stat) the shot has atleast normal blast radius and damage
other idea:
fire rate: causes rockets to fall with smaller delay and higher frequency at 15 fire rate rockets fall continously 1 second after being fired
(the soy milk synergy looks too much like dr.fetus and eye of ocult)
multiple tear combos (inner eye, 20/20, mutant spider and so on) will in case of fire rate higher then 15 cause similar effect to montro's lung (based on how many extra tears isaac has)
range: increases or decreases fall delay but will not change firing frequency
tear size: increases or decreases blast radius based on tear size
shot speed (unchanged): increases or decreases the speed of mark
Rockets leave behind an explosive Fetus Shot that can home in on remaining enemies, upon touching the floor, it explodes.
Paschal Candle - Fire an additional Epic Fetus Bomb for every stage of the Candle. The candle does not reset if you get damaged by your own bombs
Book of Virtues - Wisps mark enemies, where Epic Fetus Bombs fall a few seconds later
Stitches - Upon teleporting, drop an Epic Fetus Bomb where Stitches was once was
Quints - Fire an additional Epic Fetus bomb at each Quint Familiar's location
Suplex! - Before landing, create a ring of Epic Fetus Bombs around you
Decap Attack - Upon tossing your head, mark a Epic Fetus bomb directly at it
Nugget Bombs (FF) - When a friendly Dip dies, create a Epic Fetus Bomb marker
Pinhead (FF) - Upon an enemy having their sewn enemy die, create a Epic Fetus Bomb marker directly above them
Rubber Bullets (FF) - Upon landing, Epic Fetus Bombs bounce towards the nearest enemy before exploding
Black Moon (FF) - When a Cross vanishes, create a Epic Fetus Bomb that shares the same radius as the Cross
Telebombs (FF) - Upon teleporting with a normal bomb, create a Epic Fetus Bomb several seconds later, exploding and teleporting you back
Clutch's Curse (FF) - Upon being possessed, your next shot becomes a small ring of Epic Fetus Bombs
Time Itself (FF) - Epic Fetus Bomb Markers flicker randomly, stopping at random enemies.
Technology 666 (Reverie) - Epic Fetus Bombs create yellow Brimstones
The Infamies (Reverie) - Swap forms when killing enemies with Epic Fetus
Dark Ribbon (Reverie) - While in the damaging Aura, enemies are struck by Epic Fetus Bombs
Shanghai Doll (Reverie) - The Doll now wields a rocket launcher, firing an additional bomb where the Epic Fetus bomb lands
Jeweled Branch (Reverie) - Upon the Epic Fetus Bomb landing, create an additional 5 tears
Broken Amulet (Reverie) - The less luck you have, the more the chance the marker will become invisible
The Memory (Auri) - Mini-Auris now fire Epic Fetus Bombs. Does not hurt Auri
Seduce (Auri) - If an charmed enemy isn't permanently charmed, drop a Epic Fetus Bomb on them
Every time an epic fetus bomb drops, a very short fuse, spectral bomb is launched towards the player.
Tech 1/2/.5: Shoots a beam coming from the sky onto the crosshair, hurting any enemy under it
Scatter bombs: Cluster missiles
Almond milk: randomizes the firing interval.
Godhead: Missiles leave a damaging aura for a few seconds on impact
-Terra: Either when the bomb explodes it creates a shockwave like Dr. Fetus or it crates diagonal shockwaves. Honestly surprised how this still isn't in the mod yet. (Suggested via Youtube by peternight2517)
-Brimstone: Instead of the usual brimstone synergy, it can make the Forgotten Brimstone Ball where the rocket has landed.
Tech X: Insted af the usual synergy, it can create a Tech X ring on crosshair that always follows the crosshair. (Suggested via Youtube by unknownentityenthusiast6765)
-Spirit Sword: Instead of the mark shooting up a rocket, it can throw the sword to the mark spinning and send it back to you OR It can override completely the sword and use the Epic Fetus but when you shoot a rocket now it spawns spirit sword spin where the rocket landed.
-Fire Mind: It can spawn Crackles fire waves in diagonal directions when the rocket explodes.
-Rocket in a Jar: When you shoot a rocket with Rocket in a Jar it can spawn 3-4 marks on where the rocket has landed and spawn Epic Fetus bombs.
-Dr. Fetus: It should give you 2 tophats, 2 monacles and a higher explosion radius. I can help with the sprites if you want. (Suggested via Youtube by Slenderplier.)