Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

My Little Warband | Your Own Custom Troop Tree 1.1.0
Switch recruitment type button not working
Ever since the last patch (3 hours ago) I can't switch from custom to native troops. The game says it's switched but the recruitment tab still shows custom units. Anyone else have this issue?
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Showing 1-11 of 11 comments
PhaserFelix_YT  [developer] Nov 12, 2022 @ 8:29pm 
1.0.0 or 1.0.1?
PhaserFelix_YT  [developer] Nov 12, 2022 @ 8:32pm 
Let me update the game back to 1.0.1 and see whats wrong.
PhaserFelix_YT  [developer] Nov 12, 2022 @ 8:34pm 
Alright, tested it. It works for me. Try reinstalling the mod.

Modlist:
-Harmony
-My little warband
My Luck Is Many Nov 12, 2022 @ 9:06pm 
Hi,
Yes 1.0.1. I tried reinstalling the mod and it's still stuck on custom. I am testing using only Harmony and MLW. I turned all the other mods off.
PhaserFelix_YT  [developer] Nov 12, 2022 @ 9:19pm 
Weird, go to this folder D:\SteamLibrary\steamapps\workshop\content\261550\2887005424 and delete that folder. Then try reinstalling the mod.

Also have you tried it on a new save?
My Luck Is Many Nov 12, 2022 @ 10:20pm 
Hi PhaserFelix,

Thanks for the tips, however manually deleting and reinstalling did not work.

I've tried a really early save and the button seems to work fine.
Also just created a new game and tested to see if the button works and it does, but now I've run into a different problem (bug) which doesn't really affect me but I can post it here if you like.

Must be some sort of issue with my current save.
My Luck Is Many Nov 12, 2022 @ 10:30pm 
Oh.... Maybe i'm just stupid sorry. Towns and villages I don't own; the button works, but towns and villages I do own; the button doesn't work. Is this intended? If so I will delete this thread.

Thanks.
PhaserFelix_YT  [developer] Nov 13, 2022 @ 6:33am 
Originally posted by My Luck Is Many:
Oh.... Maybe i'm just stupid sorry. Towns and villages I don't own; the button works, but towns and villages I do own; the button doesn't work. Is this intended? If so I will delete this thread.

Thanks.

Ah that might be because of the settings

<?xml version="1.0"?>
<MLWSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">

<ClanRecruitCustomTroop>true</ClanRecruitCustomTroop>

<!-- Replace troop production at player owned settlements with custom units; AI can recruit as well -->
<SpawnAtPlayerSettlement>false</SpawnAtPlayerSettlement>

HELLO!!!!! This one above me forces the player owned settlements to use custom units.
Also no reason to delete the thread, other people might have the same problem


<!-- Replace troop production in all settlements of player lead kingdom with custom units; AI can recruit as well -->
<SpawnAtPlayerKingdom>false</SpawnAtPlayerKingdom>

<!-- Enable unit editor on none custom units-->
<!-- Upgrade Path disabled; limited to just stat gear and appearence changes -->
<FullUnitEditor>false</FullUnitEditor>

</MLWSettings>
PhaserFelix_YT  [developer] Nov 13, 2022 @ 6:35am 
But no it not "intended" persay, it just that it hard to make a village forcely use custom units while also allowing the player to switch that village to native units.
My Luck Is Many Nov 15, 2022 @ 12:30am 
Ah, thank you so much! I changed the values to false, now I can switch recruitment types in owned settlements.

1 thing I might want to add is that I had to recruit everything and clear out the recruits before it started giving me native.
PhaserFelix_YT  [developer] Nov 15, 2022 @ 3:00am 
Originally posted by My Luck Is Many:
Ah, thank you so much! I changed the values to false, now I can switch recruitment types in owned settlements.

1 thing I might want to add is that I had to recruit everything and clear out the recruits before it started giving me native.

Weird, it might be an update bug. From all the new patches.
Last edited by PhaserFelix_YT; Nov 15, 2022 @ 3:01am
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