Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

My Little Warband | Your Own Custom Troop Tree 1.1.0
Little warband x improved garrisons
I followed the instructions from the video in the main page.

- I used the default settings from improved garrison mod
- I also used the settings that were shown in the video
- I am leading my own Kingdom
- I tried with both tier 1 basic, tier 5 basic, tier 1 elite, tier 6 elite
- The custom troops are available to be recruited in the town and connected villages

The recruiter is just standing in front of my city and not moving, but if I add other troops (vanilla) to the template he will start moving

Any ideas ?
Last edited by Shapeshifters; Nov 11, 2022 @ 2:45pm
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Showing 1-7 of 7 comments
PhaserFelix_YT  [developer] Nov 11, 2022 @ 4:20pm 
Alright here we go, I am home.
PhaserFelix_YT  [developer] Nov 11, 2022 @ 4:22pm 
<?xml version="1.0"?>
<MLWSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">

<ClanRecruitCustomTroop>true</ClanRecruitCustomTroop>

<!-- Replace troop production at player owned settlements with custom units; AI can recruit as well -->
<SpawnAtPlayerSettlement>false</SpawnAtPlayerSettlement>

<!-- Replace troop production in all settlements of player lead kingdom with custom units; AI can recruit as well -->
<SpawnAtPlayerKingdom>true</SpawnAtPlayerKingdom>

<!-- Enable unit editor on none custom units-->
<!-- Upgrade Path disabled; limited to just stat gear and appearence changes -->
<FullUnitEditor>false</FullUnitEditor>

</MLWSettings>


Your settings in SteamLibrary\steamapps\workshop\content\261550\2887005424
should look like this.

Also you should NOT have another module in \SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules

Having two MLW will create confliction.
Shapeshifters Nov 11, 2022 @ 4:42pm 
Yes mate, that was the first thing I did when trying to make this work
But I think the problem is because i'm using the version 1.0.1 of the game
At least i don't have any crash, I just need to do the recruitment manually
Last edited by Shapeshifters; Nov 11, 2022 @ 4:43pm
PhaserFelix_YT  [developer] Nov 11, 2022 @ 4:44pm 
I am about to slam my head into the wall mate,
You could have told me it was 1.0.1
I did write this is for 1.0.0 for a reason, that because when I booted it up in 1.0.1 it made bugs.

Oh well happy it works at least for you.
Last edited by PhaserFelix_YT; Nov 11, 2022 @ 4:44pm
Originally posted by frost:
Yes mate, that was the first thing I did when trying to make this work
But I think the problem is because i'm using the version 1.0.1 of the game
At least i don't have any crash, I just need to do the recruitment manually
Hey I'm running the v1.0.1 and it was having the same issue until I changed the player settlement spawning to "true". So there must be an issue on your end or possible mod conflicts? Also might be because you have it set to true for both your settlements and AI settlements spawn only your custom troops. So the AI might be confused trying to recruit native units?
Shapeshifters Nov 12, 2022 @ 2:38am 
Originally posted by I'm Physically Disabled:
Originally posted by frost:
Yes mate, that was the first thing I did when trying to make this work
But I think the problem is because i'm using the version 1.0.1 of the game
At least i don't have any crash, I just need to do the recruitment manually
Hey I'm running the v1.0.1 and it was having the same issue until I changed the player settlement spawning to "true". So there must be an issue on your end or possible mod conflicts? Also might be because you have it set to true for both your settlements and AI settlements spawn only your custom troops. So the AI might be confused trying to recruit native units?


I tried to do that but the recruiter just stands still in front of my city
Originally posted by frost:
Originally posted by I'm Physically Disabled:
Hey I'm running the v1.0.1 and it was having the same issue until I changed the player settlement spawning to "true". So there must be an issue on your end or possible mod conflicts? Also might be because you have it set to true for both your settlements and AI settlements spawn only your custom troops. So the AI might be confused trying to recruit native units?


I tried to do that but the recruiter just stands still in front of my city
I'd recommend uninstalling, going into your campaign, move around just to have some time pass, save, exit, reinstall, and then see. If not I'm not sure what could be causing this
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