Garry's Mod

Garry's Mod

Half-Life 2: Movement
 This topic has been pinned, so it's probably important
iceman_twitch  [developer] Nov 4, 2022 @ 6:11am
BUGS: Report
Post bugs here
< >
Showing 1-10 of 10 comments
chopper May 25, 2024 @ 1:21am 
Not really a bug but IIRC, the jumppower value is 160 on HL2/HL2MP and not 200.

Also with hl2mp_bhop_enable when you do anything that doesn't end up with you touching the ground (e.g climbing ladders, swimming, noclip) you can't use the jump button again because the script checks for ply:OnGround() before letting you use the jump button.
iceman_twitch  [developer] Sep 3, 2024 @ 11:15am 
You need Jump Power to be 200 in GMOD or u wont be able to jump up enough. Also i tested noclip its working. Climbing ladders too. Swimming too. I cant go up with noclip if I use mouse and W or other. if you disable hl2mp_bhop_enable 0 you can do it all again. Its only for auto jumping to get bhop easily screws it up.
Last edited by iceman_twitch; Sep 3, 2024 @ 11:18am
appl Oct 23, 2024 @ 11:22pm 
Not sure if this is exactly worth sharing considering it doesn't return any lua errors, but I'm having a strange issue where the movement speed doesn't carry over when switching maps via hl2's map triggers. Once I cross over a trigger, I'm loaded into the next map with the vanilla gmod movement speed. Tested this with all other addons disabled, problem's still there. I understand if there's not much you can make of this, but it's just something I've noticed.
iceman_twitch  [developer] Oct 28, 2024 @ 2:49am 
Originally posted by appl:
Not sure if this is exactly worth sharing considering it doesn't return any lua errors, but I'm having a strange issue where the movement speed doesn't carry over when switching maps via hl2's map triggers. Once I cross over a trigger, I'm loaded into the next map with the vanilla gmod movement speed. Tested this with all other addons disabled, problem's still there. I understand if there's not much you can make of this, but it's just something I've noticed.
But I hope you used mutliplayer. Because its only working in Mutliplayer. Also if it was Multiplayer. Which map caused Movement speed issue.
iceman_twitch  [developer] Feb 23 @ 1:33pm 
I see the issue now for singleplayer I post next week an update so you can get the modified speeds I will add timer after spawn to check if the movement changed or not.
Plu1223 Apr 19 @ 6:26pm 
This addon seems to break entity driving. (the thing you can use when you right click a prop, and click "Drive") Instead of actually being able to control the prop, your player just teleports to the prop, and also won't let you undrive it. So you're kinda stuck there until you undo it.
iceman_twitch  [developer] Apr 21 @ 7:33am 
Originally posted by Plu1223:
This addon seems to break entity driving. (the thing you can use when you right click a prop, and click "Drive") Instead of actually being able to control the prop, your player just teleports to the prop, and also won't let you undrive it. So you're kinda stuck there until you undo it.
Thanks for the info i will check it
does the addon gets enabled itself? cuz like when im moving it just feels like im slowing and walking slowing and walking.
i tried switching it to hl2 mode movement but it didnt work smh?
iceman_twitch  [developer] Apr 28 @ 4:25am 
Originally posted by Skeletondudeofficial:
i tried switching it to hl2 mode movement but it didnt work smh?
U must respawn
< >
Showing 1-10 of 10 comments
Per page: 1530 50