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I felt it was unnecessary to be modifiable by players though, so I removed it.
Nope, the rotating is a side-effect of the only way to have the legs model smoothly follow the player. I tried to fix it, but they all made the legs no longer follow smoothly and broke the illusion badly.
This is what the settings should look like:
Enter the following first into the dev console: "cam_idealdist 0" "cam_ideallag 0" "cam_idealpitch 0" "cam_idealyaw 0" "c_thirdpersonshoulderaimdist 1000" 'c_thirdpersonshoulderoffset 0"
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Here's the command value to attach the camera to the head bone of the default survivor's:
For when you're Rochelle: cl_camera_follow_bone_index 16
For when you're Coach: cl_camera_follow_bone_index 17
For when you're Nick: cl_camera_follow_bone_index 14
For when you're Ellis: cl_camera_follow_bone_index 14
For when you're Zoey: cl_camera_follow_bone_index 14
For when you're Louis: cl_camera_follow_bone_index 14
For when you're Francis: cl_camera_follow_bone_index 14
For when you're Bill: cl_camera_follow_bone_index 14
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With custom models you'll have to find the head bone yourself by entering different values. For example, the head bone on the Arcane Jinx model for Louis is bone_index 55 and the Meow Skulls model for Zoey is bone_index 16.
I made a guide back in 2022 for this with a bit more detail if you want to read it
https://steamcommunity.com/sharedfiles/filedetails/?id=2894548492
it's ShadowLegsModel
I'm going to remove that setting from the code.