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"Lifedrain", I assume you're referring to the magical one, is called "Lifestealer" and is in the top left corner of the pentagram skill tree under the "Black Magic" tree - if that's what you are referring to!
@feydras,
Which random monster events are you referring to? If it is genuinely 25% chance, I'd probably nerf that to 5-15% chance, and give some trait-modifier bonuses (aka, if you are a Duelist, increase chance to live by 5%, etc.)
As for pure feedback, is it possible to use a magic system similar to the EK2 mod, as in have a meter, more necromancy options, more magical MAA, and so on. Not sure if you're planning that for the future, I might not be up to date.
I think more prisoner-actions would be interesting as well. Perhaps casting a spell on a prisoner makes it easier, or forcefully converting your prisoners to vampires or werewolves. Etc.
Perhaps introduction of sirelines, where the sire of said sireline is responsible for the health of the entire sireline. Should the sireline be opposed to that, they could break away from the sireline, similar to how they do in The Originals.
Love the mod, and I'm eager to see where you guys go with a "light-mod." Keep up the good work!
These sweaty players are really funny, same with zomboid's 'spec-ops' mods. Imagine nerfing Navy Seals just because they're OP. They're meant to be OP, that's the reason they're in Special Forces.