Kenshi
Thrall Shop
IronSquid501  [developer] Aug 16, 2022 @ 8:15am
Suggestions
Have a suggestion? Post it here! I'm always looking for ways to improve my mods!
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Showing 1-7 of 7 comments
YT/GrumpyTitan Aug 19, 2022 @ 6:20am 
big booby plez
Vanax Aug 21, 2022 @ 12:57pm 
maybe a compatibility patch for the hazard unit mods "industrial thralls"?
u cant see me Aug 22, 2022 @ 4:06am 
it basicly too cheap. their price should be at least 2500 cats
IronSquid501  [developer] Aug 22, 2022 @ 4:17am 
Originally posted by who is joe? JOE MAMA:
it basicly too cheap. their price should be at least 2500 cats
The cheapest (non-unique) Skeleton recruit is that much but comes with the ability to talk. Maybe a middle ground price would be better?

I do think they're maybe a little too cheap however
Last edited by IronSquid501; Aug 22, 2022 @ 4:18am
Asur Sep 1, 2022 @ 11:48am 
Originally posted by IronSquid501:
Originally posted by who is joe? JOE MAMA:
it basicly too cheap. their price should be at least 2500 cats
The cheapest (non-unique) Skeleton recruit is that much but comes with the ability to talk. Maybe a middle ground price would be better?

I do think they're maybe a little too cheap however

In my SLOFK modpack, I set them a price of 10,000 kats. Because this is the most effective way to recruit some of the best races, because where else can you find so many skeletons? They have the advantage of having no head, and this is one of the main problems of skeletons, so sacrificing this for the sake of the character not communicating is not critical.
ScumWatcher Feb 1, 2023 @ 11:26am 
I'm pretty satisfied with everything you've done from the location of the shop, it lore to the wandering disgruntled skeleton that gives you directions. If you were to add anything I would suggest a armor that only a thrall can wear and only be sold in the thrall shop.
Duke of Chutney May 6, 2023 @ 7:55pm 
Please put a lantern on the wandering thralls/vendors so they are more easily spotted. I have only ever found 1 and I searched for a couple hours.
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